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- Use com.adrenak.brw for byte reading and writing
- Use ParrelSync via OpenUPM
1 parent a6f8a19 commit 0d169c1

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52 files changed

+545
-2193
lines changed

.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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{
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"name": "Adrenak.AirPeer.Runtime",
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"references": [
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"Adrenak.AirPeer.WebRTCNetworkPlugin"
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"Adrenak.AirPeer.WebRTCNetworkPlugin",
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"Adrenak.BRW"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

Assets/Adrenak.AirPeer/Runtime/BytesReader.cs

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Assets/Adrenak.AirPeer/Runtime/BytesReader.cs.meta

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