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Move AudioLinkController to uninteractible layer if not authorized, test if layer changes are synced or not (this will only work if layer changes are not synced)
Or maybe make it not sync its position so multiple operators can move it wherever they want in their own world space?
The text was updated successfully, but these errors were encountered:
Move AudioLinkController to uninteractible layer if not authorized, test if layer changes are synced or not (this will only work if layer changes are not synced)
Or maybe make it not sync its position so multiple operators can move it wherever they want in their own world space?
The text was updated successfully, but these errors were encountered: