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gem.py
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784 lines (646 loc) · 28.1 KB
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import json
from enum import Enum
from typing import Dict, List, Optional, Union
from pathlib import Path
import shutil
# Gl
class MinecraftVersion:
DATA_PACK_FORMATS = {
48: ["1.21", "1.21.1"],
57: ["1.21.2", "1.21.3"],
61: ["1.21.4"],
71: ["1.21.5"],
80: ["1.21.6"],
81: ["1.21.7", "1.21.8"],
}
RESOURCE_PACK_FORMATS = {
22: ["1.21", "1.21.1"],
32: ["1.21.2", "1.21.3"],
46: ["1.21.4"],
55: ["1.21.5"],
63: ["1.21.6"],
64: ["1.21.7", "1.21.8"],
}
@classmethod
def get_pack_format(cls, version: str, pack_type: str = "data") -> int:
formats = (
cls.DATA_PACK_FORMATS if pack_type == "data" else cls.RESOURCE_PACK_FORMATS
)
for format_num, versions in formats.items():
for v_range in versions:
if version == v_range:
return format_num
if "-" in v_range:
start, end = v_range.split("-")
if start <= version <= end:
return format_num
if version.startswith("1.21."):
return 81 if pack_type == "data" else 64
elif version.startswith("1.22."):
return 90 if pack_type == "data" else 70
else:
return 100 if pack_type == "data" else 100
@classmethod
def get_namespace_folders(cls) -> Dict[str, str]:
return {
"function": "function",
"dimension": "dimension",
"dimension_type": "dimension_type",
"worldgen": "worldgen",
"structure": "structure",
"predicate": "predicate",
"item_modifier": "item_modifier",
"loot_table": "loot_table",
"advancement": "advancement",
"recipe": "recipe",
"tags": "tags",
"damage_type": "damage_type",
"trim_material": "trim_material",
"trim_pattern": "trim_pattern",
"chat_type": "chat_type",
"attribute": "attribute",
"banner_pattern": "banner_pattern",
"jukebox_song": "jukebox_song",
"painting_variant": "painting_variant",
"wolf_variant": "wolf_variant",
"dialog": "dialog",
}
@staticmethod
def version_compare(v1: str, v2: str) -> int:
def parse_version(version: str) -> list:
components = []
for part in version.split('.'):
try:
components.append(int(part))
except ValueError:
components.append(part)
return components
v1_parts = parse_version(v1)
v2_parts = parse_version(v2)
for i in range(max(len(v1_parts), len(v2_parts))):
v1_part = v1_parts[i] if i < len(v1_parts) else 0
v2_part = v2_parts[i] if i < len(v2_parts) else 0
if isinstance(v1_part, int) and isinstance(v2_part, int):
if v1_part < v2_part:
return -1
elif v1_part > v2_part:
return 1
elif isinstance(v1_part, int) and isinstance(v2_part, str):
return -1
elif isinstance(v1_part, str) and isinstance(v2_part, int):
return 1
else:
if v1_part < v2_part:
return -1
elif v1_part > v2_part:
return 1
return 0
class PackType(Enum):
DATA = "data"
RESOURCE = "resource"
class Pack:
def __init__(self, name: str, description: str, version: str, pack_type: PackType):
self.name = name
self.description = description
self.version = version
self.pack_type = pack_type
self.pack_format = MinecraftVersion.get_pack_format(version, pack_type.value)
self.namespace_folders = MinecraftVersion.get_namespace_folders()
self.root = Path(name)
self.namespaces: Dict[str, Namespace] = {}
def set_icon(self, icon_path: str):
dest = self.root / "pack.png"
shutil.copy(icon_path, dest)
def create_root(self):
self.root.mkdir(exist_ok=True)
mcmeta = {
"pack": {"pack_format": self.pack_format, "description": self.description}
}
try:
MinecraftVersion.get_pack_format(self.version, self.pack_type.value)
if MinecraftVersion.version_compare(self.version, "1.21.5") > 0 or not any(
self.version in versions
for versions in (
MinecraftVersion.DATA_PACK_FORMATS
if self.pack_type == PackType.DATA
else MinecraftVersion.RESOURCE_PACK_FORMATS
).values()
):
mcmeta["pack"]["supported_formats"] = [55, 1000]
except ValueError:
mcmeta["pack"]["supported_formats"] = [55, 1000]
with open(self.root / "pack.mcmeta", "w") as f:
json.dump(mcmeta, f, indent=2)
def add_namespace(self, namespace: str) -> "Namespace":
if namespace not in self.namespaces:
self.namespaces[namespace] = Namespace(self, namespace)
return self.namespaces[namespace]
def build(self, output_path: Optional[Union[str, Path]] = None) -> Path:
self.create_root()
for namespace in self.namespaces.values():
