- roundabout_help - Returns the commands that can be used into the player's console.
- roundabout_github - Returns the link to the GitHub repository.
- roundabout_version - Returns the version of the plugin.
- roundabout_voteskip - Initiates a voteskipping process to force a new round.
- Requires at least half the players.
- Requires at least half the players.
- roundabout_effectlist - Returns the effect doc.
- roundabout_effect <id> - Shows the effect details on the screen.
- id: ID of the effect.
- Current effect when not given.
- Example usage:
!roundabout_effect 50
- id: ID of the effect.
- roundabout_force [c|count <n> || <id...>] - Forces a new round with a desired effect.
- id: ID of the effect.
- Chosen randomly when not given.
- When given, it ignores all conditions for certain effects.
- May cause unwanted effects. Generally this should just mean that no significant gameplay changes will take place.
- Some effects are mutually exclusive and they cannot be forced either.
- Example usages:
!roundabout_force!roundabout_force 23!roundabout_force 1 2 3 4 5
- n: Specifies the amount of random effects to generate
- Must be used together with
count - Example usages:
!roundabout_force count 2!roundabout_force c 4
- Must be used together with
- id: ID of the effect.
- roundabout_enable <0|1> - Enables or disables the plugin effects.
- Enabling the effects will not restart the round.
- sm_roundabout_toggle <0|1> - Enables or disables the plugin effects
- Default:
1 - Enabling the effects will not restart the round.
- Default:
- sm_roundabout_multieffect_max_count <1-10> - Determines the max amount of effects that can naturally appear
- Default:
5 - More effects can be forced.
- Default:
- sm_roundabout_multieffect_base_chance <0-1> - Base chance of a double-effect round
- Default:
0.08 - The total chance of a multieffect round is roughly double this value.
- Default:
- sm_roundabout_multieffect_rarity_multiplier <0-100> - Determines the rarity multiplier for a multieffect round
- Default:
2 - An additional effect will be rarer by this much
- For example if 2 effects has a probability of
0.08, then 3 effects has0.04with a multiplier of2
- Default: