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sync_test.go
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package ggpo_test
import (
"bytes"
"testing"
"github.com/assemblaj/ggpo/internal/input"
"github.com/assemblaj/ggpo/internal/messages"
"github.com/assemblaj/ggpo/internal/mocks"
"github.com/assemblaj/ggpo"
)
/*
Characterization Tests Basically
*/
func TestNewSync(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
want := 0
got := sync.FrameCount()
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
// Using Trying to load a frame when it hasn't been saved
func TestSyncLoadFrameCharacterization(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
defer func() {
if r := recover(); r == nil {
t.Errorf("The code did not panic when load frame tried to load an unsaved frame")
}
}()
sync.LoadFrame(6)
}
func TestSyncIncrementFrame(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
sync.AdvanceFrame()
//sync.LoadFrame(0)
want := 1
got := sync.FrameCount()
if got != want {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncAdustSimulationPanicIfSeekToUnsavedFrame(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
defer func() {
if r := recover(); r == nil {
t.Errorf("The code did not panic when AdjustSimulation attempted to load an unsaved frame.")
}
}()
sync.AdjustSimulation(18)
}
func TestSyncAjdustSimulationError(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
frameCount := 2
for i := 0; i < frameCount; i++ {
sync.AdvanceFrame()
}
err := sync.AdjustSimulation(1)
if err == nil {
t.Errorf("The code did not error when AdustSimulation was seeking to the non current frame.")
}
}
func TestSyncAdjustSimulationSucess(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
frameCount := 2
for i := 0; i < frameCount; i++ {
sync.AdvanceFrame()
}
err := sync.AdjustSimulation(frameCount)
if err != nil {
t.Errorf("The code errored when AdustSimulation was seeking to the current frame.")
}
}
func TestSyncAddLocalInput(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 0
input := input.GameInput{}
success := sync.AddLocalInput(queue, &input)
want := 0
got := input.Frame
if success == false {
t.Errorf("The AddLocalInput failed.")
}
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncAddLocalInputAfterIncrementFrame(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
frameCount := 2
for i := 0; i < frameCount; i++ {
sync.AdvanceFrame()
}
queue := 0
input := input.GameInput{}
success := sync.AddLocalInput(queue, &input)
want := 2
got := input.Frame
if success == false {
t.Errorf("The AddLocalInput failed.")
}
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncSynchronizeInputsNoInput(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
inputs, disconnectFlags := sync.SynchronizeInputs()
want := 2
got := len(inputs)
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
defaultInputs := make([]byte, 4)
if !bytes.Equal(inputs[0], defaultInputs) || !bytes.Equal(inputs[1], defaultInputs) {
t.Errorf("expected input to be default inputs.")
}
want = 0
got = disconnectFlags
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncSynchronizeInputsWithLocalInputs(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 0
input := input.GameInput{Bits: []byte{1, 2, 3, 4}}
sync.AddLocalInput(queue, &input)
inputs, disconnectFlags := sync.SynchronizeInputs()
want := 2
got := len(inputs)
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
if len(inputs[0]) == 0 {
t.Errorf("expected input for local not to be zero.")
}
want = 0
got = disconnectFlags
if want != got {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncSynchronizeInputsWithRemoteInputs(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 1
input := input.GameInput{Bits: []byte{1, 2, 3, 4}}
sync.AddRemoteInput(queue, &input)
inputs, _ := sync.SynchronizeInputs()
want := []byte{1, 2, 3, 4}
got := inputs[1]
if !bytes.Equal(want, got) {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
if len(inputs[1]) == 0 {
t.Errorf("expected input for remote not to be zero.")
}
}
func TestSyncSynchronizeInputsWithBothInputs(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 1
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(queue, &input1)
sync.AddLocalInput(0, &input2)
inputs, _ := sync.SynchronizeInputs()
want := []byte{1, 2, 3, 4}
got := inputs[1]
if !bytes.Equal(want, got) {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
want = []byte{5, 6, 7, 8}
got = inputs[0]
if !bytes.Equal(want, got) {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
func TestSyncGetConfirmedInputs(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 1
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(queue, &input1)
sync.AddLocalInput(0, &input2)
inputs, _ := sync.GetConfirmedInputs(0)
want := []byte{1, 2, 3, 4}
got := inputs[1]
if !bytes.Equal(want, got) {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
want = []byte{5, 6, 7, 8}
got = inputs[0]
if !bytes.Equal(want, got) {
t.Errorf("expected '%#v' but got '%#v'", want, got)
}
}
// Characterization Test
func TestSyncAddLocalInputPanic(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 1
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(queue, &input1)
sync.AddLocalInput(0, &input2)
//sync.SetLastConfirmedFrame(8)
defer func() {
if r := recover(); r == nil {
t.Errorf("The code did not panic when AddLocalInput attempted to add an input even when the frame hadn't been incremented.")
}
}()
sync.AddLocalInput(0, &input2)
}
func TestSyncAddLocalInputNoPanic(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddLocalInput(0, &input1)
sync.AdvanceFrame()
sync.AddLocalInput(0, &input2)
}
func TestSyncAddRemoteInputPanic(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(1, &input2)
defer func() {
if r := recover(); r == nil {
t.Errorf("The code did not panic when AddRemoteInput attempted to add an input even when the frame hadn't been incremented.")
}
}()
sync.AddRemoteInput(1, &input1)
}
// Characterization mocks. No idea why this works and the above doesn't.
func TestSyncAddRemoteInputNoPanic(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(1, &input2)
sync.AddLocalInput(0, &input1)
sync.AdvanceFrame()
sync.AddLocalInput(0, &input1)
sync.AddRemoteInput(1, &input1)
}
func TestSyncAddFrameDelay(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
frameDelay := 5
sync.SetFrameDelay(0, 5)
want := sync.FrameCount() + frameDelay
sync.AddRemoteInput(1, &input2)
sync.AddLocalInput(0, &input1)
got := input1.Frame
if want != got {
t.Errorf("The Input delay was not applied correctly, expected input to be at frame %d but got %d", want, got)
}
/*
sync.AdvanceFrame()
sync.AddLocalInput(0, &input)
sync.AddRemoteInput(1, &input)
*/
}
func TestSyncUseAfterClose(t *testing.T) {
session := mocks.NewFakeSession()
peerConnection := []messages.UdpConnectStatus{
{Disconnected: false, LastFrame: 12},
{Disconnected: false, LastFrame: 13},
}
syncConfig := ggpo.NewSyncConfig(
&session, 8, 2, 4,
)
sync := ggpo.NewSync(peerConnection, &syncConfig)
queue := 1
input1 := input.GameInput{Bits: []byte{1, 2, 3, 4}}
input2 := input.GameInput{Bits: []byte{5, 6, 7, 8}}
sync.AddRemoteInput(queue, &input1)
sync.AddLocalInput(0, &input2)
sync.Close()
defer func() {
if r := recover(); r == nil {
t.Errorf("The code did not panic when attempting to use sync after Close")
}
}()
sync.AddLocalInput(0, &input2)
}