-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathShader.cpp
More file actions
37 lines (32 loc) · 829 Bytes
/
Shader.cpp
File metadata and controls
37 lines (32 loc) · 829 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
#include <fstream>
#include <sstream>
#include "Shader.h"
#include <iostream>
Shader::Shader()
{
}
Shader::~Shader()
{
}
int loadShader(GLenum shaderType, const std::string &shaderPath)
{
GLuint shader = glCreateShader(shaderType);
std::ifstream ifs(shaderPath);
std::stringstream ss;
ss << ifs.rdbuf();
std::string shaderString = ss.str();
const char* shaderSource = shaderString.c_str();
glShaderSource(shader, 1, &shaderSource, NULL);
glCompileShader(shader);
GLint shaderGood = false;
glGetShaderiv(shader, GL_COMPILE_STATUS, &shaderGood);
if (!shaderGood) {
GLint logLength;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
GLchar* infoLog = new GLchar(logLength + 1);
glGetShaderInfoLog(shader, logLength, NULL, infoLog);
std::cerr << infoLog << '\n';
delete infoLog;
}
return shader;
}