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D3D9 Fixed Function + Disable Culling Request (RTX-Remix) #497

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skurtyyskirts opened this issue Jan 28, 2025 · 0 comments
Open

D3D9 Fixed Function + Disable Culling Request (RTX-Remix) #497

skurtyyskirts opened this issue Jan 28, 2025 · 0 comments

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@skurtyyskirts
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Hey XProger! Love the work you're doing, I had a quick question. I see on the roadmap you're planning on implementing a new engine, would it be possible to ship OpenLara with a d3d9.dll and options to disable culling? I ask because I'm on standby looking to remaster the Tomb Raider games with RTX-Remix. Dominus released a fork that added d3d9.dll and disabled culling, but he's been MIA and I haven't been able to get in contact with him and he's unreleased his fork.

For example, here's Dominus's mod utilizing OpenLara for his project with his d3d9.dll https://www.moddb.com/mods/open-lara-reimagined-realms

Forgive me if I'm getting some of the technical stuff wrong, but RTX-Remix relies on a game to have a fixed function pipeline to work, and benefits from culling being disabled as it helps light not leak into the scene. If OpenLara were to ship with modifications similar to what Dominus did, I could just natively install Remix right into OpenLara and go from there.

RTX-Remix lets you completely modify the games appearance/replace models/implements path tracing/etc. It's still in beta but I've been using the toolkit for a year now and would love to have another game to spend my free time on. I love tomb raider very much, I'd love to see what people create with this.

Here's some screenshots of what OpenLara looks like with RTX-Remix.

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