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com.unity.netcode.gameobjects/Tests/Runtime/NetworkObject Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -37,10 +37,10 @@ public NetworkObjectDontDestroyWithOwnerTests(HostOrServer hostOrServer) : base(
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protected override void OnServerAndClientsCreated ( )
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{
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- m_DontDestroyWithOwnerPrefab = CreateNetworkObjectPrefab ( "DestroyWith " ) ;
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+ m_DontDestroyWithOwnerPrefab = CreateNetworkObjectPrefab ( "DontDestroyWith " ) ;
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m_DontDestroyWithOwnerPrefab . GetComponent < NetworkObject > ( ) . DontDestroyWithOwner = true ;
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- m_DestroyWithOwnerPrefab = CreateNetworkObjectPrefab ( "DontDestroyWith " ) ;
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+ m_DestroyWithOwnerPrefab = CreateNetworkObjectPrefab ( "DestroyWith " ) ;
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m_PrefabNoObserversSpawn = CreateNetworkObjectPrefab ( "NoObserversObject" ) ;
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var prefabNoObserversNetworkObject = m_PrefabNoObserversSpawn . GetComponent < NetworkObject > ( ) ;
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