namespace.build()
if output_path is None:
output_path = Path(f"{self.name}.zip")
output_path = Path(output_path)
if output_path.is_dir() or not output_path.suffix:
target_dir = (
output_path / self.name if not output_path.suffix else output_path
)
if target_dir.exists():
shutil.rmtree(target_dir)
shutil.copytree(self.root, target_dir)
return target_dir
else:
shutil.make_archive(str(output_path.with_suffix("")), "zip", self.root)
return output_path
class DataPack(Pack):
def __init__(self, name: str, description: str, version: str):
super().__init__(name, description, version, PackType.DATA)
def create_root(self):
super().create_root()
(self.root / "data").mkdir(exist_ok=True)
class ResourcePack(Pack):
def __init__(self, name: str, description: str, version: str):
super().__init__(name, description, version, PackType.RESOURCE)
self.custom_models: Dict[str, List[Dict]] = {}
def create_root(self):
super().create_root()
(self.root / "assets").mkdir(exist_ok=True)
def add_texture(self, namespace: str, texture_path: str, image_path: str):
ns = self.add_namespace(namespace)
texture_folder = ns.folder.add_folder("textures")
*folders, filename = texture_path.split("/")
current_folder = texture_folder
for folder in folders:
current_folder = current_folder.add_folder(folder)
dest_path = current_folder.path / f"{filename}.png"
dest_path.parent.mkdir(parents=True, exist_ok=True)
shutil.copy(image_path, dest_path)
def add_block_model(
self,
namespace: str,
block_id: str,
model: Dict,
texture_path: Optional[str] = None,
):
ns = self.add_namespace(namespace)
model_folder = ns.folder.add_folder("models").add_folder("block")
model_folder.add_file(f"{block_id}.json", json.dumps(model, indent=2))
if texture_path:
self.add_texture(namespace, f"block/{block_id}", texture_path)
def add_blockstate(self, namespace: str, block_id: str, blockstate: Dict):
ns = self.add_namespace(namespace)
blockstate_folder = ns.folder.add_folder("blockstates")
blockstate_folder.add_file(f"{block_id}.json", json.dumps(blockstate, indent=2))
def add_language(
self, namespace: str, lang_code: str, translations: Dict[str, str]
):
ns = self.add_namespace(namespace)
lang_folder = ns.folder.add_folder("lang")
lang_folder.add_file(
f"{lang_code}.json", json.dumps(translations, indent=2, ensure_ascii=False)
)
def add_sound(self, namespace: str, sound_id: str, sound_path: str):
ns = self.add_namespace(namespace)
sound_folder = ns.folder.add_folder("sounds")
*folders, filename = sound_id.split("/")
current_folder = sound_folder
for folder in folders:
current_folder = current_folder.add_folder(folder)
dest_path = current_folder.path / f"{filename}.ogg"
dest_path.parent.mkdir(parents=True, exist_ok=True)
shutil.copy(sound_path, dest_path)
sounds_json_path = ns.folder.path / "sounds.json"
sounds_data = {}
if sounds_json_path.exists():
with open(sounds_json_path, "r") as f:
sounds_data = json.load(f)
sounds_data[sound_id] = {"sounds": [f"{namespace}:{sound_id}"]}
ns.folder.add_file("sounds.json", json.dumps(sounds_data, indent=2))
def add_custom_item(
self,
namespace: str,
item_id: str,
custom_name: str,
texture_path: str,
datapack: "DataPack",
item_name: Optional[str] = None,
enchantments: Optional[Dict[str, int]] = None,
parent_model: str = "minecraft:item/generated",
nutrition: Optional[int] = None,
saturation: Optional[float] = None,
consume_seconds: float = 1.6,
can_always_eat: bool = False,
effects: Optional[List[Dict[str, Union[str, int, float]]]] = None,
entity_data: Optional[Dict[str, any]] = None,
model_type: str = "item",
):
ns = self.add_namespace(namespace)
models_folder = ns.folder.add_folder("models")
item_model_folder = models_folder.add_folder("item")
block_model_folder = models_folder.add_folder("block")
items_folder = ns.folder.add_folder("items")
texture_type = "block" if model_type == "block" else "item"
self.add_texture(namespace, f"{texture_type}/{custom_name}", texture_path)
if model_type == "block":
model = {
"parent": parent_model,
"textures": {"all": f"{namespace}:block/{custom_name}"},
}
block_model_folder.add_file(
f"{custom_name}.json", json.dumps(model, indent=2)
)
item_model = {"parent": f"{namespace}:block/{custom_name}"}
item_model_folder.add_file(
