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freecell.cpp
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278 lines (231 loc) · 8.53 KB
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/*
* Copyright (C) 1997 Rodolfo Borges <barrett@labma.ufrj.br>
* Copyright (C) 1998-2009 Stephan Kulow <coolo@kde.org>
* Copyright (C) 2010 Parker Coates <coates@kde.org>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#include "freecell.h"
#include "dealerinfo.h"
#include "pileutils.h"
#include "speeds.h"
#include "patsolve/freecellsolver.h"
#include <QDebug>
#include <KLocalizedString>
const int CHUNKSIZE = 100;
Freecell::Freecell( const DealerInfo * di )
: DealerScene( di )
{
}
void Freecell::initialize()
{
setDeckContents();
const qreal topRowDist = 1.08;
const qreal bottomRowDist = 1.13;
const qreal targetOffsetDist = ( 7 * bottomRowDist + 1 ) - ( 3 * topRowDist + 1 );
for ( int i = 0; i < 4; ++i )
{
freecell[i] = new PatPile ( this, 1 + 8 + i, QStringLiteral( "freecell%1" ).arg( i ) );
freecell[i]->setPileRole(PatPile::Cell);
freecell[i]->setLayoutPos(topRowDist * i, 0);
freecell[i]->setKeyboardSelectHint( KCardPile::AutoFocusTop );
freecell[i]->setKeyboardDropHint( KCardPile::AutoFocusTop );
}
for ( int i = 0; i < 8; ++i )
{
store[i] = new PatPile( this, 1 + i, QStringLiteral( "store%1" ).arg( i ) );
store[i]->setPileRole(PatPile::Tableau);
store[i]->setLayoutPos( bottomRowDist * i, 1.3 );
store[i]->setBottomPadding( 2.5 );
store[i]->setHeightPolicy( KCardPile::GrowDown );
store[i]->setKeyboardSelectHint( KCardPile::AutoFocusDeepestRemovable );
store[i]->setKeyboardDropHint( KCardPile::AutoFocusTop );
}
for ( int i = 0; i < 4; ++i )
{
target[i] = new PatPile(this, 1 + 8 + 4 + i, QStringLiteral( "target%1" ).arg( i ));
target[i]->setPileRole(PatPile::Foundation);
target[i]->setLayoutPos(targetOffsetDist + topRowDist * i, 0);
target[i]->setSpread(0, 0);
target[i]->setKeyboardSelectHint( KCardPile::NeverFocus );
target[i]->setKeyboardDropHint( KCardPile::ForceFocusTop );
}
setActions(DealerScene::Demo | DealerScene::Hint);
setSolver( new FreecellSolver( this ) );
setNeededFutureMoves( 4 ); // reserve some
}
void Freecell::restart( const QList<KCard*> & cards )
{
QList<KCard*> cardList = cards;
int column = 0;
while ( !cardList.isEmpty() )
{
addCardForDeal( store[column], cardList.takeLast(), true, store[0]->pos() );
column = (column + 1) % 8;
}
startDealAnimation();
}
void Freecell::cardsDroppedOnPile( const QList<KCard*> & cards, KCardPile * pile )
{
if ( cards.size() <= 1 )
{
DealerScene::moveCardsToPile( cards, pile, DURATION_MOVE );
return;
}
QList<KCardPile*> freeCells;
for ( int i = 0; i < 4; ++i )
if ( freecell[i]->isEmpty() )
freeCells << freecell[i];
QList<KCardPile*> freeStores;
for ( int i = 0; i < 8; ++i )
if ( store[i]->isEmpty() && store[i] != pile )
freeStores << store[i];
multiStepMove( cards, pile, freeStores, freeCells, DURATION_MOVE );
}
bool Freecell::tryAutomaticMove(KCard *c)
{
// target move
if (DealerScene::tryAutomaticMove(c))
return true;
if (c->isAnimated())
return false;
if (c == c->pile()->topCard() && c->isFaceUp())
{
for (int i = 0; i < 4; i++)
{
if (freecell[i]->isEmpty())
{
moveCardToPile( c, freecell[i], DURATION_MOVE );
return true;
}
}
}
return false;
}
bool Freecell::canPutStore( const KCardPile * pile, const QList<KCard*> & cards ) const
{
int freeCells = 0;
for ( int i = 0; i < 4; ++i )
if ( freecell[i]->isEmpty() )
++freeCells;
int freeStores = 0;
for ( int i = 0; i < 8; ++i )
if ( store[i]->isEmpty() && store[i] != pile )
++freeStores;
return cards.size() <= (freeCells + 1) << freeStores
&& ( pile->isEmpty()
|| ( pile->topCard()->rank() == cards.first()->rank() + 1
&& pile->topCard()->color() != cards.first()->color() ) );
}
bool Freecell::checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const
{
switch (pile->pileRole())
{
case PatPile::Tableau:
return canPutStore(pile, newCards);
case PatPile::Cell:
return oldCards.isEmpty() && newCards.size() == 1;
case PatPile::Foundation:
return checkAddSameSuitAscendingFromAce(oldCards, newCards);
default:
return false;
}
}
bool Freecell::checkRemove(const PatPile * pile, const QList<KCard*> & cards) const
{
switch (pile->pileRole())
{
case PatPile::Tableau:
return isAlternateColorDescending(cards);
case PatPile::Cell:
return cards.first() == pile->topCard();
case PatPile::Foundation:
default:
return false;
}
}
QList<MoveHint> Freecell::getHints()
{
QList<MoveHint> hintList = getSolverHints();
if ( isDemoActive() )
return hintList;
foreach (PatPile * store, patPiles())
{
if (store->isEmpty())
continue;
QList<KCard*> cards = store->cards();
while (cards.count() && !cards.first()->isFaceUp())
cards.erase(cards.begin());
QList<KCard*>::Iterator iti = cards.begin();
while (iti != cards.end())
{
if (allowedToRemove(store, (*iti)))
{
foreach (PatPile * dest, patPiles())
{
int cardIndex = store->indexOf(*iti);
if (cardIndex == 0 && dest->isEmpty() && !dest->isFoundation())
continue;
if (!checkAdd(dest, dest->cards(), cards))
continue;
if ( dest->isFoundation() ) // taken care by solver
continue;
QList<KCard*> cardsBelow = cards.mid(0, cardIndex);
// if it could be here as well, then it's no use
if ((cardsBelow.isEmpty() && !dest->isEmpty()) || !checkAdd(store, cardsBelow, cards))
{
hintList << MoveHint( *iti, dest, 0 );
}
else if (checkPrefering( dest, dest->cards(), cards )
&& !checkPrefering( store, cardsBelow, cards ))
{ // if checkPrefers says so, we add it nonetheless
hintList << MoveHint( *iti, dest, 0 );
}
}
}
cards.erase(iti);
iti = cards.begin();
}
}
return hintList;
}
static class FreecellDealerInfo : public DealerInfo
{
public:
FreecellDealerInfo()
: DealerInfo(I18N_NOOP("Freecell"), FreecellId)
{}
DealerScene *createGame() const Q_DECL_OVERRIDE
{
return new Freecell( this );
}
} freecellDealerInfo;