@@ -10,7 +10,7 @@ examples:
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---
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[ source-code ] : https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/
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- [ live-demo ] : https://aframe.io/examples/docs/aincraft/
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+ [ live-demo ] : https://aframe.io/aframe/ examples/docs/aincraft/
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> View the [ source code] [ source-code ] , or try out [ the demo] [ live-demo ]
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@@ -53,7 +53,7 @@ our assets, and create a thin cylinder entity pointing to that texture:
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</a-scene >
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```
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- See a live version [ here] ( https://aframe.io/examples/docs/aincraft/step1.html )
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+ See a live version [ here] ( https://aframe.io/aframe/ examples/docs/aincraft/step1.html )
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### Preloading Assets
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@@ -84,7 +84,7 @@ Let's move our ground texture to `<a-assets>` to be preloaded using an
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</a-scene >
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```
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- See a live version [ here] ( https://aframe.io/examples/docs/aincraft/step2.html )
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+ See a live version [ here] ( https://aframe.io/aframe/ examples/docs/aincraft/step2.html )
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## Adding a Background
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@@ -123,7 +123,7 @@ to match the ground:
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</a-scene >
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```
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- See a live version [ here] ( https://aframe.io/examples/docs/aincraft/step3.html )
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+ See a live version [ here] ( https://aframe.io/aframe/ examples/docs/aincraft/step3.html )
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## Adding Voxels
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@@ -255,7 +255,7 @@ and include it before the scene:
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</a-scene >
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```
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- See a live version [ here] ( https://aframe.io/examples/docs/aincraft/step4.html )
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+ See a live version [ here] ( https://aframe.io/aframe/ examples/docs/aincraft/step4.html )
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Components can be plugged into any entity without having to create or extend a
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class like we'd have to in traditional inheritance. If we wanted to attach it
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<a-entity mixin =" voxel" position =" 1 0 -2" ></a-entity >
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```
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- See a live version [ here] ( https://aframe.io/examples/docs/aincraft/step5.html )
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+ See a live version [ here] ( https://aframe.io/aframe/ examples/docs/aincraft/step5.html )
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Next, we'll be creating voxels dynamically through interaction using tracked
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controllers. Let's start adding our hands to the application.
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