f"{custom_name}.json", json.dumps(item_model, indent=2)
)
else:
model = {
"parent": parent_model,
"textures": {"layer0": f"{namespace}:item/{custom_name}"},
}
item_model_folder.add_file(
f"{custom_name}.json", json.dumps(model, indent=2)
)
item_model_data = {
"model": {
"type": "minecraft:model",
"model": f"{namespace}:item/{custom_name}",
}
}
items_folder.add_file(
f"{custom_name}.json", json.dumps(item_model_data, indent=2)
)
components = [f'minecraft:item_model="{namespace}:{custom_name}"']
if item_name:
escaped_name = item_name.replace('"', '\\"')
components.append(f'minecraft:item_name="{escaped_name}"')
if enchantments:
enchants = ",".join(f"{key}:{value}" for key, value in enchantments.items())
components.append(f"minecraft:enchantments={{{enchants}}}")
if nutrition is not None and saturation is not None:
food_component = {
"nutrition": nutrition,
"saturation": saturation,
"can_always_eat": can_always_eat,
}
components.append(f"minecraft:food={json.dumps(food_component)}")
consumable_component = {
"consume_seconds": consume_seconds,
"animation": "eat",
}
if effects:
consumable_component["on_consume_effects"] = [
{
"type": "apply_effects",
"effects": [
{
"id": effect["id"],
"amplifier": effect.get("amplifier", 0),
"duration": effect["duration"],
}
for effect in effects
],
"probability": effect.get("probability", 1.0),
}
for effect in effects
]
components.append(
f"minecraft:consumable={json.dumps(consumable_component)}"
)
if entity_data:
components.append(f"minecraft:entity_data={json.dumps(entity_data)}")
give_command = f"give @p {item_id}[{','.join(components)}]"
dp_ns = datapack.add_namespace(namespace)
function_folder = dp_ns.folder.add_folder(
datapack.namespace_folders["function"]
)
function_name = f"give_{custom_name}"
function_folder.add_file(f"{function_name}.mcfunction", give_command)
return CustomItem(
resource_pack=self,
datapack=datapack,
namespace=namespace,
item_id=item_id,
custom_name=custom_name,
components=components, #IDGAF about this warning ngl. If it works it's good
give_function=f"{namespace}:{function_name}",
)
def add_custom_block(
self,
datapack: "DataPack",
base_block: str,
namespace: str,
texture_path: str,
custom_name: str,
item_name: Optional[str] = None,
loot_table: Optional[dict] = None,
):
Item = self.add_custom_item(
namespace=namespace,
model_type="block",
item_id="item_frame",
parent_model="minecraft:block/cube_all",
texture_path=texture_path,
custom_name=custom_name,
item_name=item_name,
datapack=datapack,
entity_data={"id": "item_frame", "Tags": [custom_name], "Invisible": True, "Fixed":1,"Facing":1},
)
ns = datapack.add_namespace(namespace)
function_folder = ns.folder.add_folder(datapack.namespace_folders["function"])
function_file = f"{custom_name}_tick.mcfunction"
function_folder.add_file(
function_file,
f"""
execute as @e[type=item_frame,tag={custom_name}] at @s run function {namespace}:{custom_name}_place
execute as @e[tag={custom_name}_block] at @s unless block ~ ~ ~ {base_block} run function {namespace}:{custom_name}_break
""",
)
function_file2 = f"{custom_name}_place.mcfunction"
function_content = f"""
execute at @s run setblock ~ ~ ~ {base_block}
execute align y run summon item_display ~ ~ ~ {{Tags:["{custom_name}_block"],transformation:{{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0.5f,0f],scale:[1.01f,1.01f,1.01f]}},brightness:{{sky:15,block:0}},item:{{id:"minecraft:item_frame",count:1,components:{{"minecraft:item_model":"{namespace}:{custom_name}"}}}}}}
kill @s
"""
function_folder.add_file(function_file2, function_content)
function_file3 = f"{custom_name}_break.mcfunction"
function_content = f"""
execute as @e[tag={custom_name}_block] at @s unless block ~ ~ ~ {base_block} run kill @e[type=item, sort=nearest, limit=1, nbt={{Item:{{id:"{base_block}"}}}}]
execute as @e[tag={custom_name}_block] at @s unless block ~ ~ ~ {base_block} run loot spawn ~ ~0.5 ~ loot {namespace}:{custom_name}
execute as @e[tag={custom_name}_block] at @s unless block ~ ~ ~ {base_block} run kill @s
"""
function_folder.add_file(function_file3, function_content)
if not loot_table:
loot_table = {
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:item_frame",
"functions": [
{
"function": "minecraft:set_components",
