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[docs] Fix broken links to aincraft live-demo (#5496)
Prepend live urls with "/aframe"
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docs/guides/building-a-minecraft-demo.md

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@@ -10,7 +10,7 @@ examples:
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---
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[source-code]: https://github.com/aframevr/aframe/tree/master/examples/docs/aincraft/
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[live-demo]: https://aframe.io/examples/docs/aincraft/
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[live-demo]: https://aframe.io/aframe/examples/docs/aincraft/
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> View the [source code][source-code], or try out [the demo][live-demo]
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</a-scene>
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```
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See a live version [here](https://aframe.io/examples/docs/aincraft/step1.html)
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See a live version [here](https://aframe.io/aframe/examples/docs/aincraft/step1.html)
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### Preloading Assets
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</a-scene>
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```
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See a live version [here](https://aframe.io/examples/docs/aincraft/step2.html)
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See a live version [here](https://aframe.io/aframe/examples/docs/aincraft/step2.html)
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## Adding a Background
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</a-scene>
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```
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See a live version [here](https://aframe.io/examples/docs/aincraft/step3.html)
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See a live version [here](https://aframe.io/aframe/examples/docs/aincraft/step3.html)
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## Adding Voxels
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</a-scene>
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```
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See a live version [here](https://aframe.io/examples/docs/aincraft/step4.html)
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See a live version [here](https://aframe.io/aframe/examples/docs/aincraft/step4.html)
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Components can be plugged into any entity without having to create or extend a
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class like we'd have to in traditional inheritance. If we wanted to attach it
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<a-entity mixin="voxel" position="1 0 -2"></a-entity>
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```
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See a live version [here](https://aframe.io/examples/docs/aincraft/step5.html)
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See a live version [here](https://aframe.io/aframe/examples/docs/aincraft/step5.html)
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Next, we'll be creating voxels dynamically through interaction using tracked
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controllers. Let's start adding our hands to the application.

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