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menu.c
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#include <SDL.h>
#include <SDL_ttf.h>
#include "menu.h"
#include "game.h"
#include "render.h"
void mainMenu(SDL_Renderer *renderer, TTF_Font *font) {
SDL_Color white = {255, 255, 255, 255};
int menuSelection = 0;
SDL_Event e;
int quit = 0;
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
exit(0);
}
if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_UP:
menuSelection = (menuSelection - 1 + 3) % 3;
break;
case SDLK_DOWN:
menuSelection = (menuSelection + 1) % 3;
break;
case SDLK_RETURN:
quit = 1;
break;
}
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
renderText(renderer, font, "Snake Game", white, 150, 100);
renderText(renderer, font, menuSelection == 0 ? "> Start" : " Start", white, 150, 200);
renderText(renderer, font, menuSelection == 1 ? "> Mode: Classic" : " Mode: Classic", white, 150, 250);
renderText(renderer, font, menuSelection == 2 ? "> Mode: Obstacles" : " Mode: Obstacles", white, 150, 300);
SDL_RenderPresent(renderer);
}
gameMode = menuSelection == 2 ? 1 : 0;
}
void gameOverScreen(SDL_Renderer *renderer, TTF_Font *font) {
SDL_Color white = {255, 255, 255, 255};
SDL_Event e;
int quit = 0;
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
exit(0);
}
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_RETURN) {
quit = 1;
}
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
renderText(renderer, font, "Game Over", white, 150, 100);
char scoreText[50];
sprintf(scoreText, "Final Score: %d", score);
renderText(renderer, font, scoreText, white, 150, 200);
renderText(renderer, font, "Press Enter to Quit", white, 150, 300);
SDL_RenderPresent(renderer);
}
}