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MonsterElementGame.java
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284 lines (270 loc) · 9.75 KB
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//import lib.StringArray;
import java.util.Scanner;
public class MonsterElementGame {
public static void main(String[] args){
Scanner scanner = new Scanner(System.in);
System.out.printf("Welcome to the Monster Element Game!!%n%n");
System.out.printf("How to Play:%nIn this 1 - 6 player game, you will harness ");
System.out.printf("the power of an Element of your choice:%nWater, Fire, Air,");
System.out.printf("Earth, Dark, or Light.%nYou and your teammates will take ");
System.out.printf("turns battling a monster who possesses the power of a random ");
System.out.printf("Element.%nDark beats Water, Water beats Air, Air beats Fire,");
System.out.printf("Fire beats Earth, Earth beats Light, and Light beats Dark.");
System.out.printf("%nChoose your element wisely!%nBeginning with Player 1, each ");
System.out.printf("player will face the Element monster in a battle.%nPress A ");
System.out.printf("to attack.%nIf your Element beats the monster, you are safe ");
System.out.printf("to move on to the next round.%nIf the monster’s Element beats ");
System.out.printf("yours, you will lose health points.%nYou will lose more or less ");
System.out.printf("health points depending on the Elements at play.%nSee how many ");
System.out.printf("Element monsters you and your teammates can beat!%nPress Q to quit the game.%n");
System.out.printf("Character Customization Rules:%n");
System.out.printf("Please input the number of players: %n");
int players = scanner.nextInt(); // records the input number of players
System.out.println("");
String[] character = new String[players]; // the entire set of name, element, health, playerNum
int[] playerNum = new int[players]; // calls the player by number
String[] name = new String[players]; // stores names of players/characters
String[] element = new String[players]; // stores the element of the player/character
int[] hp = new int[players]; // stores the amount of health each player/character has
int[] monsterNum = {1,2,3,4,5,6,7,8,9,10}; // number of monster/level of monster
String[] monsterEL = {"dark","water","light","air","earth","dark","air","fire","light","dark"}; // stores corresponding element of monster
int[] monsterHP = {5,5,5,5,5,5,5,5,5,5}; // monster's health in correspondence to it's level
if (players > 6 || players < 1){
System.out.println("This game is for 1 - 6 players. No more, no less, please!!");
} else {
int n = 1;
for(int j=0; j<players; j++){
playerNum[j] = n;
n++;
}
/**
Takes the user's inputs and puts them into their respective array slots
*/
/**
for(int l=0; l<players; l++){
character[l] = makeCharacter(name,playerNum,hp,userElement,players); // uses method to create charcter
}
*/
for(int i = 0; i<players; i++){
System.out.printf("Player %d%n", playerNum[i]);
System.out.println("What is your name?");
name[i] = scanner.next();
System.out.println("What is your element?");
element[i] = scanner.next();
hp[i] = 50;
}
for(int k = 0; k<players; k++){
System.out.printf("Player %d%n", playerNum[k]);
System.out.printf("Name: %s%n",name[k]);
System.out.printf("Element: %s%n",element[k]);
System.out.printf("Health: %d%n",hp[k]);
}
}
int hl=0; // health lost
for (int m=0; m<monsterNum.length; m++){
String monsterElement = monsterEL[m];
int monsterHealth = monsterHP[m];
System.out.printf("Monster #%d has popped up. It is of element %s%n",monsterNum[m],monsterEL[m]);
do{
for(int n=0;n<players;n++){
String playerElement = element[n];
int playerHp = hp[n];
System.out.printf("Player %d's turn!",playerNum[n]);
String move = scanner.next();
if (move.equals("a")){
if (monsterElement.equals("dark")){ //
switch (playerElement) {
case "light": hl = 5;
break;
case "earth": hl = 4;
break;
case "fire": hl = 3;
break;
case "air": hl = 2;
break;
case "water": hl = 1;
break;
case "dark": hl = 0;
break;
}
} else if (monsterElement.equals("light")){
switch (playerElement) {
case "light": hl = 0;
break;
case "earth": hl = 5;
break;
case "fire": hl = 4;
break;
case "air": hl = 3;
break;
case "water": hl = 2;
break;
case "dark": hl = 1;
break;
}
} else if (monsterElement.equals("earth")){
switch (playerElement){
case "light": hl = 1;
break;
case "earth": hl = 0;
break;
case "fire": hl = 5;
break;
case "air": hl = 4;
break;
case "water": hl = 3;
break;
case "dark": hl = 2;
break;
}
} else if (monsterElement.equals("fire")){
switch (playerElement) {
case "light": hl = 2;
break;
case "earth": hl = 1;
break;
case "fire": hl = 0;
break;
case "air": hl = 5;
break;
case "water": hl = 4;
break;
case "dark": hl = 3;
break;
}
} else if (monsterElement.equals("air")){
switch (playerElement) {
case "light": hl = 3;
break;
case "earth": hl = 2;
break;
case "fire": hl = 1;
break;
case "air": hl = 0;
break;
case "water": hl = 5;
break;
case "dark": hl = 4;
break;
}
} else if (monsterElement.equals("water")){
switch (playerElement) {
case "light": hl = 4;
break;
case "earth": hl = 3;
break;
case "fire": hl = 2;
break;
case "air": hl = 1;
break;
case "water": hl = 0;
break;
case "dark": hl = 5;
break;
}
}
monsterHP[m]-=hl; // takes away health points from the affected element
System.out.printf("monster's health = %d%n", monsterHP[m]);
//System.out.println("Make your move:");
//move = scanner.next();
}
/**
// from here down is monster affecting players
if (playerElement.equals("dark")){
switch (monsterElement) {
case "light": hl = 5;
break;
case "earth": hl = 4;
break;
case "fire": hl = 3;
break;
case "air": hl = 2;
break;
case "water": hl = 1;
break;
case "dark": hl = 0;
break;
}
} else if (playerElement.equals("light")){
switch (monsterElement) {
case "light": hl = 0;
break;
case "earth": hl = 5;
break;
case "fire": hl = 4;
break;
case "air": hl = 3;
break;
case "water": hl = 2;
break;
case "dark": hl = 1;
break;
}
} else if (playerElement.equals("earth")){
switch (monsterElement){
case "light": hl = 1;
break;
case "earth": hl = 0;
break;
case "fire": hl = 5;
break;
case "air": hl = 4;
break;
case "water": hl = 3;
break;
case "dark": hl = 2;
break;
}
} else if (playerElement.equals("fire")){
switch (monsterElement) {
case "light": hl = 2;
break;
case "earth": hl = 1;
break;
case "fire": hl = 0;
break;
case "air": hl = 5;
break;
case "water": hl = 4;
break;
case "dark": hl = 3;
break;
}
} else if (playerElement.equals("air")){
switch (monsterElement) {
case "light": hl = 3;
break;
case "earth": hl = 2;
break;
case "fire": hl = 1;
break;
case "air": hl = 0;
break;
case "water": hl = 5;
break;
case "dark": hl = 4;
break;
}
} else if (playerElement.equals("water")){
switch (monsterElement) {
case "light": hl = 4;
break;
case "earth": hl = 3;
break;
case "fire": hl = 2;
break;
case "air": hl = 1;
break;
case "water": hl = 0;
break;
case "dark": hl = 5;
break;
}
}
playerHp-=hl; // takes away health points from the affected element
System.out.println(playerHp);*/
}
} while (monsterHP[m] > 0);
}
}
}