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lang_gt_ch1.json
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{
"date": "1540902546049",
"DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
"DEVICE_CONTACT_slash_Step_0_gml_6_0": "Do you hear Who Masuka ^6? %",
"DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0 Warewareha ^6 & Seal Salete & Imasuka ^6? %%",
"DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0 …",
"DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0 free ^4. %",
"DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0 Jitsuni ^4 and quite dead ^4. %",
"DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 Deha ^4. %",
"DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 First note ^4. %%",
"DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0 Mazu ^4. %",
"DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\Tools M0 ^6 & Tsukurunodi ^4. %%",
"DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_126_0": "Nice Wednesday and choice.",
"DEVICE_CONTACT_slash_Step_0_gml_148_0": "1 %",
"DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_150_0": "A good choice of Chinese frame.",
"DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_174_0": "A good foot drives the sea and choice.",
"DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\m0 Corega ^3 Anatano and physical death ^3. %",
"DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1%",
"DEVICE_CONTACT_slash_Step_0_gml_207_0": "Yoroshi Desu Ka;",
"DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 free ^3. %",
"DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0 Amazing Shape Ga ^3 & Shimashita ^3 ready. %",
"DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 after C ^3. %",
"DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0 Instrumental heart s ^3 You and the creation itself Be. %%",
"DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_259_0": "Conoware Go Favor & Food Ha?",
"DEVICE_CONTACT_slash_Step_0_gml_288_0": "Soft",
"DEVICE_CONTACT_slash_Step_0_gml_289_0": "Flexible",
"DEVICE_CONTACT_slash_Step_0_gml_290_0": "cucumber",
"DEVICE_CONTACT_slash_Step_0_gml_291_0": "Siokarai",
"DEVICE_CONTACT_slash_Step_0_gml_292_0": "I see",
"DEVICE_CONTACT_slash_Step_0_gml_293_0": "I want things",
"DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_324_0": "Dear Anatano China and Group Ha?",
"DEVICE_CONTACT_slash_Step_0_gml_344_0": "B",
"DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_382_0": "Favorite cone accessories and colors?",
"DEVICE_CONTACT_slash_Step_0_gml_401_0": "Red",
"DEVICE_CONTACT_slash_Step_0_gml_402_0": "son",
"DEVICE_CONTACT_slash_Step_0_gml_403_0": "vegetables",
"DEVICE_CONTACT_slash_Step_0_gml_404_0": "Aomidori",
"DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT INFORMATION",
"DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_439_0": "Awareness and talent.",
"DEVICE_CONTACT_slash_Step_0_gml_459_0": "friendship",
"DEVICE_CONTACT_slash_Step_0_gml_460_0": "heart",
"DEVICE_CONTACT_slash_Step_0_gml_461_0": "boring",
"DEVICE_CONTACT_slash_Step_0_gml_462_0": "bravery",
"DEVICE_CONTACT_slash_Step_0_gml_463_0": "sound",
"DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_498_0": "Do you think about work and what do you think about it?",
"DEVICE_CONTACT_slash_Step_0_gml_518_0": "love",
"DEVICE_CONTACT_slash_Step_0_gml_519_0": "battery",
"DEVICE_CONTACT_slash_Step_0_gml_520_0": "disgust",
"DEVICE_CONTACT_slash_Step_0_gml_521_0": "fear",
"DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_556_0": "Emashitaka's honest answer?",
"DEVICE_CONTACT_slash_Step_0_gml_575_0": "Yes sir",
"DEVICE_CONTACT_slash_Step_0_gml_576_0": "New",
"DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_612_0": "Physically, Oyobi mentally stood behind the pain Miwo received and prepared for Hadeki Temasuku.",
"DEVICE_CONTACT_slash_Step_0_gml_631_0": "Yes sir",
"DEVICE_CONTACT_slash_Step_0_gml_632_0": "New",
"DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0 Yoroshiy ^3. %%",
"DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_698_0": "The name of the ship is wo & tsuketekudasai.",
"DEVICE_CONTACT_slash_Step_0_gml_714_0": "visitor",
"DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0 Warware Tsuketa & Kono Kimono named Ha ^4 & \"~1\". %",
"DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0 Interestingly, I died accidentally ^3. %",
"DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\m0 Deha ^3 Tsukuri Teno & Nom Ha ^3? %%",
"DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\m0 Deha ^3 Tsukuri Teno & Nom Ha ^3? %%",
"DEVICE_CONTACT_slash_Step_0_gml_756_0": "You are your death.",
"DEVICE_CONTACT_slash_Step_0_gml_770_0": "visitor",
"DEVICE_FAILURE_slash_Create_0_gml_10_0": "death",
"DEVICE_FAILURE_slash_Step_0_gml_95_0": "opacity",
"DEVICE_MENU_slash_Step_0_gml_35_0": "opacity",
"DEVICE_CONTACT_slash_Other_10_gml_1_0": "Susie",
"DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0 \"~1\". %",
"DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0%",
"DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0 \"~1\". %",
"DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0 free ^3. %",
"DEVICE_CONTACT_slash_Step_0_gml_787_0": "M0 jitsun ^3 and libero ^3. %%",
"DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0 Korea Interesting. %%",
"DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0 Anatahama Mamonaku & U ^3 takim … \\M1 ^5%",
"DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0 Jitsuni ^1 Jitsuni ^4 & Stekina ^3 souls. %%",
"DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\m0 Naruhodo ^5 Both are equal … ^1 A. %",
"DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0 Only Arina … ^5. %%",
"DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0 \"~1\". %",
"DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0 Ni ^5 Collaboration Thanks Shimas ^4. %",
"DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0 Reply Anatano ^3 \\M1 ^5%",
"DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0 Excellent Anata br ^5 & work i ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_839_0": "… I will destroy it ^6. %",
"DEVICE_CONTACT_slash_Step_0_gml_840_0": "Who am I to become ^6 … and no one can choose ^6 in this world ^6. %%",
"DEVICE_CONTACT_slash_Step_0_gml_854_0": "Your name is ^5 && is ^5",
"obj_krisroom_slash_Create_0_gml_21_0": "* Chris! /",
"obj_krisroom_slash_Create_0_gml_22_0": "* Chris wakes up ^1! /%",
"obj_krisroom_slash_Step_0_gml_92_0": "* Because he was in the outer ring. /%",
"obj_npc_room_slash_Other_10_gml_15_0": "* Red carts have a rusty bird cage. /",
"obj_npc_room_slash_Other_10_gml_16_0": "* There are many hits and bets in the basket. /%",
"obj_readable_room1_slash_Other_10_gml_11_0": "* Totsuzen ^1, but slightly below ^1. /%",
"obj_readable_room1_slash_Other_10_gml_17_0": "* Under the bed is a CD ^1. /",
"obj_readable_room1_slash_Other_10_gml_18_0": "* There is also a video game ai 1. /%",
"obj_readable_room1_slash_Other_10_gml_22_0": "* This is the computer desktop ^1. /%",
"obj_readable_room1_slash_Other_10_gml_28_0": "* The box is almost empty ^1. /",
"obj_readable_room1_slash_Other_10_gml_29_0": "* They are transverse and identical. /%",
"obj_readable_room1_slash_Other_10_gml_30_0": "* It is quite perforated. /%",
"obj_readable_room1_slash_Other_10_gml_33_0": "* This is a coupon booklet ^1. /",
"obj_readable_room1_slash_Other_10_gml_34_0": "* The expiration date has passed before the printing date. /%",
"obj_readable_room1_slash_Other_10_gml_38_0": "* There is nothing that seems useful. /%",
"obj_readable_room1_slash_Other_10_gml_45_0": "* Today is a good day. /%",
"obj_readable_room1_slash_Other_10_gml_50_0": "* You have clothes. /%",
"obj_readable_room1_slash_Other_10_gml_55_0": "* This is my bed. /%",
"obj_readable_room1_slash_Other_10_gml_71_0": "* There is a stain on the carpet. /%",
"obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books. /",
"obj_readable_room1_slash_Other_10_gml_97_0": "* \"Snail story\" /",
"obj_readable_room1_slash_Other_10_gml_98_0": "* \"Science: snails also have a history and is not known\" /",
"obj_readable_room1_slash_Other_10_gml_99_0": "* \"One and pure They? & (… does not exist)\" /",
"obj_readable_room1_slash_Other_10_gml_100_0": "* Includes \"Ningen and the Monster Story\" and Choshas Garson Boom & Shield. /%",
"obj_readable_room1_slash_Other_10_gml_103_0": "* Currently and reading does not exist. /%",
"obj_readable_room1_slash_Other_10_gml_91_0": "* This is a cactus ^1. /%",
"obj_readable_room1_slash_Other_10_gml_87_0": "* Colors are in ^1 box. /%",
"obj_readable_room1_slash_Other_10_gml_83_0": "* My sword is moving now. /%",
"obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked. /%",
"obj_readable_room1_slash_Other_10_gml_177_0": "* & Along the inside of the Tanan sink ^1. /",
"obj_readable_room1_slash_Other_10_gml_178_0": "* This is a spray that says \"male body and Burudo-kun (Gekikara Pizza Aji) spray\". /",
"obj_readable_room1_slash_Other_10_gml_179_0": "* Almost used and unused. /%",
"obj_readable_room1_slash_Other_10_gml_167_0": "* There is a little shampoo and apple-scented shampoo in the shower. /",
"obj_readable_room1_slash_Other_10_gml_168_0": "* 4 liters of pet shampoo and yoke are also included. /%",
"scr_text_slash_scr_text_gml_2197_0": "* (WC ^1) & * (do you want to see water?) /",
"scr_text_slash_scr_text_gml_2198_0": "&& по и ю 1 \\C1",
"scr_text_slash_scr_text_gml_7_0": "#Yes sir",
"scr_text_slash_scr_text_gml_8_0": "# New",
"scr_text_slash_scr_text_gml_99_0": " \\C2",
"scr_text_slash_scr_text_gml_2218_0": "* (It is better not to consume water) /%",
"obj_town_event_slash_Step_0_gml_157_0": "* (I left water in the toilet!) /%",
"obj_town_event_slash_Step_0_gml_186_0": "* Britma … ^1; /%",
"obj_town_event_slash_Step_0_gml_191_0": "* Chestnuts ^1 and what do you do? /",
"obj_town_event_slash_Step_0_gml_192_0": "* Swashwa and Nyuyozai aren't in the bathroom, are they? /%",
"obj_town_event_slash_Step_0_gml_197_0": "* Chris ^1 If there is anything, I will take Okozukai &. /%",
"obj_readable_room1_slash_Other_10_gml_118_0": "* Yes, there are many white and animal wounds. /%",
"obj_readable_room1_slash_Other_10_gml_123_0": "* Stir a cake with cinnamon and pheasant sticks into the kitchen eye. /%",
"obj_readable_room1_slash_Other_10_gml_132_0": "* (and gingerbreads are 2 Shurui ^1 … and monsters and humans) /%",
"obj_readable_room1_slash_Other_10_gml_137_0": "* Trash bags. /%",
"obj_readable_room1_slash_Other_10_gml_146_0": "* Kotedenva ^1. /%",
"obj_readable_room1_slash_Other_10_gml_151_0": "* 1 TV. /%",
