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Roundabout Commands and ConVars

User commands

  • roundabout_help - Returns the commands that can be used into the player's console.
  • roundabout_github - Returns the link to the GitHub repository.
  • roundabout_version - Returns the version of the plugin.
  • roundabout_voteskip - Initiates a voteskipping process to force a new round.
    • Requires at least half the players.
  • roundabout_effectlist - Returns the effect doc.
  • roundabout_effect <id> - Shows the effect details on the screen.
    • id: ID of the effect.
      • Current effect when not given.
    • Example usage: !roundabout_effect 50

Admin commands

  • roundabout_force [c|count <n> || <id...>] - Forces a new round with a desired effect.
    • id: ID of the effect.
      • Chosen randomly when not given.
      • When given, it ignores all conditions for certain effects.
        • May cause unwanted effects. Generally this should just mean that no significant gameplay changes will take place.
      • Some effects are mutually exclusive and they cannot be forced either.
      • Example usages:
        • !roundabout_force
        • !roundabout_force 23
        • !roundabout_force 1 2 3 4 5
    • n: Specifies the amount of random effects to generate
      • Must be used together with count
      • Example usages:
        • !roundabout_force count 2
        • !roundabout_force c 4
  • roundabout_enable <0|1> - Enables or disables the plugin effects.
    • Enabling the effects will not restart the round.

ConVars

  • sm_roundabout_toggle <0|1> - Enables or disables the plugin effects
    • Default: 1
    • Enabling the effects will not restart the round.
  • sm_roundabout_multieffect_max_count <1-10> - Determines the max amount of effects that can naturally appear
    • Default: 5
    • More effects can be forced.
  • sm_roundabout_multieffect_base_chance <0-1> - Base chance of a double-effect round
    • Default: 0.08
    • The total chance of a multieffect round is roughly double this value.
  • sm_roundabout_multieffect_rarity_multiplier <0-100> - Determines the rarity multiplier for a multieffect round
    • Default: 2
    • An additional effect will be rarer by this much
    • For example if 2 effects has a probability of 0.08, then 3 effects has 0.04 with a multiplier of 2