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main.cpp
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87 lines (67 loc) · 1.45 KB
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int menu_item = 0, run, x = 7;
bool running = true;
gotoXY(18, 5); cout << "Main Menu";
gotoXY(18, 7); cout << "->";
while (running)
{
gotoXY(20, 7); cout << "1) Input";
gotoXY(20, 8); cout << "2) Output";
gotoXY(20, 9); cout << "3) ...";
gotoXY(20, 10); cout << "4) ...";
gotoXY(20, 11); cout << "Quit Program";
system("pause>nul"); // the >nul bit causes it the print no message
if (GetAsyncKeyState(VK_DOWN) && x != 11) //down button pressed
{
gotoXY(18, x); cout << " ";
x++;
gotoXY(18, x); cout << "->";
menu_item++;
continue;
}
if (GetAsyncKeyState(VK_UP) && x != 7) //up button pressed
{
gotoXY(18, x); cout << " ";
x--;
gotoXY(18, x); cout << "->";
menu_item--;
continue;
}
if (GetAsyncKeyState(VK_RETURN)) { // Enter key pressed
switch (menu_item) {
case 0: {
gotoXY(20, 16);
cout << "You chose Input... ";
break;
}
case 1: {
gotoXY(20, 16);
cout << "You chose Output... ";
break;
}
case 2: {
gotoXY(20, 16);
cout << "You chose Option 3... ";
break;
}
case 3: {
gotoXY(20, 16);
cout << "You chose Option 4... ";
break;
}
case 4: {
gotoXY(20, 16);
cout << "The program has now terminated!!";
running = false;
}
}
}
}
gotoXY(20, 21);
return 0;
}
void gotoXY(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}