"components": {
"minecraft:item_model": f"{namespace}:{custom_name}",
"minecraft:item_name": f"{item_name}",
"minecraft:entity_data": {
"id": "item_frame",
"Tags": [f"{custom_name}"],
"Invisible": True,
"Fixed": 1,
"Facing": 1
},
},
}
],
}
],
}
],
}
loot_folder = ns.folder.add_folder(datapack.namespace_folders["loot_table"])
loot_folder.add_file(f"{custom_name}.json", json.dumps(loot_table, indent=2))
minecraft_ns = datapack.add_namespace("minecraft")
tags_folder = minecraft_ns.folder.add_folder(datapack.namespace_folders["tags"])
function_tags_folder = tags_folder.add_folder("function")
tick_tag_content = function_tags_folder.get_file("tick.json")
if not tick_tag_content:
tick_tag = {"values": []}
else:
tick_tag = json.loads(tick_tag_content)
function_id = f"{namespace}:{custom_name}_tick"
if function_id not in tick_tag["values"]:
tick_tag["values"].append(function_id)
function_tags_folder.add_file("tick.json", json.dumps(tick_tag, indent=2))
return CustomBlock(
resource_pack=self,
datapack=datapack,
namespace=namespace,
item_id="item_frame",
custom_name=custom_name,
components=Item.components,
give_function=Item.give_function,
base_block=base_block,
loot_table=loot_table,
)
class Namespace:
def __init__(self, pack: Pack, name: str):
self.pack = pack
self.name = name
self.folder = Folder(self, name, self.get_base_path())
def get_base_path(self) -> Path:
if self.pack.pack_type == PackType.DATA:
return self.pack.root / "data" / self.name
else:
return self.pack.root / "assets" / self.name
def build(self):
self.folder.build()
class Folder:
def __init__(self, namespace: Optional[Namespace], name: str, path: Path):
self.namespace = namespace
self.name = name
self.path = path
self.subfolders: Dict[str, Folder] = {}
self.files: Dict[str, str] = {}
def add_folder(self, name: str) -> "Folder":
if name not in self.subfolders:
self.subfolders[name] = Folder(self.namespace, name, self.path / name)
return self.subfolders[name]
def add_file(self, name: str, content: str):
self.files[name] = content
def get_file(self, filename: str) -> Optional[str]:
if filename in self.files:
return self.files[filename]
file_path = self.path / filename
if file_path.exists():
with open(file_path, "r") as f:
return f.read()
return None
def build(self):
self.path.mkdir(parents=True, exist_ok=True)
for name, content in self.files.items():
with open(self.path / name, "w") as f:
f.write(content)
for folder in self.subfolders.values():
folder.build()
def create_function(self, name: str, content: str):
folder_name = self.namespace.pack.namespace_folders["function"]
func_folder = self.add_folder(folder_name)
func_folder.add_file(f"{name}.mcfunction", content)
def create_advancement(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["advancement"]
adv_folder = self.add_folder(folder_name)
adv_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_dialog(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["dialog"]
dialog_folder = self.add_folder(folder_name)
dialog_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_loot_table(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["loot_table"]
loot_folder = self.add_folder(folder_name)
loot_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_recipe(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["recipe"]
recipe_folder = self.add_folder(folder_name)
recipe_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_tag(self, name: str, tag_type: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["tags"]
tag_folder = self.add_folder(folder_name).add_folder(tag_type)
tag_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_dimension(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["dimension"]
dim_folder = self.add_folder(folder_name)
dim_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_dimension_type(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["dimension_type"]
dim_type_folder = self.add_folder(folder_name)
dim_type_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_structure(self, name: str, content: bytes):
folder_name = self.namespace.pack.namespace_folders["structure"]
struct_folder = self.add_folder(folder_name)
with open(struct_folder.path / f"{name}.nbt", "wb") as f:
f.write(content)
