forked from godot-rust/gdext
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request godot-rust#570 from TitanNano/jovan/signal
Implement builtin type `Signal`
- Loading branch information
Showing
8 changed files
with
282 additions
and
60 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,210 @@ | ||
/* | ||
* Copyright (c) godot-rust; Bromeon and contributors. | ||
* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. | ||
*/ | ||
|
||
use std::fmt; | ||
use std::ptr; | ||
|
||
use godot_ffi as sys; | ||
|
||
use super::meta::{impl_godot_as_self, FromGodot, GodotType}; | ||
use crate::builtin::meta::ToGodot; | ||
use crate::builtin::{inner, Array, Callable, Dictionary, StringName, Variant}; | ||
use crate::engine::{global::Error, Object}; | ||
use crate::obj::bounds::DynMemory; | ||
use crate::obj::{Bounds, Gd, GodotClass, InstanceId}; | ||
use sys::{ffi_methods, GodotFfi}; | ||
|
||
/// A `Signal` represents a signal of an Object instance in Godot. | ||
/// | ||
/// Signals are composed of a reference to an `Object` and the name of the signal on this object. | ||
#[repr(C, align(8))] | ||
pub struct Signal { | ||
opaque: sys::types::OpaqueSignal, | ||
} | ||
|
||
impl Signal { | ||
fn from_opaque(opaque: sys::types::OpaqueSignal) -> Self { | ||
Self { opaque } | ||
} | ||
|
||
/// Create a signal for the signal `object::signal_name`. | ||
/// | ||
/// _Godot equivalent: `Signal(Object object, StringName signal)`_ | ||
pub fn from_object_signal<T, S>(object: &Gd<T>, signal_name: S) -> Self | ||
where | ||
T: GodotClass, | ||
S: Into<StringName>, | ||
{ | ||
let signal_name = signal_name.into(); | ||
unsafe { | ||
sys::from_sys_init_or_init_default::<Self>(|self_ptr| { | ||
let ctor = sys::builtin_fn!(signal_from_object_signal); | ||
let raw = object.to_ffi(); | ||
let args = [raw.as_arg_ptr(), signal_name.sys_const()]; | ||
ctor(self_ptr, args.as_ptr()); | ||
}) | ||
} | ||
} | ||
|
||
/// Creates an invalid/empty signal that is not able to be called. | ||
/// | ||
/// _Godot equivalent: `Signal()`_ | ||
pub fn invalid() -> Self { | ||
unsafe { | ||
Self::from_sys_init(|self_ptr| { | ||
let ctor = sys::builtin_fn!(signal_construct_default); | ||
ctor(self_ptr, ptr::null_mut()) | ||
}) | ||
} | ||
} | ||
|
||
/// Connects this signal to the specified callable. | ||
/// | ||
/// Optional flags can be also added to configure the connection's behavior (see [`ConnectFlags`](crate::engine::object::ConnectFlags) constants). | ||
/// You can provide additional arguments to the connected callable by using `Callable::bind`. | ||
/// | ||
/// A signal can only be connected once to the same [`Callable`]. If the signal is already connected, | ||
/// returns [`Error::ERR_INVALID_PARAMETER`] and | ||
/// pushes an error message, unless the signal is connected with [`ConnectFlags::REFERENCE_COUNTED`](crate::engine::object::ConnectFlags::REFERENCE_COUNTED). | ||
/// To prevent this, use [`Self::is_connected`] first to check for existing connections. | ||
pub fn connect(&self, callable: Callable, flags: i64) -> Error { | ||
let error = self.as_inner().connect(callable, flags); | ||
|
||
Error::from_godot(error as i32) | ||
} | ||
|
||
/// Disconnects this signal from the specified [`Callable`]. | ||
/// | ||
/// If the connection does not exist, generates an error. Use [`Self::is_connected`] to make sure that the connection exists. | ||
pub fn disconnect(&self, callable: Callable) { | ||
self.as_inner().disconnect(callable); | ||
} | ||
|
||
/// Emits this signal. | ||
/// | ||
/// All Callables connected to this signal will be triggered. | ||
pub fn emit(&self, varargs: &[Variant]) { | ||
let Some(mut object) = self.object() else { | ||
return; | ||
}; | ||
|
||
object.emit_signal(self.name(), varargs); | ||
} | ||
|
||
/// Returns an [`Array`] of connections for this signal. | ||
/// | ||
/// Each connection is represented as a Dictionary that contains three entries: | ||
/// - `signal` is a reference to this [`Signal`]; | ||
/// - `callable` is a reference to the connected [`Callable`]; | ||
/// - `flags` is a combination of [`ConnectFlags`](crate::engine::object::ConnectFlags). | ||
/// | ||
/// _Godot equivalent: `get_connections`_ | ||
pub fn connections(&self) -> Array<Dictionary> { | ||
self.as_inner() | ||
.get_connections() | ||
.iter_shared() | ||
.map(|variant| variant.to()) | ||
.collect() | ||
} | ||
|
||
/// Returns the name of the signal. | ||
pub fn name(&self) -> StringName { | ||
self.as_inner().get_name() | ||
} | ||
|
||
/// Returns the object to which this signal belongs. | ||
/// | ||
/// Returns [`None`] when this signal doesn't have any object. | ||
/// | ||
/// _Godot equivalent: `get_object`_ | ||
pub fn object(&self) -> Option<Gd<Object>> { | ||
self.as_inner().get_object().map(|mut object| { | ||
<Object as Bounds>::DynMemory::maybe_inc_ref(&mut object.raw); | ||
object | ||
}) | ||
} | ||
|
||
/// Returns the ID of this signal's object, see also [`Gd::instance_id`]. | ||
/// | ||
/// Returns [`None`] when this signal doesn't have any object. | ||
/// | ||
/// _Godot equivalent: `get_object_id`_ | ||
pub fn object_id(&self) -> Option<InstanceId> { | ||
let id = self.as_inner().get_object_id(); | ||
InstanceId::try_from_i64(id) | ||
} | ||
|
||
/// Returns `true` if the specified [`Callable`] is connected to this signal. | ||
pub fn is_connected(&self, callable: Callable) -> bool { | ||
self.as_inner().is_connected(callable) | ||
} | ||
|
||
/// Returns `true` if the signal's name does not exist in its object, or the object is not valid. | ||
pub fn is_null(&self) -> bool { | ||
self.as_inner().is_null() | ||
} | ||
|
||
#[doc(hidden)] | ||
pub fn as_inner(&self) -> inner::InnerSignal { | ||
inner::InnerSignal::from_outer(self) | ||
} | ||
} | ||
|
||
// SAFETY: | ||
// The `opaque` in `Signal` is just a pair of pointers, and requires no special initialization or cleanup | ||
// beyond what is done in `from_opaque` and `drop`. So using `*mut Opaque` is safe. | ||
unsafe impl GodotFfi for Signal { | ||
fn variant_type() -> sys::VariantType { | ||
sys::VariantType::Signal | ||
} | ||
|
||
ffi_methods! { type sys::GDExtensionTypePtr = *mut Opaque; | ||
fn from_sys; | ||
fn sys; | ||
fn from_sys_init; | ||
fn move_return_ptr; | ||
} | ||
|
||
unsafe fn from_arg_ptr(ptr: sys::GDExtensionTypePtr, _call_type: sys::PtrcallType) -> Self { | ||
Self::from_sys(ptr) | ||
} | ||
|
||
#[cfg(before_api = "4.1")] | ||
unsafe fn from_sys_init_default(init_fn: impl FnOnce(sys::GDExtensionTypePtr)) -> Self { | ||
let mut result = Self::invalid(); | ||
init_fn(result.sys_mut()); | ||
result | ||
} | ||
} | ||
|
||
impl_builtin_traits! { | ||
for Signal { | ||
Clone => signal_construct_copy; | ||
Drop => signal_destroy; | ||
PartialEq => signal_operator_equal; | ||
} | ||
} | ||
|
||
impl_godot_as_self!(Signal); | ||
|
||
impl fmt::Debug for Signal { | ||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { | ||
let name = self.name(); | ||
let object = self.object(); | ||
|
||
f.debug_struct("signal") | ||
.field("name", &name) | ||
.field("object", &object) | ||
.finish() | ||
} | ||
} | ||
|
||
impl fmt::Display for Signal { | ||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { | ||
write!(f, "{}", self.to_variant()) | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.