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I'll collect here the list of issues related to performance improvement to have an overview vision of what we try to achieve and the status of each task and keep the discussion of each one on its issue instead of flooding this one:
Use vertex colors instead of setting the material.color so strokes using the same brush but with different colors could be stored on a common buffergeometry. (Use vertex colors instead of material.colors #220)
I'll collect here the list of issues related to performance improvement to have an overview vision of what we try to achieve and the status of each task and keep the discussion of each one on its issue instead of flooding this one:
material.color
so strokes using the same brush but with different colors could be stored on a common buffergeometry. (Use vertex colors instead of material.colors #220)The text was updated successfully, but these errors were encountered: