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Marvel's Spider-Man 2 (2651280) #8428
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Just to add, running the game without gamescope fixes the controller input. I was running with: Edit: I'm also consistently getting a crash after being able to switch to Miles for the first time. Here's an updated proton log: steam-2651280.log |
Some feedback: Arch + Gnome + AMD 7800XT + Proton Experimental Game runs fine and I don't get crashes toggling HDR or Framegen But HDR is not showing the right colors (HDR in Gnome is still on testing, so I guess that's something on it) And when I started playing I also tried a bit enabling and disabling raytracing and at some point the game memory leaked on the VRAM over 16 GB I have then disabled RT, since it's not worth it for me and played for a couple of hours without any issue and I kept tweaking Framegen and upscaling while playing those 2 hours. |
the game launches but the screen is completely black |
To add to this thread. Issues:
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Yeah, about that… If you want to "fix" this, go the the game's directory, make a copy of For anyone else who wants to give this a try, Proton Experimental bleeding-edge is currently required to avoid the crash, same as with Cyberpunk 2077. |
Is anyone able to get a Controller to work while using gamescope?
This technically worked, but something is not right. Causes extreme frame drops and is very laggy. |
My Xbox controller is working via steam input without any issues under Gamescope session |
Strange, my 8bitdo Ultimate in 2.4gz mode, which Steam recognizes as an Xbox controller does not work in a Gamescope window. I tried with Steam Input enabled and disabled. Edit: Same issue with PS5 controller. |
@Saancreed no luck with that command, frame Gen still can't be toggled and ray reconstruction is still greyed out |
Compatibility Report
System Information
I confirm:
Proton Log: steam-2651280.log
Symptoms
Reproduction
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