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main.c
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#include <SDL.h>
#include <SDL_ttf.h>
#include <time.h>
#include "filepaths.h"
#include "game.h"
#include "render.h"
#include "menu.h"
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! TTF_Error: %s\n", TTF_GetError());
return 1;
}
TTF_Font *font = TTF_OpenFont(FONT_PATH, 24);
if (font == NULL) {
printf("Failed to load font! TTF_Error: %s\n", TTF_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Snake Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * 30, HEIGHT * 30, SDL_WINDOW_SHOWN);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
allocateMemory();
loadTextures(renderer);
mainMenu(renderer, font);
if (!gameOver) {
setup();
}
SDL_Event e;
while (!gameOver) {
handleInput(&e);
move();
generateSpecialFruit();
renderGame(renderer, font);
SDL_Delay(delay);
}
gameOverScreen(renderer, font);
freeMemory();
TTF_CloseFont(font);
TTF_Quit();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}