"obj_readable_room1_slash_Other_10_gml_157_0": "* Current number and Honda number. /%",
"obj_npc_room_slash_Other_10_gml_21_0": "* (key for living chairs ^1 … and chair Riel) /%",
"obj_carcutscene_slash_Step_0_gml_17_0": "* Vic ^1! /%",
"obj_carcutscene_slash_Alarm_5_gml_2_0": "* Hi Chris ^1 … Today is a very nice day ^7. %",
"obj_carcutscene_slash_Alarm_5_gml_3_0": "* Raishu Azrael & if you come back good night ^1 and I wish you good Tenki ^7. %",
"obj_carcutscene_slash_Alarm_5_gml_4_0": "* Ali ^1 This person is studying at university and has a good life and they send him ^7 …%",
"obj_carcutscene_slash_Alarm_5_gml_5_0": "* In such a small town I even go back and wonder how much … ^9 ^9 %%",
"obj_classscene_slash_Step_0_gml_14_0": "\\E0 * Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm /%",
"obj_classscene_slash_Step_0_gml_60_0": "\\E3 * Ah … from … Chris … ^1! /",
"obj_classscene_slash_Step_0_gml_61_0": "\\E0 * Em … Kongetsu is & 2 persons 1 pair Kumis and I take … /",
"obj_classscene_slash_Step_0_gml_62_0": "\\E6 * e ^1 … so far ^1 … and ask everyone ^1 Get a couple with someone! /%",
"obj_readable_room1_slash_Other_10_gml_264_0": "* (saw clock) /",
"obj_readable_room1_slash_Other_10_gml_265_0": "* (Jugio starts and Jika looks) /%",
"obj_readable_room1_slash_Other_10_gml_284_0": "* (This is how computer and elephant kabegam is an elephant and a changing performance) /",
"obj_readable_room1_slash_Other_10_gml_285_0": "* (… Rarely ^1 cup Super & Heroes replaced with Dakias ^1 Like & Awakening) /%",
"obj_readable_room1_slash_Other_10_gml_298_0": "* (pink in the bottle) /%",
"obj_npc_facing_slash_Other_10_gml_185_0": "\\E3 * Ε…; /",
"obj_npc_facing_slash_Other_10_gml_186_0": "\\E0 * Of course, it's a peach and a lesson, and it's a lesson! /",
"obj_npc_facing_slash_Other_10_gml_187_0": "\\E4 * A … ^1 Anime … & Kyozaito ^1 … & Dan … Uh … /",
"obj_npc_facing_slash_Other_10_gml_188_0": "\\E5 * All right … so this ^1 Chris ^1! /%",
"obj_npc_facing_slash_Other_10_gml_192_0": "\\E7 * (Myuumyu … ^1) & * (You're still my partner …) /%",
"obj_tem_school_slash_Other_10_gml_8_0": "* Crispy! /%",
"obj_tem_school_slash_Other_10_gml_13_0": "* Themis Mu Par Nahata Nona ^1 … & * Oiti Tamagotaso! /%",
"obj_tem_school_slash_Other_10_gml_20_0": "* (soft uniform egg) /",
"obj_tem_school_slash_Other_10_gml_21_0": "* (Sorry, but seems to be already connected to something) /%",
"obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Chris ^1. /",
"obj_npc_facing_slash_Other_10_gml_49_0": "\\E0 * What? /",
"obj_npc_facing_slash_Other_10_gml_50_0": "\\E1 * I am now in first and second place with Dekiruko & Kun! /",
"obj_npc_facing_slash_Other_10_gml_51_0": "\\E3 * No ^1 … Please wait ^1 … & * Think carefully and try … /",
"obj_npc_facing_slash_Other_10_gml_52_0": "\\E4 * … Kosei Yutaka & Your Nouroku is ^1 This is a great job and looks great! /",
"obj_npc_facing_slash_Other_10_gml_53_0": "\\E2 * … jo Antsu po ^1! /%",
"obj_npc_facing_slash_Other_10_gml_57_0": "* If not, can you hit me? /",
"obj_npc_facing_slash_Other_10_gml_58_0": "E2 * If no one finds him and you lie to your mother and you're fine? /%",
"obj_npc_facing_slash_Other_10_gml_81_0": "* ^Article 1; /",
"obj_npc_facing_slash_Other_10_gml_82_0": "* χαχαχαχα ^1! /",
"obj_npc_facing_slash_Other_10_gml_83_0": "* … or not? /",
"obj_npc_facing_slash_Other_10_gml_84_0": "* Hun ^1 … It's bad, but I'm already there Timeline ^1 I'm not Ogjamamushi? /%",
"obj_npc_facing_slash_Other_10_gml_88_0": "* Chris Khan 1 This has been mentioned several times and I am now Aikata & Orinnen. /",
"obj_npc_facing_slash_Other_10_gml_89_0": "* Come, Waite and others. /",
"obj_npc_facing_slash_Other_10_gml_90_0": "* How do I get there? /%",
"obj_npc_facing_slash_Other_10_gml_114_0": "* Vic ^1! /",
"obj_npc_facing_slash_Other_10_gml_115_0": "* Did I become a couple with Lai-Chan ^1 thanks to me? /",
"obj_npc_facing_slash_Other_10_gml_116_0": "* \"Look and love the couple!\" /%",
"obj_npc_facing_slash_Other_10_gml_120_0": "* Chris ^1 You're lucky. /%",
"obj_npc_facing_slash_Other_10_gml_145_0": "\\E0 * (click … click … pip … pip …) /",
"obj_npc_facing_slash_Other_10_gml_146_0": "\\E1 * … turned on. /%",
"obj_npc_facing_slash_Other_10_gml_159_0": "* E di ^1! /",
"obj_npc_facing_slash_Other_10_gml_160_0": "* Saikyo ^1 combination! /",
"obj_npc_facing_slash_Other_10_gml_161_0": "* I use this day and I use ^1! /",
"obj_npc_facing_slash_Other_10_gml_162_0": "* I am wild and rubber instead ^1! /%",
"obj_npc_facing_slash_Other_10_gml_166_0": "* Cathy and I are different ^1 and & at the same time ^1! /",
"obj_npc_facing_slash_Other_10_gml_167_0": "* We both love life and we love ^1 because we also love to take off our beards! /%",
"scr_text_slash_scr_text_gml_38_0": "* Hey Chris ^1! /",
"scr_text_slash_scr_text_gml_39_0": "\\E4 * All right ^1 I'll do it. /",
"scr_text_slash_scr_text_gml_40_0": "\\E1 * Ε ^1; /",
"scr_text_slash_scr_text_gml_41_0": "\\E4 * I understand ^1 … sorry ^1 … & * Before that Birdley and I were fascinated … /",
"scr_text_slash_scr_text_gml_42_0": "\\E0 * Alfie Sensei & Can I have a party with 3 people and ask? /",
"scr_text_slash_scr_text_gml_43_0": "\\E4 * What are you doing? \\C1 ",
"scr_text_slash_scr_text_gml_50_0": "\\E0 * So, py 1 we ask! /",
"scr_text_slash_scr_text_gml_56_0": "\\E4 * All right ^1 and all and try! /%",
"scr_text_slash_scr_text_gml_61_0": "\\E0 * Do you want to join our team? \\C1 ",
"scr_text_slash_scr_text_gml_74_0": "\\E4 * I see ^1 … I understand ^1. /%",
"obj_readable_room1_slash_Other_10_gml_278_0": "* Uh ^1 … Chris ^1 If possible … /",
"obj_readable_room1_slash_Other_10_gml_279_0": "\\E0 * sleep Join this course, right? /%",
"scr_text_slash_scr_text_gml_51_0": "* Alfie Sensei ^1! /%",
"scr_text_slash_scr_text_gml_68_0": "\\E0 * So, py 1 we ask! /",
"scr_text_slash_scr_text_gml_69_0": "* Alfie Sensei ^1! /%",
"obj_classscene_slash_Step_0_gml_107_0": "* Ah! /",
"obj_classscene_slash_Step_0_gml_108_0": "\\TN \\FN \\E2 * E ^1 … but … but … and then Chris … /",
"obj_classscene_slash_Step_0_gml_109_0": "\\Ta \\Fa \\E1 * Christmas ^1 What happened? /",
"obj_classscene_slash_Step_0_gml_110_0": "\\TB \\FB \\E6 * Noel is ^1 \"A third person and I don't need a limb!\" /",
"obj_classscene_slash_Step_0_gml_111_0": "E3 * … no ^1 and ^1 and if you want … this … /",
"obj_classscene_slash_Step_0_gml_112_0": "FA E6 * Noel ^1 Even beautiful sound …! /%",
"obj_classscene_slash_Step_0_gml_190_0": "* A ^1 … & * And so ^1 … Hi Susie-san … /%",
"obj_classscene_slash_Step_0_gml_203_0": "* … /",
"obj_classscene_slash_Step_0_gml_204_0": "*… Is he here? /",
"obj_classscene_slash_Step_0_gml_205_0": "\\Ta \\Fa \\E4 * ^1 Naι ^1! /",
"obj_classscene_slash_Step_0_gml_206_0": "\\E5 * kongetsu juugyo de & sagyo together and if you choose a pair … /",
"obj_classscene_slash_Step_0_gml_207_0": "\\E6 * Em ^1 … Susie-san ^1 is already connected to & Chris! /",
"obj_classscene_slash_Step_0_gml_209_0": "* … /",
"obj_classscene_slash_Step_0_gml_210_0": "* … WHO. /%",
"obj_classscene_slash_Step_0_gml_230_0": "\\E5 * … /",
"obj_classscene_slash_Step_0_gml_231_0": "\\E6 * All right … so ^1! /%",
"obj_classscene_slash_Step_0_gml_263_0": "* … /%",
"obj_classscene_slash_Step_0_gml_294_0": "* Ah … this …? /",
"obj_classscene_slash_Step_0_gml_295_0": "\\E4 * the chalk is gone ^1 and here are 3 naive … /",
"obj_classscene_slash_Step_0_gml_296_0": "\\E9 * I can't start without caste & jugyo & but …! /%",
"obj_classscene_slash_Step_0_gml_319_0": "* Okay, if he gets stuck and Sensei has an idea … /",
"obj_classscene_slash_Step_0_gml_320_0": "* I take a lesson and take responsibility and take it! /%",
"obj_classscene_slash_Step_0_gml_336_0": "* Α ^1 … Ce ^1 … & * Em ^1 … & * Hey …? /",
"obj_classscene_slash_Step_0_gml_337_0": "\\FN \\TN \\E1 * Sensei ^1 Klar & Chalk & Hako had to be there … /",
"obj_classscene_slash_Step_0_gml_338_0": "\\E0 * If you want, with me and the wolves … /",
"obj_classscene_slash_Step_0_gml_300_0": "\\Ta \\Fa \\E6 * This is a good idea and not true ^1! /",
"obj_classscene_slash_Step_0_gml_340_0": "\\E7 * Do you understand well …? /",
"obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* …/",
"obj_classscene_slash_Step_0_gml_303_0": "*… You. /%%",
"obj_classscene_slash_Step_0_gml_394_0": "\\E4 * Dan … Chris ^1 … & Will you come with me? /",
"obj_classscene_slash_Step_0_gml_395_0": "\\E9 * Why is it difficult ^1 … and do it right & Why is it painful … /",
"obj_classscene_slash_Step_0_gml_396_0": "\\E6 * Day … Day ^1 … It's also ^1 Fun to meet you! /%",
"obj_npc_facing_slash_Other_10_gml_198_0": "* E ^1 … who knows what happened …? /%",
"obj_npc_facing_slash_Other_10_gml_29_0": "* No worries ^1 Chris! /",
"obj_npc_facing_slash_Other_10_gml_30_0": "\\E4 * Susie is a real and sweet girl. /",
"obj_npc_facing_slash_Other_10_gml_31_0": "\\E0 * So I'm sure I'm not happy! /%",
"obj_npc_facing_slash_Other_10_gml_37_0": "* E ^1 … if you want … and Susie says \"Hello!\" /%",
"obj_npc_facing_slash_Other_10_gml_65_0": "\\E3 * Did you say that? /",
"obj_npc_facing_slash_Other_10_gml_66_0": "\\E0 * Hmm ^1 … & It could be … & ns … /",
"obj_npc_facing_slash_Other_10_gml_67_0": "\\E1 * … \"Da-kara and I said\" Is it worth ^1? /%",
"obj_npc_facing_slash_Other_10_gml_71_0": "\\E0 * No, that's true. /%",
"obj_readable_room1_slash_Other_10_gml_304_0": "* (various Bungakusakuhinkara and Inyosita Meigenga and Hatsue) /",
"obj_readable_room1_slash_Other_10_gml_305_0": "* \"Astral Wolf ^1 Shiryoku & Tsukuse ^1! Even if you are in Fukaiyamu &!\" /",
"obj_readable_room1_slash_Other_10_gml_306_0": "* (… is this a payline?) /%",
"obj_tem_school_slash_Other_10_gml_29_0": "* Sujitaso … Ijivaruna! /",
"obj_tem_school_slash_Other_10_gml_30_0": "* Chigeru Kara ^1! /%",
"obj_tem_school_slash_Other_10_gml_34_0": "* Sujitaso … Ijivaruna! /%",
"obj_tem_school_slash_Other_10_gml_41_0": "* (from soft-boiled egg and nice unpleasant egg) /%",
"obj_npc_facing_slash_Other_10_gml_126_0": "* Vick ^1! /",
"obj_npc_facing_slash_Other_10_gml_127_0": "* Susie, Cumana and seriously, is Saiaku ^1! /",
"obj_npc_facing_slash_Other_10_gml_128_0": "* Then they greet me! /%",
"obj_npc_facing_slash_Other_10_gml_132_0": "\\E0 * That's right ^1 Anyway, get rid of it! /%",
"obj_npc_facing_slash_Other_10_gml_96_0": "* Ιρισ Χαν ^1 Kinisen Toki ~. /",
"obj_npc_facing_slash_Other_10_gml_97_0": "* Susie was beaten and shinukoto arahenwa ^1. /",
"obj_npc_facing_slash_Other_10_gml_98_0": "* At its best, enjoy learning and working! /",
"obj_npc_facing_slash_Other_10_gml_99_0": "* See ^1 Yo Yuyaro ^1? /",
