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pingpong.py
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import turtle
from turtle import Screen
import winsound
import time
#global variables
game_is_playing = True
player1_score = 0
player2_score = 0
MOVEMENT_IN_Y_DIRECTION = 4
MOVEMENT_IN_X_DIRECTION = 4
PADDLE_SPEED = 50
X_PADDLE_BOUNDARY =200
Y_PADDLE_BOUNDARY = 180
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 400
ball = turtle.Turtle()
left_paddle = turtle.Turtle()
right_paddle = turtle.Turtle()
screen = Screen()
#screen properties
screen.bgcolor("black")
screen.screensize(SCREEN_WIDTH,SCREEN_HEIGHT)
screen.setup(450,450)
#ball properties
BALL_COLOR = "white"
BALL_SHAPE = "circle"
BALL_SIZE = 1.5
def initialize_ball():
ball.penup()
ball.shape(BALL_SHAPE)
ball.color(BALL_COLOR)
ball.shapesize(BALL_SIZE,BALL_SIZE,BALL_SIZE)
ball.goto(0,0)
ball.showturtle()
#score board properties
SCORE_BOARD_COLOR="white"
SCORE_BOARD_SHAPE="square"
#initialize score board
score_board = turtle.Turtle()
score_board.hideturtle()
score_board.color(SCORE_BOARD_COLOR)
score_board.shape(SCORE_BOARD_SHAPE)
score_board.penup()
score_board.goto(0, Y_PADDLE_BOUNDARY)
#paddle properties
PADDLE_SHAPE="square"
PADDLE_ANGLE = 90
PADDLE_STRETCH = 4
#left paddle properties
LEFT_PADDLE_COLOR="green"
#right paddle properties
RIGHT_PADDLE_COLOR="green"
def draw_left_paddle():
left_paddle.penup()
left_paddle.goto(-X_PADDLE_BOUNDARY,0)
left_paddle.shape(PADDLE_SHAPE)
left_paddle.color(LEFT_PADDLE_COLOR)
left_paddle.shapesize(1,PADDLE_STRETCH,1)
left_paddle.setheading(PADDLE_ANGLE)
def draw_right_paddle():
right_paddle.penup()
right_paddle.setheading(PADDLE_ANGLE)
right_paddle.goto(X_PADDLE_BOUNDARY,0)
right_paddle.shape(PADDLE_SHAPE)
right_paddle.color(RIGHT_PADDLE_COLOR)
right_paddle.shapesize(1,PADDLE_STRETCH,1)
#ask players their names
player1_name = turtle.textinput("Enter Your Name", "Player 1")
player2_name = turtle.textinput("Enter Your Name", "Player 2")
def write_score():
global score_board
score_board.clear()
score_board.write(f'{player1_name}: {int(player1_score)} \n{player2_name}: {int(player2_score)}', align="center", font=("Times New Roman", 15 , "bold"))
def move_ball():
global MOVEMENT_IN_X_DIRECTION
global MOVEMENT_IN_Y_DIRECTION
global x_position
global y_position
x_position = ball.setx(ball.xcor() + MOVEMENT_IN_X_DIRECTION )
y_position = ball.sety(ball.ycor() + MOVEMENT_IN_Y_DIRECTION )
def play_paddle_collision_sound():
winsound.PlaySound("paddle_sound.wav",winsound.SND_ASYNC)
def play_score_sound():
winsound.PlaySound("score.wav",winsound.SND_ASYNC)
def detect_collision_with_paddle():
global MOVEMENT_IN_X_DIRECTION
global player1_score
global player2_score
# Check collision with right paddle
if ball.distance(right_paddle)<50:
play_paddle_collision_sound()
MOVEMENT_IN_X_DIRECTION *= -1
# Check collision with left paddle
if ball.distance(left_paddle)<50:
play_paddle_collision_sound()
MOVEMENT_IN_X_DIRECTION *= -1
def detect_collision_with_wall():
global MOVEMENT_IN_Y_DIRECTION
global MOVEMENT_IN_X_DIRECTION
global player1_score
global player2_score
if ball.xcor()> (SCREEN_WIDTH/2 +40):
player2_score += 1
play_score_sound()
time.sleep(0.25)
ball.hideturtle()
MOVEMENT_IN_X_DIRECTION *=-1
initialize_ball()
write_score()
if ball.xcor() < -(SCREEN_WIDTH/2 +40) :
player1_score += 1
play_score_sound()
time.sleep(0.25)
ball.hideturtle()
MOVEMENT_IN_X_DIRECTION *=-1
initialize_ball()
write_score()
elif ball.ycor()> (SCREEN_HEIGHT/2) or ball.ycor() < -(SCREEN_HEIGHT/2 ):
MOVEMENT_IN_Y_DIRECTION *= -1
def right_paddle_go_down():
if right_paddle.ycor()>-Y_PADDLE_BOUNDARY:
right_paddle.backward(PADDLE_SPEED)
def right_paddle_go_up():
if right_paddle.ycor()<Y_PADDLE_BOUNDARY:
right_paddle.forward(PADDLE_SPEED)
def left_paddle_go_down():
if left_paddle.ycor()>-Y_PADDLE_BOUNDARY:
left_paddle.backward(PADDLE_SPEED)
def left_paddle_go_up():
if left_paddle.ycor()<Y_PADDLE_BOUNDARY:
left_paddle.forward(PADDLE_SPEED)
def set_level():
global player2_score
global player1_score
global MOVEMENT_IN_Y_DIRECTION
global MOVEMENT_IN_X_DIRECTION
if player1_score>=50 or player2_score>=50:
MOVEMENT_IN_Y_DIRECTION += 1
MOVEMENT_IN_X_DIRECTION += 1
player1_score=0
player2_score=0
screen.listen()
screen.onkeypress(right_paddle_go_up , "Up")
screen.onkeypress(right_paddle_go_down , "Down")
screen.onkeypress(left_paddle_go_up , "w")
screen.onkeypress(left_paddle_go_down , "s")
def initialize_game():
initialize_ball()
write_score()
draw_left_paddle()
draw_right_paddle()
#MAIN GAME LOOP
initialize_game()
while game_is_playing:
move_ball()
detect_collision_with_paddle()
detect_collision_with_wall()
set_level()
screen.exitonclick()