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4.1.736
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Include/sdk/_sdk-versions.json

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changelogs/CHANGELOG.2025.md

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### 4.1.735 (2025-01-13 21:54Z)
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### 4.1.736 (2025-01-14 21:25Z)
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* AWS Tools for PowerShell now use AWS .NET SDK 3.7.962.0 and leverage its new features and improvements. Please find a description of the changes at https://github.com/aws/aws-sdk-net/blob/main/changelogs/SDK.CHANGELOG.ALL.md.
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* Amazon GameLift Service
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* Modified cmdlet Start-GMLGameSessionPlacement: added parameters PriorityConfigurationOverride_LocationOrder and PriorityConfigurationOverride_PlacementFallbackStrategy.
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### 4.1.735 (2025-01-13 21:54Z)
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* AWS Tools for PowerShell now use AWS .NET SDK 3.7.961.0 and leverage its new features and improvements. Please find a description of the changes at https://github.com/aws/aws-sdk-net/blob/main/changelogs/SDK.CHANGELOG.ALL.md.
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* Amazon Elastic Compute Cloud (EC2)
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* Modified cmdlet Edit-EC2ClientVpnEndpoint: added parameter DisconnectOnSessionTimeout.

changelogs/CHANGELOG.ALL.md

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### 4.1.735 (2025-01-13 21:54Z)
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### 4.1.736 (2025-01-14 21:25Z)
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* AWS Tools for PowerShell now use AWS .NET SDK 3.7.962.0 and leverage its new features and improvements. Please find a description of the changes at https://github.com/aws/aws-sdk-net/blob/main/changelogs/SDK.CHANGELOG.ALL.md.
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* Amazon GameLift Service
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* Modified cmdlet Start-GMLGameSessionPlacement: added parameters PriorityConfigurationOverride_LocationOrder and PriorityConfigurationOverride_PlacementFallbackStrategy.
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### 4.1.735 (2025-01-13 21:54Z)
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* AWS Tools for PowerShell now use AWS .NET SDK 3.7.961.0 and leverage its new features and improvements. Please find a description of the changes at https://github.com/aws/aws-sdk-net/blob/main/changelogs/SDK.CHANGELOG.ALL.md.
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* Amazon Elastic Compute Cloud (EC2)
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* Modified cmdlet Edit-EC2ClientVpnEndpoint: added parameter DisconnectOnSessionTimeout.

modules/AWSPowerShell/AWSPowerShellCompleters.psm1

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@@ -32931,6 +32931,13 @@ $GML_Completers = {
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break
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}
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# Amazon.GameLift.PlacementFallbackStrategy
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"Start-GMLGameSessionPlacement/PriorityConfigurationOverride_PlacementFallbackStrategy"
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{
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$v = "DEFAULT_AFTER_SINGLE_PASS","NONE"
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break
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}
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# Amazon.GameLift.PlayerSessionCreationPolicy
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"Update-GMLGameSession/PlayerSessionCreationPolicy"
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{
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"OperatingSystem"=@("New-GMLBuild","New-GMLContainerGroupDefinition","Update-GMLContainerGroupDefinition")
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"PlayerSessionCreationPolicy"=@("Update-GMLGameSession")
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"PolicyType"=@("Write-GMLScalingPolicy")
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"PriorityConfigurationOverride_PlacementFallbackStrategy"=@("Start-GMLGameSessionPlacement")
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"ProtectionPolicy"=@("Update-GMLGameSession")
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"RoutingStrategy_Type"=@("New-GMLAlias","Update-GMLAlias")
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"RoutingStrategyType"=@("Get-GMLAlias")
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($_ -eq "Update-R53HealthCheck/AlarmIdentifier_Region")
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}
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{
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$v = "af-south-1","ap-east-1","ap-northeast-1","ap-northeast-2","ap-northeast-3","ap-south-1","ap-south-2","ap-southeast-1","ap-southeast-2","ap-southeast-3","ap-southeast-4","ap-southeast-5","ap-southeast-7","ca-central-1","ca-west-1","cn-north-1","cn-northwest-1","eu-central-1","eu-central-2","eu-north-1","eu-south-1","eu-south-2","eu-west-1","eu-west-2","eu-west-3","il-central-1","me-central-1","me-south-1","sa-east-1","us-east-1","us-east-2","us-gov-east-1","us-gov-west-1","us-iso-east-1","us-iso-west-1","us-isob-east-1","us-west-1","us-west-2"
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$v = "af-south-1","ap-east-1","ap-northeast-1","ap-northeast-2","ap-northeast-3","ap-south-1","ap-south-2","ap-southeast-1","ap-southeast-2","ap-southeast-3","ap-southeast-4","ap-southeast-5","ap-southeast-7","ca-central-1","ca-west-1","cn-north-1","cn-northwest-1","eu-central-1","eu-central-2","eu-north-1","eu-south-1","eu-south-2","eu-west-1","eu-west-2","eu-west-3","il-central-1","me-central-1","me-south-1","mx-central-1","sa-east-1","us-east-1","us-east-2","us-gov-east-1","us-gov-west-1","us-iso-east-1","us-iso-west-1","us-isob-east-1","us-west-1","us-west-2"
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break
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}
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($_ -eq "Get-R53HostedZonesByVPC/VPCRegion")
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}
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{
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$v = "af-south-1","ap-east-1","ap-northeast-1","ap-northeast-2","ap-northeast-3","ap-south-1","ap-south-2","ap-southeast-1","ap-southeast-2","ap-southeast-3","ap-southeast-4","ap-southeast-5","ap-southeast-7","ca-central-1","ca-west-1","cn-north-1","cn-northwest-1","eu-central-1","eu-central-2","eu-north-1","eu-south-1","eu-south-2","eu-west-1","eu-west-2","eu-west-3","il-central-1","me-central-1","me-south-1","sa-east-1","us-east-1","us-east-2","us-gov-east-1","us-gov-west-1","us-iso-east-1","us-iso-west-1","us-isob-east-1","us-west-1","us-west-2"
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$v = "af-south-1","ap-east-1","ap-northeast-1","ap-northeast-2","ap-northeast-3","ap-south-1","ap-south-2","ap-southeast-1","ap-southeast-2","ap-southeast-3","ap-southeast-4","ap-southeast-5","ap-southeast-7","ca-central-1","ca-west-1","cn-north-1","cn-northwest-1","eu-central-1","eu-central-2","eu-north-1","eu-south-1","eu-south-2","eu-west-1","eu-west-2","eu-west-3","il-central-1","me-central-1","me-south-1","mx-central-1","sa-east-1","us-east-1","us-east-2","us-gov-east-1","us-gov-west-1","us-iso-east-1","us-iso-west-1","us-isob-east-1","us-west-1","us-west-2"
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break
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}
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modules/AWSPowerShell/Cmdlets/GameLift/AWS.Tools.GameLift.Completers.psm1