"obj_npc_facing_slash_Other_10_gml_100_0": "*… This. /%",
"obj_npc_facing_slash_Other_10_gml_104_0": "\\E0 * Chris Khan ^1 You're Shindara and Anik's album, and I'm fragile, aren't I? /%",
"obj_npc_facing_slash_Other_10_gml_150_0": "\\E0 * (click … click … pip … pip …) /",
"obj_npc_facing_slash_Other_10_gml_151_0": "\\E2 *… no. /%",
"obj_npc_facing_slash_Other_10_gml_174_0": "\\E0 * Chris ^1 To have a hand and … /",
"obj_npc_facing_slash_Other_10_gml_175_0": "\\E2 * I salute this squid and look for it … and I will not forget you! /%",
"obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\Ε1 * … Chris. /",
"obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* What was that? /%",
"obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1 * … That's right. /",
"obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* Now ^1 What have I done and what have I done ^1 … and you have not seen? /%",
"obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0 * Χμμ … /",
"obj_schoollobbycutscene_slash_Step_0_gml_226_0": "*… Can't answer? /%",
"obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Vik … /%",
"obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* All right, let me know. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* I am … and when I see that a man is stuck … and I get angry. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0 * I didn't have to say anything … /",
"obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1 * Atama Naka του Temee est & Zenbu Omi dhe Oshi &. /",
"obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2 * \"I finally got it! & Susie found the chalk and ate it!\" /",
"obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"Sensei this place, and I will not forgive you ^1! Susie does it most of the time!\" /",
"obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1 * Haha ^1 … What is this? /",
"obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2 * Not just you. /",
"obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1 * I'm happy ch 1 chris ^1. /",
"obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0 * … /",
"obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1 * … /",
"obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1 * It's a snack and a good idea, isn't it? /",
"obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2 * Chris ^1 So ^1 Ah & Anyway, you and Chikuru …? /",
"obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1 * Cook … Cook Cook … /",
"obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2 * Well, it's a great job and it's great and it's a song, isn't it? /",
"obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1 * Hi Chris ^1 … and what about this …? /%",
"obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* … what are your faces and faces like? /%",
"obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Take a step back. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Your mother is a good monster. /",
"obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2 *… He and the taxi driver who blew up my son. /%",
"scr_text_slash_scr_text_gml_79_0": "\\E0 * Let's go ^1. /",
"scr_text_slash_scr_text_gml_80_0": "* Go with chalk ^1 … and go back to class ^1 … & * When … /",
"scr_text_slash_scr_text_gml_81_0": "\\E2 * Kadaiha and do it yourself. /",
"scr_text_slash_scr_text_gml_82_0": "* It's fine? \\C1 ",
"obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0 * No need to answer. /",
"obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0 * Grandma ^1 Oh, and I'm sure you understand and I'll tell you … /",
"obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2 * This is a good idea and good. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2 * Let's go fast. /%",
"obj_readable_room1_slash_Other_10_gml_211_0": "* (Through the ice glass and look inside) /",
"obj_readable_room1_slash_Other_10_gml_212_0": "* (Something damn ^1 A lot and something appears and something) /%",
"obj_readable_room1_slash_Other_10_gml_190_0": "* The safe is locked. /%",
"obj_readable_room1_slash_Other_10_gml_191_0": "* The locker is locked. /%",
"obj_readable_room1_slash_Other_10_gml_192_0": "* The locker is locked. /%",
"obj_readable_room1_slash_Other_10_gml_193_0": "* Locker Locker is also locked. /%",
"obj_readable_room1_slash_Other_10_gml_194_0": "* The safe is locked. /%",
"obj_readable_room1_slash_Other_10_gml_199_0": "* (cabinet products and Jugington and glue) /%",
"obj_readable_room1_slash_Other_10_gml_204_0": "* (Girls play boys at the next dance party!) /",
"obj_readable_room1_slash_Other_10_gml_205_0": "* (\"Dan Sadie Hawkman\" and Siev Shukani and Named Party) /",
"obj_readable_room1_slash_Other_10_gml_206_0": "* (Everyone has a fireplace head and ^1 when they scream and jump!) /%",
"obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* … difficulty. /",
"obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2 * What's going on ^1? /",
"obj_schoollobbycutscene_slash_Step_0_gml_778_0": "It was \\E0 * ^1 ua and I am with you. /",
"obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1 * Better than you and probably find a partner &. /",
"obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\Ε0 * … ^1. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Not so. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Hi … is he Sabon? /",
"obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2 * This is ^1 I am and you write. /",
"obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0 * … Hun ^1 I don't like it. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* You jumped ^1, and the others and mom were shocked, and Shinjimaze? /%",
"obj_readable_room1_slash_Other_10_gml_223_0": "* (water cooler and table) /",
"obj_readable_room1_slash_Other_10_gml_225_0": "* Eee ^1 … are you sure ^1? /%",
"obj_readable_room1_slash_Other_10_gml_230_0": "* Stupid ^1! /%",
"obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* Taku ^1 … & Çintara /",
"obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0 * Ah … I understand. /",
"obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1 * Contact us and do it correctly and accurately? /",
"obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2 * Ket ^1 … let's go. /%",
"obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Ju ^1 … and Aroukou is already. /",
"obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0 * Otherwise … /",
"obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1 * \"Just running is fast,\" right? /",
"obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2 * Ket ^1 … let's go. /%",
"obj_darkdoor_slash_Step_0_gml_21_0": "* It was ^1. /",
"obj_darkdoor_slash_Step_0_gml_22_0": "\\E2 * It was fun and I was there ^1 and I arrived. /%",
"obj_darkdoor_slash_Step_0_gml_72_0": "\\E5 * … /",
"obj_darkdoor_slash_Step_0_gml_73_0": "* Nancas ^1 Chris ^1 Nancas … /",
"obj_darkdoor_slash_Step_0_gml_74_0": "\\E6 * Right in the middle … and very easy, right? /%",
"obj_darkdoor_slash_Step_0_gml_90_0": "\\E6 * What are you doing? /%",
"obj_darkdoor_slash_Step_0_gml_117_0": "E7 * UAU, therefore ^1! /%",
"obj_darkdoor_slash_Step_0_gml_132_0": "\\E7 * There will be two! /%",
"obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See ^1. /",
"obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* Aren't only the blocks on the screen moving up and down? /",
"obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Denki & Switch is currently on. /%",
"obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* It's weird ^1 … & * No key. /",
"obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Is it better to leave more …? /%",
"obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Hello only ^1 and what happens if you back up ^1 and you already know … /%",
"obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* … /",
"obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* No ^1 What ^1 & foot how much and how much …? /",
"obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* It's time to get rid of the wall and the time has come …? /%",
"obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* … /",
"obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hi Chris … /",
"obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1 * This thing is ^1, so 1 … & * It looks like it's broken. /",
"obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2 * Because Kabe is Nemon. /",
"obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0 * … /",
"obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1 * cow ^1. /",
"obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2 * You are greeted by foam ^1 and Alfie is selfish and easy to catch. /",
"obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* frog. /%",
"obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9 * Hey … Hey! /%",
"obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9 * Make no mistake! /",
"obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* Open … /%",
"obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* …; /%",
"obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0 * …; /",
"obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9 * Yuka …! /%",
"obj_darkcontroller_slash_Draw_0_gml_47_0": "D $",
"obj_darkcontroller_slash_Draw_0_gml_74_0": "I am going to",
"obj_darkcontroller_slash_Draw_0_gml_79_0": "NGA NGA NGA",
"obj_darkcontroller_slash_Draw_0_gml_79_1": "a ring",
"obj_darkcontroller_slash_Draw_0_gml_80_0": "NGA NGA NGA",
"obj_darkcontroller_slash_Draw_0_gml_80_1": "a ring",
"obj_darkcontroller_slash_Draw_0_gml_81_0": "NGA NGA NGA",
"obj_darkcontroller_slash_Draw_0_gml_81_1": "a ring",
"obj_savepoint_slash_Other_10_gml_17_0": "* Occasionally flashing light 1 1 ^1 appears. /",
"obj_savepoint_slash_Other_10_gml_18_0": "* As if I could suck ^1 and accidentally reach out … /%",
"scr_text_slash_scr_text_gml_97_0": "* (Something shines inside) /",
"scr_text_slash_scr_text_gml_98_0": "* (to receive?) /",
"scr_text_slash_scr_text_gml_91_0": "#Yes sir",
"scr_text_slash_scr_text_gml_92_0": "# New",
"scr_text_slash_scr_text_gml_111_0": "* (I have \"light pieces\" &) /%",
"scr_text_slash_scr_text_gml_118_0": "* (stay there) /%",
"scr_text_slash_scr_text_gml_103_0": "* (dark interior) /%",
"obj_savepoint_slash_Other_10_gml_26_0": "* Immerse yourself in the light. /",
"obj_savepoint_slash_Other_10_gml_27_0": "* Mysterious power shines deep in my chest and removes darkness from me. /",
"obj_savepoint_slash_Other_10_gml_28_0": "* Pain is gone ^1 … & * (HP fully recovered) /%",
"obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, ^1 has traces and is damaged. /",