def create_predicate(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["predicate"]
pred_folder = self.add_folder(folder_name)
pred_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_item_modifier(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["item_modifier"]
modifier_folder = self.add_folder(folder_name)
modifier_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_banner_pattern(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["banner_pattern"]
banner_folder = self.add_folder(folder_name)
banner_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_jukebox_song(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["jukebox_song"]
jukebox_folder = self.add_folder(folder_name)
jukebox_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_painting_variant(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["painting_variant"]
painting_folder = self.add_folder(folder_name)
painting_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
def create_wolf_variant(self, name: str, content: Dict):
folder_name = self.namespace.pack.namespace_folders["wolf_variant"]
wolf_folder = self.add_folder(folder_name)
wolf_folder.add_file(f"{name}.json", json.dumps(content, indent=2))
@staticmethod
def make(name: str) -> "Folder":
return Folder(None, name, Path(name))
class CustomItem:
def __init__(
self,
resource_pack: ResourcePack,
datapack: DataPack,
namespace: str,
item_id: str,
custom_name: str,
components: Dict[str, any],
give_function: str,
):
self.resource_pack = resource_pack
self.datapack = datapack
self.namespace = namespace
self.item_id = item_id
self.custom_name = custom_name
self.components = components
self.give_function = give_function
def get_give_function(self) -> str:
return self.give_function
def get_loot_entry(self) -> Dict:
return {
"type": "minecraft:item",
"name": self.item_id,
"functions": [
{"function": "set_components", "components": self.components}
],
}
def get_loottable(self) -> Dict:
return {
"type": "minecraft:generic",
"pools": [{"rolls": 1, "entries": [self.get_loot_entry()]}],
}
def add_crafting_recipe(self, recipe: Dict) -> str:
recipe = recipe.copy()
if "result" not in recipe:
recipe["result"] = {
"id": (
self.item_id
if self.item_id.startswith("minecraft:")
else f"minecraft:{self.item_id}"
),
"components": self.components,
}
if isinstance(recipe["result"].get("components"), list):
components_dict = {}
for component in recipe["result"]["components"]:
if "=" in component:
key, value = component.split("=", 1)
components_dict[key] = value.strip('"')
recipe["result"]["components"] = components_dict
def convert_enchantments(data):
if (
"result" in data
and "components" in data["result"]
and "minecraft:enchantments" in data["result"]["components"]
):
enchantments_string = data["result"]["components"][
"minecraft:enchantments"
]
if isinstance(enchantments_string, dict):
return data
enchantments_string = enchantments_string.strip("{}")
enchantment_pairs = enchantments_string.split(",")
enchantments_dict = {}
for pair in enchantment_pairs:
if not pair.strip():
continue
key, value = pair.split(":")
key = key.strip()
value = int(value.strip())
enchantments_dict[key] = value
data["result"]["components"][
"minecraft:enchantments"
] = enchantments_dict
return data
recipe_name = f"{self.custom_name}"
ns = self.datapack.add_namespace(self.namespace)
recipe_folder = ns.folder.add_folder(self.datapack.namespace_folders["recipe"])
recipe_folder.add_file(
f"{recipe_name}.json", json.dumps(convert_enchantments(recipe), indent=2)
)
return f"{self.namespace}:{recipe_name}"
class CustomBlock(CustomItem):
def __init__(
self,
resource_pack: ResourcePack,
datapack: DataPack,
namespace: str,
item_id: str,
custom_name: str,
components: Dict[str, any],
give_function: str,
base_block: str,
loot_table: Dict,
):
super().__init__(
resource_pack,
datapack,
namespace,
item_id,
custom_name,
components,
give_function,
)
self.base_block = base_block
self.loot_table = loot_table
def get_loottable(self) -> Dict:
return self.loot_table
def get_place_command(
self, x: Union[int, str], y: Union[int, str], z: Union[int, str]
) -> str:
return f'summon item_frame {x} {y} {z} {{Tags:["{self.custom_name}"],Invisible:true, Fixed:1, Facing:1}}'