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This repository was archived by the owner on Nov 30, 2024. It is now read-only.
This repository was archived by the owner on Nov 30, 2024. It is now read-only.

Disconnecting when enter a group #376

@scott-s0ny

Description

@scott-s0ny

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Describe the bug
A clear and concise description of what the bug is.
If you know, please also tell us how to reproduce it.

When I invite / be invited a character, (and accept) disconnection is occurred with some packet decoing errors.
I found some conditions that disconnection is occurred. When I construct a group with a character where far from my character.
I can get a group when a target character is close to my character (can see, same map)

Otherwise, I got an packet read error like below:
16:21:07 | Warning | WorldSocket | C>P S | No handler for opcode CMSG_GM_TICKET_GET_CASE_STATUS (13967) (Got unknown packet from ModernClient)
16:21:07 | Warning | WorldSocket | C>P S | No handler for opcode CMSG_REQUEST_PARTY_JOIN_UPDATES (13816) (Got unknown packet from ModernClient)
16:21:08 | Error | WorldClient | C P<S | Packet Read Error: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 )
at System.IO.BinaryReader.ReadUInt64()
at HermesProxy.World.Client.WorldClient.HandlePartyMemberStatsFull(WorldPacket packet)
at HermesProxy.World.Client.WorldClient.HandlePacket(WorldPacket packet)
at HermesProxy.World.Client.WorldClient.ReceiveLoop()

Game Server
The server / emulator that you experienced this bug on.
1.14.2 (42597)

Hermes Proxy Version
Recently released version

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