"obj_savepoint_slash_Other_10_gml_34_0": "* Slightly heals wounds ^1 … & * (completely restored HP) /%",
"obj_savepoint_slash_Other_10_gml_39_0": "* Immerse yourself in the light. /",
"obj_savepoint_slash_Other_10_gml_40_0": "* Mysterious power shines deep in my chest and removes darkness from me. /",
"obj_savepoint_slash_Other_10_gml_41_0": "* All pain is gone ^1 … & * (HP fully recovered) /%",
"obj_readable_room1_slash_Other_10_gml_400_0": "* (It's dark and I can't see anything) /%",
"obj_readable_room1_slash_Other_10_gml_411_0": "* See the right path of this ^1 is both closed in the dark and only in your eyes. /%",
"obj_dustpile_susie_slash_Step_0_gml_57_0": "* Function ^1! /%",
"obj_dustpile_susie_slash_Step_0_gml_78_0": "* … Ε ^1; /",
"obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7 * … this is crazy! /",
"obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2 * This time I did it ^1 ua and blushed and went out. /",
"obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0 * … ne ^1. /",
"obj_dustpile_susie_slash_Step_0_gml_82_0": "* Find your way out of here. /%",
"obj_dustpile_susie_slash_Step_0_gml_104_0": "* Also ^1 … & * Where is \"here\" ^1 …? /%",
"obj_dustpile_susie_slash_Step_0_gml_119_0": "* I do not know, but ^1! /%",
"obj_dustpile_susie_slash_Step_0_gml_156_0": "* I'm following you! /%",
"obj_dustpile_susie_slash_Step_0_gml_197_0": "* You … you ^1 … & * what is ^1 yyyy and do you like it? /%",
"obj_dustpile_susie_slash_Step_0_gml_201_0": "* No ^1 Hey ^1. /%",
"obj_dustpile_susie_slash_Step_0_gml_182_0": "* No ^1 Hey ^1. /%",
"obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hi ^1 … Review ^1 … & * Hello anyone? /",
"obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Also about something and I wonder if …? /%",
"obj_lancerchaseevent_slash_Step_0_gml_137_0": "* ^hu ^1! /%",
"obj_lancerslideevent_slash_Step_0_gml_34_0": "* Chris ^1 jump! /%",
"obj_npc_susiedark_slash_Other_10_gml_13_0": "* Ω ^1 Was he not dead ^2? /",
"obj_npc_susiedark_slash_Other_10_gml_14_0": "I \\E2 *? /",
"obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0 * kr That's right. /",
"obj_npc_susiedark_slash_Other_10_gml_16_0": "* Does anyone live in this house? /%",
"obj_readable_room1_slash_Other_10_gml_416_0": "* (Looks like a store, but ^1 … and the door is closed ^1. & There's no one inside …) /%",
"obj_readable_room1_slash_Other_10_gml_419_0": "* (Verification) /%",
"obj_npc_susiedark_slash_Other_10_gml_20_0": "* Amusement park can be destroyed. /",
"obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0 * No, but ^1 … and the vehicle is not … /",
"obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2 * The car can be damaged and damaged. /%",
"obj_savepoint_slash_Other_10_gml_51_0": "* Travel ^1 to the east and see the informal city ^1 and a very impressive castle. /",
"obj_savepoint_slash_Other_10_gml_52_0": "* From the top of the castle ^1 goes endlessly to the sky and a black fountain erupts. /",
"obj_savepoint_slash_Other_10_gml_53_0": "* The force that fills this space radiates deep into my chest. /%",
"obj_darkcastle_event_slash_Step_0_gml_20_0": "* What is this … a castle? /",
"obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why was the castle built in a warehouse …? /%",
"obj_darkcastle_event_slash_Step_0_gml_32_0": "\\ac I often visited ^1 Heroes …! /%",
"obj_darkcastle_event_slash_Step_0_gml_46_0": "*… Exceptional! /%",
"obj_darkcastle_event_slash_Step_0_gml_58_0": "\\ac Don't be afraid ^1 … and we are not enemies. /",
"obj_darkcastle_event_slash_Step_0_gml_59_0": "AC Let's both go to the other … /%",
"scr_text_slash_scr_text_gml_128_0": "* I have visited ^1 several times. /",
"scr_text_slash_scr_text_gml_129_0": "* And here is ^1 & \\cY Dark Kingdom \\cW. /",
"scr_text_slash_scr_text_gml_130_0": "* Chris ^1 Susie ^1 … & * From now on ^1 talk about staying in Japan & \\Legend cY \\cW. /",
"scr_text_slash_scr_text_gml_131_0": "* \"One day ^1 and when two \\cY signs of light \\cW & … appear\" /",
"scr_text_slash_scr_text_gml_132_0": "* \"… space-time speaks and ancient prophecies come true\" /",
"scr_text_slash_scr_text_gml_133_0": "* Brave people ^1 … & * Do you know our story …? /",
"scr_text_slash_scr_text_gml_134_0": " \\C2 ",
"scr_text_slash_scr_text_gml_124_0": "# listen",
"scr_text_slash_scr_text_gml_125_0": "# Don't listen",
"scr_text_slash_scr_text_gml_145_0": "* It's fine. /%",
"scr_text_slash_scr_text_gml_149_0": "* … /",
"scr_text_slash_scr_text_gml_150_0": "\\E1 * Ωχ … ^1; /",
"scr_text_slash_scr_text_gml_151_0": "* E ^1 … I personally feel good & \\cY Prophecy \\cW! /",
"scr_text_slash_scr_text_gml_152_0": "* I'm sure you'll like it too! /",
"scr_text_slash_scr_text_gml_153_0": "\\C2 ",
"scr_text_slash_scr_text_gml_139_0": "# listen",
"scr_text_slash_scr_text_gml_162_0": "\\E0 * Fu ^1! /%",
"obj_legend_slash_Draw_0_gml_13_0": "There used to be a secret story and legend.",
"obj_legend_slash_Draw_0_gml_21_0": "This is a legend and a dream.",
"obj_legend_slash_Draw_0_gml_24_0": "He is a legend of hope.",
"obj_legend_slash_Draw_0_gml_32_0": "He is a legend of light.",
"obj_legend_slash_Draw_0_gml_35_0": "These are dark times.",
"obj_legend_slash_Draw_0_gml_43_0": "The legendary name is & ^3 \"DELTA RUNE\"",
"obj_legend_slash_Draw_0_gml_98_0": "\"Long few years\" ^6-%",
"obj_legend_slash_Draw_0_gml_99_0": "\"Light and darkness are in harmony and the world is covered with peace\"",
"obj_legend_slash_Draw_0_gml_113_0": "\"But if this harmony is disturbed\" -",
"obj_legend_slash_Draw_0_gml_151_0": "- It will be a terrible disaster.",
"obj_legend_slash_Draw_0_gml_170_0": "\"The sky is painted the dark color of fear\" -",
"obj_legend_slash_Draw_0_gml_205_0": "\"The earth is afraid and cracking\"",
"obj_legend_slash_Draw_0_gml_212_0": "\"Mother Earth's heart grows\" -",
"obj_legend_slash_Draw_0_gml_219_0": "\"You're finally dying\"",
"obj_legend_slash_Draw_0_gml_233_0": "\"Like ^1 when it all seemed over\" -",
"obj_legend_slash_Draw_0_gml_253_0": "\"In honor of the light of hope, three heroes from the end of the world will appear.",
"obj_legend_slash_Draw_0_gml_301_0": "- Ningen.",
"obj_legend_slash_Draw_0_gml_309_0": "Training.",
"obj_legend_slash_Draw_0_gml_317_0": "Prince of Darkness »",
"obj_legend_slash_Draw_0_gml_356_0": "\"Only they can seal the source of darkness.\"",
"obj_legend_slash_Draw_0_gml_387_0": "\"You can destroy the angelic paradise\"",
"obj_legend_slash_Draw_0_gml_394_0": "\"Your work brings harmony\" -",
"obj_legend_slash_Draw_0_gml_401_0": "\"The world is saved from the crisis of catastrophe\"",
"obj_legend_slash_Draw_0_gml_426_0": "The \"source of darkness\" is …",
"obj_legend_slash_Draw_0_gml_451_0": "The source of power that makes up this place.",
"obj_legend_slash_Draw_0_gml_459_0": "He is now in the middle of the kingdom and blowing away the darkness.",
"obj_legend_slash_Draw_0_gml_466_0": "But recently another spring has appeared:",
"obj_legend_slash_Draw_0_gml_473_0": "As a result, the balance between light and darkness is gradually disturbed …",
"scr_text_slash_scr_text_gml_140_0": "# You know",
"scr_text_slash_scr_text_gml_168_0": "* … Ε ^1; /",
"scr_text_slash_scr_text_gml_169_0": "* What ^1 … Well, I'm glad I didn't have to work hard … /",
"scr_text_slash_scr_text_gml_171_0": "* This ^1 author ^1 ua & This is a great story and I don't care. /",
"scr_text_slash_scr_text_gml_172_0": "* How to go home and tell me. /",
"scr_text_slash_scr_text_gml_174_0": "* Em … ^1 The easiest and easiest way is \\cY East Fountain \\cW … /",
"scr_text_slash_scr_text_gml_176_0": "* Inventions; /",
"scr_text_slash_scr_text_gml_177_0": "\\Ε1 * Which is ^1. /",
"scr_text_slash_scr_text_gml_179_0": "* This is the source of darkness ^1. /",
"scr_text_slash_scr_text_gml_180_0": "\\E1 * … I say … & Enter ^1 Exactly and Do you know …? /",
"scr_text_slash_scr_text_gml_182_0": "* Α … /",
"scr_text_slash_scr_text_gml_183_0": "* … /",
"scr_text_slash_scr_text_gml_184_0": "* No I don't know. /",
"scr_text_slash_scr_text_gml_185_0": "* But I want to hear why I can hear it, and it doesn't matter. /",
"scr_text_slash_scr_text_gml_186_0": "* See you again. /",
"scr_text_slash_scr_text_gml_188_0": "* Well … wait ^1! /%",
"obj_darkcastle_event_slash_Step_0_gml_142_0": "* Chris ^1 Susie. /",
"obj_darkcastle_event_slash_Step_0_gml_143_0": "* We are sure that you are both a & \\cY legend \\cW \\cY hero \\cW. /",
"obj_darkcastle_event_slash_Step_0_gml_144_0": "* Any enemy you want to develop … /",
"obj_darkcastle_event_slash_Step_0_gml_145_0": "*… \\CY can save the world \\cW ^1 & \\cY Courage \\cW owner. /",
"obj_darkcastle_event_slash_Step_0_gml_146_0": "* Come on, \\cY Delta Warriors \\cWs ^1! /%",
"obj_darkcastle_event_slash_Step_0_gml_181_0": "* A ^3 … & * Br. /",
"obj_darkcastle_event_slash_Step_0_gml_183_0": "* Yes Yes Yes? /",
"obj_darkcastle_event_slash_Step_0_gml_185_0": "* ^1 is it? /",
"obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2 * No ^1 Hey ^1. /",
"obj_darkcastle_event_slash_Step_0_gml_188_0": "* Although she is tall, Susie ^1 … and without you the world … /",
"obj_darkcastle_event_slash_Step_0_gml_190_0": "* That's why I don't know. /",
"obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1 * As far as I know. /",
"obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2 * Indeed, when he gets entangled in hell and looks interesting, doesn't he? /",
"obj_darkcastle_event_slash_Step_0_gml_194_0": "* … /",
"obj_darkcastle_event_slash_Step_0_gml_196_0": "* Ben ^1 Chris … /",
"obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0 * The legendary arrogance of this man and I must agree … /",
"obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1 * Do it yourself. /",
"obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2 * I'm looking for a way out of here. /",
"obj_darkcastle_event_slash_Step_0_gml_201_0": "* Ah Susie ^1 … & * Wait! /%",
"obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho ho! /",
"obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0 * The brave are ready to flee … /",
"obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1 * Although I didn't even notice its existence! /",
"obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3 * You can now win your father's Jimans Son award! /",
"obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3 * You can now win your father's Jimans Son award! /",
"obj_darkcastle_event_slash_Step_0_gml_281_0": "* Hey! /",
"obj_darkcastle_event_slash_Step_0_gml_283_0": "* It's me …! /%",
"obj_darkcastle_event_slash_Step_0_gml_287_0": "* Χοχοχοχό ^1! /",
