diff --git a/docs/articles/dev/dev-guide.md b/docs/articles/dev/dev-guide.md index d8b1f12a..f3ed653d 100644 --- a/docs/articles/dev/dev-guide.md +++ b/docs/articles/dev/dev-guide.md @@ -14,7 +14,3 @@ To setup UWB's git repo, see the [setup section](setup.md). ## Developing When developing for UWB, it is highly recommended to develop using the `src/UnityWebBrowser.UnityProject` project provided in the repo. Other means of development will **NOT** be supported! Even if you are creating an external separate package for UWB, it is still recommended to develop using the provided project in the repo! We recommend this approach as the Unity project has all dependencies ready to go, all the tools, and proper projects setup for the code (both Engine and Core). - -## Packaging - -TODO diff --git a/docs/articles/user/setup.md b/docs/articles/user/setup.md index 91ee67a5..749b7fc0 100644 --- a/docs/articles/user/setup.md +++ b/docs/articles/user/setup.md @@ -53,7 +53,7 @@ To know what packages you need, checkout the [packages section](packages.md). Most developers will probably only need the 'Core' package, and a single engine with it's native Windows binaries. A basic installation might look like this. -![Packages](~/assets/images/articles/user/packages/StandardPackages.webp) +![Packages](~/assets/images/articles/user/setup/StandardPackages.webp) If you plan on providing builds of your game for Linux and MacOS, install their native engine packages as well.