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mainline-strings.cfg
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#textdomain wesnoth-Invasion_from_the_Unknown
# WML gettext helper file to allow for easy inclusion of mainline tstrings that
# are commonly used throughout this campaign, without needing to embed textdomain
# declarations inside other files, which may be confusing and prone to human mistakes.
# They also shut up a bunch of wmllint warnings on "multiple textdomains"
############################### TEXTDOMAIN "libwesnoth-core" ###############################
#textdomain wesnoth-lib
#define STR_YES
_"Yes" #enddef
#define STR_NO
_"No" #enddef
#define STR_SHROUD
_"Shroud" #enddef
#define STR_FOG
_"Fog" #enddef
#define STR_CHASM
_"Chasm" #enddef
#define STR_ROAD
_"Road" #enddef
#define STR_CASTLE
_"Castle" #enddef
#define STR_KEEP
_"Keep" #enddef
#define STR_ROCKBOUND_CAVE
_"Rockbound Cave" #enddef
#define STR_CANCEL
_"Cancel" #enddef
################################### TEXTDOMAIN "wesnoth" ###################################
#textdomain wesnoth
#define STR_UNDERGROUND
_"Underground" #enddef
#define STR_HOLY_WATER
_"Holy Water" #enddef
#define STR_HOLY_WATER_MATCHING_DESCRIPTION
_"This water will make melee weapons have the <i>arcane</i> damage type until the end of the current scenario." #enddef
#define STR_HOLY_WATER_NONMATCHING_DESCRIPTION
_"I am not suited to the use of this item! Let another take it." #enddef
################################ TEXTDOMAIN "wesnoth-help" #################################
#textdomain wesnoth-help
#define STR_NONLIVING_DESCRIPTION
_"Immune to drain, poison, and plague" #enddef
################################ TEXTDOMAIN "wesnoth-units" ################################
#textdomain wesnoth-units
#define STR_SKELETON
_"Skeleton" #enddef
#define STR_ELVISH_CAPTAIN
_"Elvish Captain" #enddef
#define STR_ELVISH_HERO
_"Elvish Hero" #enddef
#define TSTR_ATTACK_NAME_BATTLE_AXE
_"battle axe" #enddef
#define TSTR_ATTACK_NAME_SWORD
_"sword" #enddef
#define TSTR_ATTACK_NAME_SHORT_SWORD
_"short sword" #enddef
#define TSTR_ATTACK_NAME_CLAWS
_"claws" #enddef
#define TSTR_ATTACK_NAME_FANGS
_"fangs" #enddef
#define TSTR_ATTACK_NAME_TENTACLE
_"tentacle" #enddef
#define TSTR_ATTACK_NAME_AXE
_"axe" #enddef
#define TSTR_ATTACK_NAME_BOW
_"bow" #enddef
#define TSTR_ATTACK_NAME_CLUB
_"club" #enddef
#define TSTR_ATTACK_NAME_SPEAR
_"spear" #enddef
#define TSTR_ATTACK_NAME_FIST
_"fist" #enddef
#define TSTR_ATTACK_NAME_FLAIL
_"flail" #enddef
#define TSTR_ATTACK_NAME_JAVELIN
_"javelin" #enddef
#define TSTR_ATTACK_NAME_CROSSBOW
_"crossbow" #enddef
#define TSTR_ATTACK_NAME_BERSERK
_"berserker frenzy" #enddef
#define TSTR_ATTACK_NAME_THORNS
_"thorns" #enddef
#define TSTR_ATTACK_NAME_STAFF
_"staff" #enddef
#define TSTR_ATTACK_NAME_ENTANGLE
_"entangle" #enddef
#define TSTR_ATTACK_NAME_ENSNARE
_"ensnare" #enddef
#define TSTR_ATTACK_NAME_FAERIE_FIRE
_"faerie fire" #enddef
#define TSTR_ATTACK_NAME_GOSSAMER
_"gossamer" #enddef
#define TSTR_ATTACK_NAME_FIREBALL
_"fireball" #enddef
#define TSTR_ATTACK_NAME_BALLISTA
_"ballista" #enddef
#define TSTR_ATTACK_NAME_DAGGER
_"dagger" #enddef
#define TSTR_ATTACK_NAME_TAIL
_"tail" #enddef
#define TSTR_ATTACK_NAME_KNIFE
_"knife" #enddef
#define TSTR_ATTACK_NAME_MORNING_STAR
_"morning star" #enddef
#define TSTR_ATTACK_NAME_NET
_"net" #enddef
#define TSTR_ATTACK_NAME_FIRE_BREATH
_"fire breath" #enddef
#define TSTR_ATTACK_NAME_FIRE_CLAWS
_"fire claws" #enddef
#define TSTR_ATTACK_NAME_WAIL
_"wail" #enddef
#define TSTR_ATTACK_NAME_WATER_SPRAY
_"water spray" #enddef
#define TSTR_ATTACK_NAME_WEB
_"web" #enddef
#define TSTR_ATTACK_NAME_CRUSH
_"crush" #enddef
#define TSTR_ATTACK_NAME_PINCERS
_"pincers" #enddef
#define TSTR_ATTACK_NAME_MUD_GLOB
_"mud glob" #enddef
#define TSTR_ATTACK_NAME_SLAM
_"slam" #enddef
#define TSTR_ATTACK_NAME_TOUCH
_"touch" #enddef
#define TSTR_ATTACK_NAME_PLAGUE_STAFF
_"plague staff" #enddef
#define TSTR_ATTACK_NAME_LONGSWORD
_"longsword" #enddef
#define TSTR_ATTACK_NAME_FAERIE_TOUCH
_"faerie touch" #enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;