"obj_darkcastle_event_slash_Step_0_gml_290_0": "* Hey! /",
"obj_darkcastle_event_slash_Step_0_gml_292_0": "* It's me …! /%",
"obj_darkcastle_event_slash_Step_0_gml_327_0": "* This is a bad thing! /",
"obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0 * And you are a clown \\cW ^1! /",
"obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2 * E ^2 … and i \\cY clown \\cW … /",
"obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0 * I will save the world from \"eternal darkness\" and! /",
"obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0 * Α … /",
"obj_darkcastle_event_slash_Step_0_gml_334_0": "* It is useless to even try … /",
"obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0 * You know you're going & \\cY east \\cW &! /",
"obj_darkcastle_event_slash_Step_0_gml_336_0": "* The only way to go home is to go home and! /",
"obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2 * Only ^1! /",
"obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0 * We have already developed a complete strategy ^1! /",
"obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2 * Hapi 1 ^3. /",
"obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1 * Step 2 ^3. /",
"obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1 * Hey ^2. /",
"obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6 * This … yes …? /",
"obj_darkcastle_event_slash_Step_0_gml_346_0": "\\Ε2 * Ο. /",
"obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3 * This strategy ^1 I &! /%",
"obj_darkcastle_event_slash_Step_0_gml_360_0": "* This is a bad thing. /",
"obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0 * \"Bad thing\"? /",
"obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6 * M 2. /",
"obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1 * … right? /",
"obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4 * Wow seriously ^2 … What? /%",
"obj_darkcastle_event_slash_Step_0_gml_388_0": "* Α ^1 … & * If yes, I will explain …! /",
"obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0 * You are retired ^2 & This beautiful, dear Kuhn! /",
"obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0 * Jo ^1! /",
"obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0 * No, you have to wait ^1. /%",
"obj_darkcastle_event_slash_Step_0_gml_412_0": "E6 * etsutodana ^1 I explain ^2 … & * You are heroes. /",
"obj_darkcastle_event_slash_Step_0_gml_413_0": "* Therefore your goal is ^2 to go east and seal the \"well of darkness\" there. /",
"obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6 * Day ^1 If you can save the world from darkness. /",
"obj_darkcastle_event_slash_Step_0_gml_415_0": "* But ^2 Me and Toshicha, this is ^2 the problem. /",
"obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1 * When the world is dark and a little dangerous ^2 and a little big. /",
"obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2 * Hold ^2. /",
"obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7 * Etsutodana Why 1 Why ^2 … & * Should I ask my father? /%",
"obj_darkcastle_event_slash_Step_0_gml_440_0": "* Yes sir! /",
"obj_darkcastle_event_slash_Step_0_gml_442_0": "* No, you're fine. /%",
"obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1 * Yosuni ^2 Do you want to fight us, but you don't want to? /",
"obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1 * Table tennis Table tennis and jumping farmer! /",
"obj_darkcastle_event_slash_Step_0_gml_465_0": "If \\E3 *, the story is fast. /%",
"scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Throw it away!",
"scr_monstersetup_slash_scr_monstersetup_gml_32_0": "liberation",
"scr_monstersetup_slash_scr_monstersetup_gml_16_0": "analysis",
"scr_monstersetup_slash_scr_monstersetup_gml_50_0": "kindness",
"obj_lancerboss_slash_Step_0_gml_118_0": "* Throw --ATK 7 DEF 1 & * Main body with tip. /",
"obj_lancerboss_slash_Step_0_gml_119_0": "* I like to ride ^1 and until I grow up and go crazy on a lighted bike. /%",
"obj_lancerboss_slash_Step_0_gml_17_0": "That's all!",
"obj_lancerboss_slash_Step_0_gml_100_0": "* WHO?",
"obj_lancerboss_slash_Step_0_gml_130_0": "* I told Lancer, \"Watch out for Wolf's attack.\" /%",
"obj_lancerboss_slash_Step_0_gml_18_0": "I am mad and I love you ^1 … I will do it and I will do it!",
"obj_lancerboss_slash_Step_0_gml_90_0": "* Start of work.",
"obj_lancerboss_slash_Step_0_gml_164_0": "I told Lancer & \"I can not wear clothes and bodies\" &. /",
"obj_lancerboss_slash_Step_0_gml_165_0": "* Lancer is sick ^1 … & * Lancer is off! /%",
"obj_lancerboss_slash_Step_0_gml_26_0": "I am happy and my heart is worse and I will do it!",
"obj_lancerboss_slash_Step_0_gml_157_0": "* I tried to praise Lanceria again … /",
"obj_lancerboss_slash_Step_0_gml_158_0": "* He is still considered 1 old man! /%",
"obj_lancerboss_slash_Step_0_gml_30_0": "I can share and customize LV with confidence with & 0",
"obj_lancerboss_slash_Step_0_gml_150_0": "* Famous photograph ^1. /",
"obj_lancerboss_slash_Step_0_gml_151_0": "* The force of Lancer's attack did not increase or decrease and he did not turn to the side …? /%",
"obj_lancerboss_slash_Step_0_gml_34_0": "Stop!",
"obj_lancerboss_slash_Step_0_gml_145_0": "* Congratulations to Lancer ^1. /%",
"obj_lancerboss_slash_Step_0_gml_19_0": "Hello everyone, next time and for free?",
"obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer also thinks of chips.",
"obj_lancerboss_slash_Step_0_gml_92_0": "* The Lancer bike is actually a light bike.",
"obj_lancerboss_slash_Step_0_gml_20_0": "Ho ho ho!",
"obj_lancerboss_slash_Step_0_gml_93_0": "* Throw and sit well and pretend to be a great rider.",
"obj_lancerboss_slash_Step_0_gml_94_0": "* The throw shook the car.",
"obj_lancerboss_slash_Step_0_gml_135_0": "Lancer laughed. /%",
"obj_lancerboss_slash_Step_0_gml_196_0": "Wait ^1! /",
"obj_lancerboss_slash_Step_0_gml_197_0": "Motorcycle without gas and looks …! /",
"obj_lancerboss_slash_Step_0_gml_198_0": "Hours … and no luck and strong and fast babies! /",
"obj_lancerboss_slash_Step_0_gml_199_0": "This time I'm doing & \"painting\" & … /",
"obj_lancerboss_slash_Step_0_gml_200_0": "But teter 1 is the other you and the loser! /",
"obj_lancerboss_slash_Step_0_gml_201_0": "Ahaha ^1! /",
"obj_lancerboss_slash_Step_0_gml_202_0": "If you don’t get home early, you’ll be late for dinner! /%",
"obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you both fine …? /%",
"obj_darkcastle_event_slash_Step_0_gml_569_0": "* Em ^1 … I haven't met yet and I have ^1 … I … /",
"obj_darkcastle_event_slash_Step_0_gml_571_0": "* ^1 eat, thrive and lose weight? /",
"obj_darkcastle_event_slash_Step_0_gml_572_0": "* I am possible and I don't know what you say. /",
"obj_darkcastle_event_slash_Step_0_gml_574_0": "* Α … ^1 Exactly … /%",
"obj_darkcastle_event_slash_Step_0_gml_611_0": "* Fun to meet ^1. /",
"obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0 * Chris Susie ^2 & * It's a great honor to know you! /",
"obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8 * We are convinced and believe that we can be good friends ^2! /",
"obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0 * Go home and east, right? /",
"obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0 * Yes ^2! /",
"obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0 * I understand. /%",
"obj_darkcastle_event_slash_Step_0_gml_637_0": "* Nya Chris ^1 in school. /%",
"obj_darkcastle_event_slash_Step_0_gml_663_0": "* AND … /",
"obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6 * Em ^1 … Only two people came … /%",
"obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5 * Chris ^1 … and I'm sure & \\cY Prince \\cW … /",
"obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6 * I ^1 … Now ^1 I live in a city I control and I have no one … /",
"obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5 * That's why I just waited here for a long time and … /",
"obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6 * Size ^1. /",
"obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0 * ^2 also … & * Nice to see you. /",
"obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8 * Chris ^2 … Can I call you &? /%",
"obj_darkcastle_event_slash_Step_0_gml_723_0": "* We find Susien ^1. /%",
"obj_darkcastle_event_slash_Step_0_gml_749_0": "* Come on Chris ^1 You're the leader! /%",
"obj_readable_room1_slash_Other_10_gml_429_0": "* Chris 1 I think it's best to follow Susie as soon as possible. /",
"obj_readable_room1_slash_Other_10_gml_430_0": "\\E1 * Return here after the trip. /",
"obj_readable_room1_slash_Other_10_gml_431_0": "\\E8 * Until then, I'll make a delicious cake! /%",
"obj_readable_room1_slash_Other_10_gml_435_0": "* Chris ^1 First of all, you don't save the world …? /",
"obj_readable_room1_slash_Other_10_gml_436_0": "\\E0 * I think this has a higher priority. /%",
"obj_readable_room1_slash_Other_10_gml_446_0": "* How did Lancer come to this …? /",
"obj_readable_room1_slash_Other_10_gml_447_0": "\\E6 * Who knows if I collided with my bike …? /%",
"obj_savepoint_slash_Other_10_gml_57_0": "* The lonely prince Larcia ^1 became a friend. /",
"obj_savepoint_slash_Other_10_gml_58_0": "* The power of Mofumofu Boy radiated deep into my chest. /%",
"scr_text_slash_scr_text_gml_292_0": "\\E3 * Chris ^1! /",
"scr_text_slash_scr_text_gml_293_0": "\\E8 * This is just a good opportunity, don't you let him fight the enemy? /",
"scr_text_slash_scr_text_gml_294_0": "\\E0 * If you want, I'll teach you how to fight &; /",
"scr_text_slash_scr_text_gml_288_0": "#Tell me",
"scr_text_slash_scr_text_gml_201_0": " \\C2",
"scr_text_slash_scr_text_gml_289_0": "# Good",
"scr_text_slash_scr_text_gml_302_0": "\\E0 * Yes, I understand ^1! /%",
"scr_text_slash_scr_text_gml_307_0": "\\E3 * That's right ^1 Al and we had a dispute between Lancer and … /",
"scr_text_slash_scr_text_gml_308_0": "\\E1 * I'll tell you and it's very nice ^1 and I was careless … /",
"scr_text_slash_scr_text_gml_309_0": "\\E2 * So ^1 … & * Forget how to fight while … /",
"scr_text_slash_scr_text_gml_310_0": "\\E6 * Yes, this is ^1! /",
"scr_text_slash_scr_text_gml_311_0": "\\E0 *",
"scr_text_slash_scr_text_gml_311_1": "Press & to open the ^1 menu and & is in \"articles\". /",
"scr_text_slash_scr_text_gml_313_0": "* (I have a manual) /%",
"obj_dummyenemy_slash_Step_0_gml_81_0": "* Jump /%",
"obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0 * Dat \\cR Zemra \\cW Splash … /",
"obj_dummyenemy_slash_Step_0_gml_88_0": "* \\cR Tamashii \\cW Yours! /",
"obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB * is full of \"will\" ^1 and & \"compassion\". /",
"obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1 * … This is the \"fate\" of this world. /",
"obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB * Enemy heart attack ^1 and you and your friend lose HP. /",
"obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3 * HP all get 0 ^1 and I lose the fight. /",
"obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0 * Also 1 Be careful not to hit an enemy attack. /",
"obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8 * So, are you ready with ^1? /%",
"obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0 * Yes ^1 This is \"Bougyo\" &. /",
"obj_dummyenemy_slash_Step_0_gml_116_0": "E8 * corn.1 Let’s try to do a “battle” exercise first. /%",
"obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8 * Chris ^1! /",
"obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6 * But I do not attack & … ^1 Nice and good without demolition! /%",
"obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1 * Em ^1 … & * Is that correct? /",
"obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8 * Now bullets don't fly ^1 and TP can't be used either … /",
"obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8 * So ^1 … & \"Bougyo\" and should I stop? /%",
"obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9 * … /%",
"obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6 * Α ^1 … I have ^1 … & But it's good! /",
"obj_dummyenemy_slash_Step_0_gml_598_0": "* Good, good ^1! /",
"obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8 * The enemy attack is over ^1 i & Then it's our turn &! /",
"obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0 * I will first explain how to use ^1 \"\\cY Kogeki \\cW\" & (\\I0). /",
"obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1 * In this world & \\cY you are fighting \\cW I don't need & … /",
"obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8 * The bottom is everything and I know there is no loss! /%",
"obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try!",
"obj_dummyenemy_slash_Step_0_gml_642_0": "* Mannequin --ATK 0 DEF 0 & * Cotton heart with eye buttons & * Mofumofu boy size /%",
"obj_dummyenemy_slash_Step_0_gml_645_0": "* Mannequin --ATK 0 DEF 0 & * Cotton heart with eye buttons & * Mofumofu whole boy /",
"obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3 * Wow … Wow … ^1! /",
"obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8 * Maybe … and have you ever done that …? /",
"obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0 * A, yes ^1 Exactly ^1! /",
"obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8 * Then &",
"obj_dummyenemy_slash_Step_0_gml_333_1": "Press and increase the damage! /",
"obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3 * I am ^1! /",
"obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8 * (OK … and I decided to stop …) /",
"obj_dummyenemy_slash_Step_0_gml_341_0": "E0 Then try & \"Bougyo\". /",
"obj_dummyenemy_slash_Step_0_gml_342_0": "* If you select (\\I1), you will get less damage when you hit and attack the enemy. /",
"obj_dummyenemy_slash_Step_0_gml_343_0": "* By the way, ^1 and & \\cYTP \\cW Doing & \"Bougyo\" also add up! /",
"obj_dummyenemy_slash_Step_0_gml_344_0": "* (See orange and counter on the left ^1! I'll explain later!) /%",
"obj_dummyenemy_slash_Step_0_gml_556_0": "* Hit me!",
"obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's do it!",
"obj_dummyenemy_slash_Step_0_gml_142_0": "E8 * ω ναι ^1! /",
"obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0 * Should I use \\cY Mahou \\cW & with this TP? /",
"obj_dummyenemy_slash_Step_0_gml_144_0": "* Because I have done more than a certain amount of damage & ^1 The enemy is now & \\cB tired \\cW. /",
"obj_dummyenemy_slash_Step_0_gml_145_0": "* Now ^1 my magic & \\cY dream \\cW should work. /",
"obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8 * Anesthesize enemies ^1 and you can get battle without battle! /%",
"obj_dummyenemy_slash_Step_0_gml_558_0": "* Use magic!",
"scr_spellinfo_slash_scr_spellinfo_gml_42_0": "I'm sleeping",
"scr_spellinfo_slash_scr_spellinfo_gml_43_0": "I'm sleeping",
"scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Tired # Let the enemy escape",
"scr_spellinfo_slash_scr_spellinfo_gml_45_0": "Anesthetize the \"tired\" enemy and let him go.",
"scr_spelltext_slash_scr_spelltext_gml_135_0": "(fatigue)",
"scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 running kangaroo! /%",
"obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1 * The enemy was in a \"tired\" state, and the enemy would be in a \"tired\" state … /",
"obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0 * There is ^1 ua & \\CY sleep \\cWs magic and it works. /",
"obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0 * Ah ^1 … & \\cY Article \\cW Did you find it? /",
"obj_dummyenemy_slash_Step_0_gml_168_0": "Can you figure out how to use \\E1 * \\cY \\cW & object without explanation …? /",
"obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6 * Are you practicing anything else now? /%",
"obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3 * Who knows if you really want me to explain the \\cY object \\cW …? /",
"obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0 * All right ^1 All right, so I'll tell you! /",
"obj_dummyenemy_slash_Step_0_gml_176_0": "E1 * ε … /",
"obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0 * Use elements ^1 and & Something is happening. /",
"obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8 *… Do you understand? /%",
"obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6 * hahaha ^1 Right ^1 & element \\cY \\cW ^1 It's very nice! /",
"obj_dummyenemy_slash_Step_0_gml_185_0": "E8 * You look happy too. /%",
"obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8 * Chris ^1 product and get more and more during your trip! /",
"obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0 * Mon ^1 Continuing the journey ^1 … I have to finish this lesson first. /%",
"obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8 * Chris 1 Tell me I use & \"Mahou\". /%",
"obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8 * Hi Chris ^1 More than that & \\cY Mahou \\cW How to use it and don't want to remember it? /%",
"obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6 * Chris … ^1 Chemistry ^1 … & \\cY Mahou \\cW What do you know? /",
"obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1 * Ningen asks a friend and \"uses magic\" and asks … /%",
"obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6 * Chris ^1 If you can't ask in words and you can tell me gestures and can you tell me? /%",
"obj_dummyenemy_slash_Step_0_gml_227_0": "* \\E8 Hmm ^1 Something stronger … /",
"obj_dummyenemy_slash_Step_0_gml_228_0": "* Then ^1 Do you want to move on to the next lesson? /",
"obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0 * Ω ναι ^1! /",
"obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0 * I just did that and I liked (\\I3) and kissed the model \\cW, right? /",
"obj_dummyenemy_slash_Step_0_gml_269_0": "* For this reason, the model name is & \\cY speed \\cW! /",
"obj_dummyenemy_slash_Step_0_gml_239_0": "* If you now select \\cY Nigashi \\cW (\\I4) & ^1, this match is active and you win! /%",
"obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0 * Yes ^1 The model was & \"tired\" ^1 and the others and I had to win! /",
"obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0 * Locks Kyo 1 This will almost beat you! /",
"obj_dummyenemy_slash_Step_0_gml_253_0": "* Now this is a lesson and it's almost over! /",
"obj_dummyenemy_slash_Step_0_gml_229_0": "* Code (\\I3) and try ^1! /",
"obj_dummyenemy_slash_Step_0_gml_254_0": "* Code (\\I3) and try ^1! /",
"obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8 * If you do that (\\I3) and show kindness, you can survive! /",
"obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8 * If you do that (\\I3) and show kindness, you can survive! /",
"obj_dummyenemy_slash_Step_0_gml_231_0": "* Chris ^1 The enemy is this time & just a puppet, but 1 but & Are you trying to hug him? /%",
"obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6 * She's just a model and only ^1, but can you hug her? /%",
"obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's do it!",
"obj_dummyenemy_slash_Step_0_gml_647_0": "* Em ^1 … sorry ^1 … and this model looks a bit like me … /",
"obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1 * I was alone and I was just ^1 ua & There was no other model. /",
"obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6 * Will my ego ^1 change and treat me well? /%",
"obj_dummyenemy_slash_Step_0_gml_666_0": "* I hugged the doll. /%",
"obj_dummyenemy_slash_Step_0_gml_746_0": "* Yes ^1! /",
"obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0 * What a \"how to catch\" and rejoices and varies towards the enemy. /",
"obj_dummyenemy_slash_Step_0_gml_748_0": "* Satisfied enemy ^1 and renamed u & \\cY hurry \\cW. /",
"obj_dummyenemy_slash_Step_0_gml_749_0": "* When this happens ^1 Sukasazu & \"Nigasu\" (\\I4)! /",
"obj_dummyenemy_slash_Step_0_gml_750_0": "* If you eliminate all the enemies you come across in \\cY and give them \\cW & ^1, you don't even have to fight \\cY \\cW &! /%",
"obj_dummyenemy_slash_Step_0_gml_711_0": "* Chris ^1 And you are beautiful! /%",
"obj_dummyenemy_slash_Step_0_gml_714_0": "* Yes yes ^1 is good ^1! /%",
"obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8 * Chris ^1 You no longer have to hug &. /%",
"obj_dummyenemy_slash_Step_0_gml_722_0": "* E … ^1 Maybe … you want to hug and hug more than you want to fight? /",
"obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1 * … /",
"obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8 * That's right! /",
"obj_dummyenemy_slash_Step_0_gml_725_0": "* Then try & Bougyo (\\I1). /",
"obj_dummyenemy_slash_Step_0_gml_726_0": "* If you select (\\I1) 1, you reduce the damage you do when you strike and attack an enemy. /",
"obj_dummyenemy_slash_Step_0_gml_727_0": "* By the way, ^1 and \\cYTP \\cW die & \"Bougyo\" have also accumulated! /",
"obj_dummyenemy_slash_Step_0_gml_728_0": "* (See orange and counter on the left ^1! I'll explain later!) /%",
"obj_dummyenemy_slash_Step_0_gml_808_0": "* I kissed Larcia. /%",
"obj_dummyenemy_slash_Step_0_gml_846_0": "* E … Cho … ^1 Chris! /%",
"obj_dummyenemy_slash_Step_0_gml_850_0": "* E … Cho … ^1 Chris! /",
"obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8 * Ε … ^1 This … /",
"obj_dummyenemy_slash_Step_0_gml_852_0": "* I don't make sense to hug me … /",
"obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2 * ah … /%",
"obj_dummyenemy_slash_Step_0_gml_858_0": "* Chris …? /",
"obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2 * maybe … /",
"obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6 * How to hug and hold a seminar and you want me to do it …? /%",
"obj_dummyenemy_slash_Step_0_gml_868_0": "* Em … em ^1 … I kissed someone and never … /",
"obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1 * (excluding dolls and mannequins …) /",
"obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2 * So I can teach you, and there is nothing … and forgive me … /",
"obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7 * More likes ^1 Who knows if you tell me &! /%",
"obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2 * … /%",
"obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's take it off!",
"scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 lost ~2! /%",
"obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB * I just did it and I liked it (\\I3) and kissed the model \\cW, right? /",
"obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0 * So 1 But the model name is & \\cY Kiiro \\cW! /",
"obj_dummyenemy_slash_Step_0_gml_270_0": "* In this mode, select \\cY \"Nigasu\" & \\cW (\\I4) ^1 if you win! /%",
"obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8 * Em … ^1 Don't worry about this command from time to time! /%",
"obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6 * Chris ^1 Are you a really good person and what is it? /%",
"obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1 * Hmm … ^1 It's just a model el 1 and I know … right? /%",
"obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0 * Chris ^1 You are now and later \"on this side\" and in the name of the \"naked\" enemy … /",
"obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1 * If it was a real battle, it would be and you would win … /",
"obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0 * Can you explain something else? /%",
"obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0 * I see … ^1 I see 1 … and then we're done. /",
"obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1 * You can win without a fight and well … /",
"obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8 * Enough. /%",
"obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0 * Chris ^1 Did you notice ^1? /",
"obj_dummyenemy_slash_Step_0_gml_349_0": "* The orange and TP on the left are a bit crowded, right? /",
"obj_dummyenemy_slash_Step_0_gml_350_0": "* Do we use \\cY Mahou \\cW & with this TP? /",
"obj_dummyenemy_slash_Step_0_gml_351_0": "* Because I have done more than a certain amount of damage & ^1 The enemy is now & \\cB tired \\cW. /",
"obj_dummyenemy_slash_Step_0_gml_352_0": "* Now ^1 \\cY sleep \\cW & magic should work. /",
"obj_dummyenemy_slash_Step_0_gml_353_0": "* Sleep the enemy ^1 and you can win the battle without a fight! /%",
"obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1 * OK ^1 … & * You no longer need to attack &. /",
"obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8 * You know you're very good at fighting and you're good! /%",
"obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1 * Α ^1 … Yes … & What's going on … /",
"obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1 * A doll that looks at me and confuses you … /",
"obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6 * … Chris ^1 Ki ^1 Tuesday and I have something to say and I wonder …? /%",
"obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6 * Yes. /",
"obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1 * In the middle of this trip, if … /",
"obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7 * τικά About me & If you want to hit a sandwich ^1 … & You can hit me! /%",
"obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3 * Un ^1 ^υπάμαι ^1! /",
"obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8 * When the cursor returns to the &",
"obj_dummyenemy_slash_Step_0_gml_399_1": "That's all! /%",
"obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8 * Epo ^1! /%",
"obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8 * If a white rectangle & appears in the blue box",
"obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6 * Em … ^1 It was difficult ^1 α.",
"obj_dummyenemy_slash_Step_0_gml_405_1": "It’s good to punch and punch multiple times! /%",
"obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6 * Chris ^1 … & * Exactly",
"obj_dummyenemy_slash_Step_0_gml_406_1": "Print &. /%",
"obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6 * This is ^1 … & * White Rectangle ^1 Do you understand? /%",
"obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8 * Do you see \"rectangle\" ^1? /%",
"obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9 * … /%",
"obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6 * Hmm ^1 … and then do something else & /%",
"obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6 * Hmm ^1 … and then do something else & /",
"obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0 * Chris ^1 Did you notice ^1? /",
"obj_dummyenemy_slash_Step_0_gml_423_0": "* Orange pointer and TP on the left and something is built in, right? /",
"obj_dummyenemy_slash_Step_0_gml_424_0": "* Do we use \\cY Mahou \\cW & with this TP? /",
"obj_dummyenemy_slash_Step_0_gml_425_0": "* Because I have done more than a certain amount of damage & ^1 The enemy is now & \\cB tired \\cW. /",
"obj_dummyenemy_slash_Step_0_gml_426_0": "* Now ^1 \\cY sleep \\cW & magic should work. /",
"obj_dummyenemy_slash_Step_0_gml_427_0": "* Sleep the enemy ^1 and you can win the battle without a fight! /%",
"obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0 * Urimi ^1! /",
"obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8 * It is good that I managed to organize a seminar with you! /%",
"obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9 * … /",
"obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8 * Chris ^1 Gomen … /",
"obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1 * I ^1 Today is and I can't tell you more and I don't know … /",
"obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0 * We find the Wolves. /%",
"obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9 * Excuse me ^1 I don't want to disturb you and … /",
"obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3 * The cube breaks at this speed. /",
"obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1 * We do a lot today. /%",
"obj_dummyenemy_slash_Step_0_gml_463_0": "* Jump /%",
"obj_dummyenemy_slash_Step_0_gml_489_0": "* It's Larj and he looks at him like you're waiting for something.",
"obj_dummyenemy_slash_Step_0_gml_548_0": "* How do I get there?",
"obj_dummyenemy_slash_Step_0_gml_733_0": "* Chris ^1 Did you notice ^1? /",
"obj_dummyenemy_slash_Step_0_gml_734_0": "* Orange pointer and TP on the left and something is built in, right? /",
"obj_dummyenemy_slash_Step_0_gml_735_0": "* Do we use \\cY Mahou \\cW & with this TP? /",
"obj_dummyenemy_slash_Step_0_gml_736_0": "* Because I have done more than a certain amount of damage & ^1 The enemy is now & \\cB tired \\cW. /",
"obj_dummyenemy_slash_Step_0_gml_737_0": "* Now ^1 \\cY sleep \\cW & magic should work. /",
"obj_dummyenemy_slash_Step_0_gml_738_0": "* Sleep the enemy ^1 and you can win the battle without a fight! /%",
"obj_dummyenemy_slash_Draw_0_gml_4_0": "(fatigue)",
"obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8 * Ah, it was fun ^1! /",
"obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1 * … Em ^1 Although I want to see it later & … /",
"obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8 * Yes, this is ^1! /",
"obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0 *",
"obj_tutorialbattleevent_slash_Step_0_gml_90_1": "Press & to open the ^1 menu and & is in \"articles\". /",
"obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (I have a manual) /%",
"scr_itemuse_slash_scr_itemuse_gml_71_0": "* (I tried to read the instructions ^1 … and it was very difficult and dizzying) /%",
"obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6 * πυπάμαι ^1. /",
"obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1 * E ^1 … & Easier to read with letters & … /",
"obj_darkcontroller_slash_Step_0_gml_129_0": "* … /%",
"obj_darkcontroller_slash_Step_0_gml_135_0": "* (The manual was full of power and was thrown ^1. The pages were torn and the wind was bouncing) /",
"obj_darkcontroller_slash_Step_0_gml_137_0": "* …………………………… /",
"obj_darkcontroller_slash_Step_0_gml_138_0": "\\e5 * Ω … εεε ^1 … & * Yes, e is true ^1! /",
"obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6 * You will have to recreate it! /%",
"obj_darkcontroller_slash_Step_0_gml_147_0": "* (Guide thrown to the ground and quickly thrown) /",
"obj_darkcontroller_slash_Step_0_gml_149_0": "* ^1 Chris ^1! /",
"obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3 * Α ^1! /",
"obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1 * Looks like you threw it wrong … /",
"obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8 * Yes ^1 Please ^1! /",
"obj_darkcontroller_slash_Step_0_gml_154_0": "* (I have manual ^1 and ^1) /%",
"scr_text_slash_scr_text_gml_231_0": "* Hi, Chris ^1 … and you know you can drive holding ~1? /",
"scr_text_slash_scr_text_gml_226_0": "# I know",
"scr_text_slash_scr_text_gml_227_0": "#That's right!",
"scr_text_slash_scr_text_gml_249_0": "* Only ^1! /",
"scr_text_slash_scr_text_gml_250_0": "\\E8 * I'll follow you ^1 after ua and don't worry! /",
"scr_text_slash_scr_text_gml_251_0": "\\E6 * … I don't want him to follow me and I don't know ^1 … and I don't know …? /%",
"scr_text_slash_scr_text_gml_241_0": "* Ε … ^1; /",
"scr_text_slash_scr_text_gml_242_0": "\\E6 * … Right ^1. /",
"scr_text_slash_scr_text_gml_243_0": "\\E0 * Good! /%",
"scr_text_slash_scr_text_gml_261_0": "* Hi Chris ^1 … /",
"scr_text_slash_scr_text_gml_262_0": "*",
"scr_text_slash_scr_text_gml_262_1": "Did you know that you can touch text and skip it? /",
"scr_text_slash_scr_text_gml_257_0": "# I know",
"scr_text_slash_scr_text_gml_258_0": "#That's right!",
"scr_text_slash_scr_text_gml_272_0": "* Ε … ^1; /",
"scr_text_slash_scr_text_gml_273_0": "\\E2 * Did you hear me ^1 … and I want to listen and you listen to me? /",
"scr_text_slash_scr_text_gml_274_0": "\\E6 * I ^1 … Let me know your feelings and I will do my best! /%",
"scr_text_slash_scr_text_gml_279_0": "* Only ^1! /",
"scr_text_slash_scr_text_gml_280_0": "\\E1 * … Easy to listen to every time, even if it's awkward and useful … /",
"scr_text_slash_scr_text_gml_281_0": "\\E6 * But Chris is ^1 … I don't want to jump in and talk to myself …? /%",
"obj_npc_room_slash_Other_10_gml_41_0": "* (PASPOP only) /%",
"scr_text_slash_scr_text_gml_322_0": "\\E3 * Ε … ^2! /",
"scr_text_slash_scr_text_gml_323_0": "* I understand … Lancer-san and I came across this page and therefore … /",
"scr_text_slash_scr_text_gml_324_0": "\\E1 * … /",
"scr_text_slash_scr_text_gml_325_0": "* Chris … and if he walks in the door … /",
"scr_text_slash_scr_text_gml_326_0": "* Our journey really begins. /",
"scr_text_slash_scr_text_gml_327_0": "* The prophecy tells us ^1 and the journey of the hero … /",
"scr_text_slash_scr_text_gml_328_0": "\\E6 * Ali. /",
"scr_text_slash_scr_text_gml_329_0": "\\E0 * There are real and different people in this world. /",
"scr_text_slash_scr_text_gml_330_0": "\\E6 * I think the most important thing is how you treat these people ^1. /",
"scr_text_slash_scr_text_gml_331_0": "\\E8 * So ^1 as much as possible and don't try to fight anyone &. /",
"scr_text_slash_scr_text_gml_332_0": "\\E1 * Then … /",
"scr_text_slash_scr_text_gml_333_0": "\\E0 * I think this story will bring you a happy ending. /",
"scr_text_slash_scr_text_gml_334_0": "\\E6 * Ma ^1 If not and if … /",
"scr_text_slash_scr_text_gml_335_0": "\\E1 * This can be a frustrating ending for you … /",
"scr_text_slash_scr_text_gml_336_0": "\\E3 * ^1 … πυπάμαι ^1! /",
"scr_text_slash_scr_text_gml_232_0": " \\C2",
"scr_text_slash_scr_text_gml_318_0": "#OK # Let me go",
"scr_text_slash_scr_text_gml_319_0": "# … #",
"scr_text_slash_scr_text_gml_342_0": "\\E0 * You are a good man! /",
"scr_text_slash_scr_text_gml_343_0": "\\E8 * So we do 1, we do our best. /%",
"scr_text_slash_scr_text_gml_347_0": "\\E3 * … εεε ^1 … λυπάμαι! /",
"scr_text_slash_scr_text_gml_348_0": "\\E6 * Don't worry ^1. /",
"scr_text_slash_scr_text_gml_349_0": "\\E8 * If you are satisfied, I am also satisfied. /",
"scr_text_slash_scr_text_gml_350_0": "\\E0 * Well ^1 … and as much as you can and do your best! /%",
"obj_savepoint_slash_Other_10_gml_66_0": "* Great Tobira closes after one. /",
"obj_savepoint_slash_Other_10_gml_67_0": "* The power of \"adventure\" shone deep in my chest. /%",
"obj_savepoint_slash_Other_10_gml_71_0": "* Tobira is still closed. /",
"obj_savepoint_slash_Other_10_gml_72_0": "* The strength of my back radiates deep into my chest. /%",
"obj_npc_sign_slash_Other_10_gml_12_0": "* (The enemy is waiting for the future ^1! & That's why you're going to die!) & * (Van Lancer) /%",
"scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Monday winds!",
"scr_monstersetup_slash_scr_monstersetup_gml_44_0": "analysis",
"scr_monstersetup_slash_scr_monstersetup_gml_117_0": "FINISH",
"scr_monstersetup_slash_scr_monstersetup_gml_26_0": "??",
"obj_diamondenemy_slash_Step_0_gml_154_0": "* Monday --ATK 6 DEF 0 & * Unspecified diamond. /%",
"obj_diamondenemy_slash_Step_0_gml_14_0": "Hey!",
"obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.",
"obj_diamondenemy_slash_Step_0_gml_163_0": "* I told Mondi to stop fighting ^1. /%",
"obj_diamondenemy_slash_Step_0_gml_24_0": "Definitely … and it can be good …",
"obj_diamondenemy_slash_Step_0_gml_77_0": "* Mondi is underrated and dazzling.",
"obj_diamondenemy_slash_Step_0_gml_78_0": "* Mondi has no such self-acceptance.",
"obj_diamondenemy_slash_Step_0_gml_79_0": "* Mondi also thinks of beautifully crafted jewelry.",
"obj_diamondenemy_slash_Step_0_gml_80_0": "* Mondi does not go with his boss ^1.",
"obj_npc_sign_slash_Other_10_gml_13_0": "* (Read this is ^1 … and by the way, are you ^1 … dead?) & * (De Lancer) /%",
"obj_npc_sign_slash_Other_10_gml_30_0": "* (Wow! ^1 Don't read this stamp! And it's still being made !!) & * (by Lancer) /%",
"obj_npc_facing_slash_Other_10_gml_210_0": "* Hohoho … and they are 2 of my favorite people … /",
"obj_npc_facing_slash_Other_10_gml_211_0": "\\E1 * … this is a lie! /",
"obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer ^1! /",
"obj_npc_facing_slash_Other_10_gml_215_0": "\\E3 * This is Murasaki's daughter, and this … ^1? /",
"obj_npc_facing_slash_Other_10_gml_216_0": "\\E1 * Stupid ^1! /",
"obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do … /",
"obj_npc_facing_slash_Other_10_gml_220_0": "\\E1 * Hahaha … and very easy! /",
"obj_npc_facing_slash_Other_10_gml_221_0": "\\E3 * I was impressed with this girl. /",
"obj_npc_facing_slash_Other_10_gml_223_0": "*… Yes sir. /%",
"obj_npc_facing_slash_Other_10_gml_230_0": "* Em ^1 … and you are smart and good …? /",
"obj_npc_facing_slash_Other_10_gml_231_0": "\\E8 * I just asked him if I left and I thought … /",
"obj_npc_facing_slash_Other_10_gml_233_0": "* How to get there! /%",
"obj_npc_sign_slash_Other_10_gml_41_0": "* (In such a tree there is no object that restores physical strength!) /",
"obj_npc_sign_slash_Other_10_gml_42_0": "* (Definitely ^1 after checking and tree",
"obj_npc_sign_slash_Other_10_gml_42_1": "Press ^1 Open menu and! /",
"obj_npc_sign_slash_Other_10_gml_43_0": "* (Did you understand !?) & * (Du Lancer) /%",
"scr_text_slash_scr_text_gml_363_0": "* (Two things and hanging on a branch) /",
"scr_text_slash_scr_text_gml_364_0": "* (Should I take one?) /",
"scr_text_slash_scr_text_gml_13_0": "\\C2",
"scr_text_slash_scr_text_gml_357_0": "# Take it",
"scr_text_slash_scr_text_gml_358_0": "#Don't accept",
"scr_text_slash_scr_text_gml_387_0": "* (I have black candy) /%",
"scr_text_slash_scr_text_gml_392_0": "* (I have a lot of wealth) /%",
"scr_text_slash_scr_text_gml_398_0": "* (Leave as it is on the tree and decide to keep it) /%",
"scr_text_slash_scr_text_gml_369_0": "* (Candy on a branch and hanging) /",
"scr_text_slash_scr_text_gml_370_0": "* (Should I take one?) /",
"scr_text_slash_scr_text_gml_365_0": "\\C2",
"scr_text_slash_scr_text_gml_376_0": "* (Nothing depends on the height you can reach) /%",
"obj_event_room_slash_Step_0_gml_11_0": "\\E2 * Sie ^1 If you go, my soldiers will defeat you. /",
"obj_event_room_slash_Step_0_gml_13_0": "* Is it scary? /",
"obj_event_room_slash_Step_0_gml_15_0": "\\E3 * I would like to say \"invitation\" &. /%",
"obj_event_room_slash_Step_0_gml_20_0": "* Children ^1 Do not say goodbye, but go! /",
"obj_event_room_slash_Step_0_gml_22_0": "*… Do ^1. /",
"obj_event_room_slash_Step_0_gml_24_0": "* Aso ^1 … Dan. /%",
"obj_npc_facing_slash_Other_10_gml_239_0": "\\E0 * A ^1 Welcome back. /",
"obj_npc_facing_slash_Other_10_gml_241_0": "* Hey ^1 et al. /",
"obj_npc_facing_slash_Other_10_gml_243_0": "\\E3 * … Larsey ^1 You really, I don't know & … /",
"obj_npc_facing_slash_Other_10_gml_244_0": "\\E1 * The connection between you and ështën is that ^1 is slow and unstable. /",
"obj_npc_facing_slash_Other_10_gml_246_0": "* \"Link\" … & Doesn't exist! /%",
"scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Mondi trail and road are blocked.",
"obj_diamondenemy_slash_Step_0_gml_173_0": "* I declare the importance of compassion for the enemy. /",
"obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemy is \\cb tired \\cw … /%",
"obj_diamondenemy_slash_Draw_0_gml_6_0": "(fatigue)",
"obj_diamondenemy_slash_Step_0_gml_177_0": "(fatigue)",
"obj_diamondenemy_slash_Step_0_gml_28_0": "(Fuwa) &;",
"obj_diamondenemy_slash_Step_0_gml_11_0": "People pay us, and Banzai.",
"obj_diamondenemy_slash_Step_0_gml_12_0": "(I open and close the eyelids)",
"obj_diamondenemy_slash_Step_0_gml_13_0": "Me and ordinary people",
"obj_diamondenemy_slash_Step_0_gml_82_0": "* Mondi starts sleeping!",
"obj_diamondenemy_slash_Step_0_gml_83_0": "* Mond's genius becomes boring.",
"obj_diamondenemy_slash_Step_0_gml_84_0": "* Mondin doesn't have to fight.",
"obj_diamondenemy_slash_Step_0_gml_118_0": "Yo ^1 and I got it! /%",
"obj_npc_room_slash_Other_10_gml_81_0": "* Marma Miva ^1! /",
"obj_npc_room_slash_Other_10_gml_82_0": "* Dakar was napping ^1 … Dakedo … & * Marma Miva ^1! /",
"obj_npc_room_slash_Other_10_gml_83_0": "* The monster is on the table and is covered with a monster ^1 When the beast eats the cake! /",
"obj_npc_room_slash_Other_10_gml_84_0": "* I had water ^1 and more and I ran after I got out of it ^1! /",
"obj_npc_room_slash_Other_10_gml_86_0": "* Chris ^1 I'm sure Susie ^1 too! /",
"obj_npc_room_slash_Other_10_gml_87_0": "\\E1 * But ^1 I have to be careful not to bother everyone anymore …! /%",
"obj_npc_room_slash_Other_10_gml_90_0": "* Mami … Mami Shiva ^1! /%",
"obj_npc_room_slash_Other_10_gml_95_0": "* Ameballe ^1! /",
"obj_npc_room_slash_Other_10_gml_97_0": "* What is ^1? /",
"obj_npc_room_slash_Other_10_gml_99_0": "* I … Yes ^1 … and Dajobu died without Soleha … /",
"obj_npc_room_slash_Other_10_gml_101_0": "* Not working very well ^1 & Can my management be a little better? /%",
"obj_npc_room_slash_Other_10_gml_104_0": "* Dodododoshit: Look at me with those eyes! /",
"obj_npc_room_slash_Other_10_gml_106_0": "* I'm trying to eat my lips and I can't believe it. /",
"obj_npc_room_slash_Other_10_gml_108_0": "* The problem is … and does anyone trust you? /",
"obj_npc_room_slash_Other_10_gml_110_0": "* You can tell. /%",
"scr_text_slash_scr_text_gml_456_0": "* (Before one?) /",
"scr_text_slash_scr_text_gml_263_0": " \\C2",
"scr_text_slash_scr_text_gml_403_0": "# Take it",
"scr_text_slash_scr_text_gml_404_0": "#Don't accept",
"scr_text_slash_scr_text_gml_455_0": "* (Remains of cake and smoke is still rising …) /",
"scr_text_slash_scr_text_gml_472_0": "* (\"Broken cake\" added to & \\cY, which is important \\cW) /%",
"scr_text_slash_scr_text_gml_438_0": "* (I have a lot of wealth) /%",
"scr_text_slash_scr_text_gml_483_0": "* (It is better not to put the cake in your pocket) /%",
"scr_text_slash_scr_text_gml_461_0": "* (The rest of the cake, and even the smoke rises …) /%",
"scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Mondy and Harty blocked their way!",
"obj_heartenemy_slash_Step_0_gml_80_0": "* Smile warmly and with a beautiful smile.",
"obj_heartenemy_slash_Step_0_gml_81_0": "* Heartbreak and Whisper is the magic of love.",
"obj_heartenemy_slash_Step_0_gml_82_0": "* The heart has a little secret.",
"obj_heartenemy_slash_Step_0_gml_83_0": "* The sweet smell of a kiss.",
"obj_heartenemy_slash_Step_0_gml_168_0": "* Larcy and we both ^1 Hearty and Keikoku. /%",
"obj_heartenemy_slash_Step_0_gml_170_0": "* Larry and I became enemies and we shouted. /%",
"obj_heartenemy_slash_Step_0_gml_173_0": "(flashing)",
"obj_heartenemy_slash_Step_0_gml_179_0": "* Tell Susie to mark the sword for all enemies! /",
"obj_heartenemy_slash_Step_0_gml_182_0": "* What do you and our guys think … /",