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delayeffect.c
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88 lines (63 loc) · 3.21 KB
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#include <portaudio.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include "delayeffect.h"
void init_delay_effect(DelayEffect *instance, int _sampling_rate, float _W, float _f_LFO){
instance->sampling_rate = _sampling_rate;
instance->W = _W;
instance->f_LFO = _f_LFO;
instance->NOMINAL_DELAY = round((float)instance->W * (float)instance->sampling_rate); // Center of the delay
instance->CHORUS_WIDTH = round((float)instance->W * (float)instance->sampling_rate); // Half of the delay
instance->f_LFO_samples = (float)instance->f_LFO / (float)instance->sampling_rate;
instance->delayline_size = (int) (instance->NOMINAL_DELAY + instance->CHORUS_WIDTH * 2);
instance->delayline = malloc(instance->delayline_size * sizeof(float));
for(int sample = 0; sample < instance->delayline_size; sample++){
instance->delayline[sample] = 0;
}
instance->sampleNumber = 0;
}
static void insert_in_delayline(DelayEffect *instance, float value){
for(int i = instance->delayline_size-1; i > 0; i--){
*(instance->delayline + i) = *(instance->delayline + i - 1);
}
*(instance->delayline + 0) = value;
}
static void print_delayline(DelayEffect *instance){
for(int i = 0; i < instance->delayline_size; i++){
printf("%f\t", instance->delayline[i]);
}
printf("\n\n\n\n");
}
float process_vibrato(DelayEffect *instance, float value){
instance->i_frac = instance->NOMINAL_DELAY + instance->CHORUS_WIDTH * sinf(instance->f_LFO_samples * 2 * M_PI * instance->sampleNumber);
instance->i = floor(instance->i_frac);
instance->frac = instance->i_frac - instance->i;
insert_in_delayline(instance, value);
instance->sampleNumber++;
float forward = instance->frac * instance->delayline[(int)instance->i + 1] + (1-instance->frac) * instance->delayline[(int)instance->i];
return forward;
}
float process_flanger(DelayEffect *instance, float value){
instance->i_frac = instance->NOMINAL_DELAY + instance->CHORUS_WIDTH * sinf(instance->f_LFO_samples * 2 * M_PI * instance->sampleNumber);
instance->i = floor(instance->i_frac);
instance->frac = instance->i_frac - instance->i;
insert_in_delayline(instance, value);
instance->sampleNumber++;
value = value - (instance->delayline[(int)instance->NOMINAL_DELAY] * 0.7071);
float forward = (instance->frac * instance->delayline[(int)instance->i + 1] + (1-instance->frac) * instance->delayline[(int)instance->i]) * 0.7071;
float blend = value * 0.7071;
return forward + blend;
}
float process_white_chorus(DelayEffect *instance, float value){
//TODO: Make random lowpass noise instead of sin
instance->i_frac = instance->NOMINAL_DELAY + instance->CHORUS_WIDTH * sinf(instance->f_LFO_samples * 2 * M_PI * instance->sampleNumber);
instance->i = floor(instance->i_frac);
instance->frac = instance->i_frac - instance->i;
insert_in_delayline(instance, value);
instance->sampleNumber++;
value = value + (instance->delayline[(int)instance->NOMINAL_DELAY] * -0.7071);
float forward = (instance->frac * instance->delayline[(int)instance->i + 1] + (1-instance->frac) * instance->delayline[(int)instance->i]);
float blend = value * 0.7071;
return forward + blend;
}