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And as it sounds pretty much like what the regular client should do, do you think it would be a good idea to implement it right into the client or as a side plugin for it?
The text was updated successfully, but these errors were encountered:
It's really simple to do, at least for the grass part, every item present in ItemData has the "foliage", we can check that, but I don't think it was really used by original client for various reasons.
On the other side, in landdata we have to create a dictionary || hashset where there are all the numbers we need to check, if present and you are walking exactly in that position, your footstep sound will be different.
It's really a lot of things to check.
Since it could also be a CPU hungry thing if done in a wrong way, maybe it would be good to add an option in the client to enable or disable it.
From Po0ka at ServUO:
I came across this thread:
https://www.servuo.com/threads/unused-stock-sound-effects-found-with-uo-fiddler.3402/
And as it sounds pretty much like what the regular client should do, do you think it would be a good idea to implement it right into the client or as a side plugin for it?
The text was updated successfully, but these errors were encountered: