diff --git a/src/game/shared/tf/tf_weapon_dragons_fury.cpp b/src/game/shared/tf/tf_weapon_dragons_fury.cpp index c5d5036719..5214efadbe 100644 --- a/src/game/shared/tf/tf_weapon_dragons_fury.cpp +++ b/src/game/shared/tf/tf_weapon_dragons_fury.cpp @@ -147,14 +147,14 @@ CBaseEntity* CTFWeaponFlameBall::FireProjectile( CTFPlayer *pPlayer ) Vector vecForward, vecRight, vecUp; AngleVectors( pPlayer->EyeAngles(), &vecForward, &vecRight, &vecUp ); - float fRight = 8.f; + float fRight = 7.f; if ( IsViewModelFlipped() ) { fRight *= -1; } Vector vecSrc = pPlayer->Weapon_ShootPosition(); // Shoot from the right location - vecSrc = vecSrc + (vecUp * -9.0f) + (vecRight * 7.0f) + (vecForward * 3.0f); + vecSrc = vecSrc + ( vecUp * -9.0f ) + ( vecRight * fRight ) + ( vecForward * 3.0f ); QAngle angForward = pPlayer->EyeAngles();