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Outline not offsetting from deformed Mesh/ humanoid bodies #1

@Corruptinator

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@Corruptinator

Hello! Not sure how often people has reported issues on this but figure I let you know that the outline doesn't fully offset from any different shaped meshes such as humanoids. It only causes shrink/fattening offsets, which is caused by scaling from the origin point of the mesh:

bandicam.2023-08-16.12-22-09-684.mp4

Any chance the shader can be updated to offset from the face/vertex normals?

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