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break
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}
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# Amazon.GameLift.PlacementFallbackStrategy
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"Start-GMLGameSessionPlacement/PriorityConfigurationOverride_PlacementFallbackStrategy"
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{
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$v = "DEFAULT_AFTER_SINGLE_PASS","NONE"
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break
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}
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# Amazon.GameLift.PlayerSessionCreationPolicy
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"Update-GMLGameSession/PlayerSessionCreationPolicy"
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{
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"OperatingSystem"=@("New-GMLBuild","New-GMLContainerGroupDefinition","Update-GMLContainerGroupDefinition")
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"PlayerSessionCreationPolicy"=@("Update-GMLGameSession")
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"PolicyType"=@("Write-GMLScalingPolicy")
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"PriorityConfigurationOverride_PlacementFallbackStrategy"=@("Start-GMLGameSessionPlacement")
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"ProtectionPolicy"=@("Update-GMLGameSession")
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"RoutingStrategy_Type"=@("New-GMLAlias","Update-GMLAlias")
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"RoutingStrategyType"=@("Get-GMLAlias")

modules/AWSPowerShell/Cmdlets/GameLift/Basic/Get-GMLGameSessionPlacement-Cmdlet.cs

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/// </para><para>
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/// This operation is not designed to be continually called to track game session status.
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/// This practice can cause you to exceed your API limit, which results in errors. Instead,
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/// you must configure configure an Amazon Simple Notification Service (SNS) topic to
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/// receive notifications from FlexMatch or queues. Continuously polling with <c>DescribeGameSessionPlacement</c>
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/// you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications
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/// from FlexMatch or queues. Continuously polling with <c>DescribeGameSessionPlacement</c>
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/// should only be used for games in development with low game session usage.
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/// </para>
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/// </summary>

modules/AWSPowerShell/Cmdlets/GameLift/Basic/New-GMLGameSessionQueue-Cmdlet.cs

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/// <summary>
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/// <para>
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/// <para>The prioritization order to use for fleet locations, when the <c>PriorityOrder</c>
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/// property includes <c>LOCATION</c>. Locations are identified by Amazon Web Services
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/// Region codes such as <c>us-west-2</c>. Each location can only be listed once. </para>
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/// property includes <c>LOCATION</c>. Locations can include Amazon Web Services Region
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/// codes (such as <c>us-west-2</c>), local zones, and custom locations (for Anywhere
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/// fleets). Each location must be listed only once. For details, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon
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/// GameLift service locations.</a></para>
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/// </para>
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/// </summary>
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[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
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#region Parameter PriorityConfiguration_PriorityOrder
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/// <summary>
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/// <para>
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/// <para>The recommended sequence to use when prioritizing where to place new game sessions.
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/// Each type can only be listed once.</para><ul><li><para><c>LATENCY</c> -- FleetIQ prioritizes locations where the average player latency
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/// (provided in each game session request) is lowest. </para></li><li><para><c>COST</c> -- FleetIQ prioritizes destinations with the lowest current hosting costs.
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/// Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand)
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/// for each destination in the queue.</para></li><li><para><c>DESTINATION</c> -- FleetIQ prioritizes based on the order that destinations are
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/// listed in the queue configuration.</para></li><li><para><c>LOCATION</c> -- FleetIQ prioritizes based on the provided order of locations,
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/// <para>A custom sequence to use when prioritizing where to place new game sessions. Each
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/// priority type is listed once.</para><ul><li><para><c>LATENCY</c> -- Amazon GameLift prioritizes locations where the average player
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/// latency is lowest. Player latency data is provided in each game session placement
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/// request.</para></li><li><para><c>COST</c> -- Amazon GameLift prioritizes destinations with the lowest current hosting
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/// costs. Cost is evaluated based on the location, instance type, and fleet type (Spot
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/// or On-Demand) of each destination in the queue.</para></li><li><para><c>DESTINATION</c> -- Amazon GameLift prioritizes based on the list order of destinations
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/// in the queue configuration.</para></li><li><para><c>LOCATION</c> -- Amazon GameLift prioritizes based on the provided order of locations,
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/// as defined in <c>LocationOrder</c>. </para></li></ul>
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/// </para>
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/// </summary>

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