Replies: 33 comments 56 replies
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It's not a bad idea, the some parts of the existing image sets will need extending anyway as they only support 8 civs and the engine can support much more than that. |
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It seems like we could just use AI to make sprites of all the existing
units pretty quickly. I bet it could be done in less than 24 hours!
…On Wed, Feb 14, 2024, 11:19 AM reubene ***@***.***> wrote:
It's not a bad idea, the some parts of the existing image sets will need
extending anyway as they only support 8 civs and the engine can support
much more than that.
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This all depends on the unit tile size you want to have. Right now the game has fixed unit sizes 64x48 (for MGE). We would have to make a logic that assumes different unit sizes (based on a parameter or read from the png itself) and render the background based on that. Also to consider is the game can zoom in x2. Anyway compliments on the art you've done. Especially the spy. I like how she's hiding her hands in the pocket, not exposing those 7 fingers. |
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Ok, I'll do that.
…On Thu, Feb 15, 2024, 9:23 AM axx ***@***.***> wrote:
Yes, probably best to put it in a folder on github so it can be used later.
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See? That function doesn't work. |
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This image alone could start a whole new video game franchise: https://files.catbox.moe/wli7gb.png |
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early terrain research: https://files.catbox.moe/nzfwsu.png |
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Just take an isographic diamond out of the upper middle.... would look awesome. |
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Check out this mine: https://files.catbox.moe/9a2yo5.png |
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I think i did that? I don't really know what I'm doing. 😅😅😅 I should
make a telegram channel or discord or something....
…On Tue, Feb 20, 2024, 1:30 AM axx ***@***.***> wrote:
Ok you need to make a PR so I can merge the changes into the project.
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… On Tue, Feb 20, 2024, 8:42 AM rhy o'drinnan ***@***.***> wrote:
I think i did that? I don't really know what I'm doing. 😅😅😅 I should
make a telegram channel or discord or something....
On Tue, Feb 20, 2024, 1:30 AM axx ***@***.***> wrote:
> Ok you need to make a PR so I can merge the changes into the project.
>
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Before I do too much more work on texture/asset replacement, it would be great to see what it looks like in game. Even a fake screenshot would be useful. |
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By the way I did this, but I have no idea what to do next. LOL N000000b alert. |
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So I also have most of the Wonders and Tech Tree finished. Though currently they all need to be relabeled. https://github.com/crhy/Civ2-clone/tree/master/Civ2Gold |
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Hey guys! I'm updating my branch with renamed artwork for all Advances, Units, City Improvements, and Terrain. We'll still need art for the cities themselves as they grow, and in the different styles. Unless we want to get rid of the different styles. I always thought that was pretty pointless. I've updated my branch with the advances already. Working on renaming units, improvements, and terrain now! https://github.com/crhy/Civ2-clone/tree/master/RaylibUI/FOSS%20art |
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If I export them as jpg at 76% compression 1.5mb becomes 225kb. Is that an
acceptable filesize?
Let me know if that works....
rhY
…On Sat, Mar 16, 2024 at 9:38 AM rhy o'drinnan ***@***.***> wrote:
Yes I definitely have them stored on my hard drive. No worries. I will
experiment with compression later this week. I'm on tour right now with the
LeperKhanz.
https://rumble.com/v4jkxpx-leperkhanz-cottage-in-the-grove.html
I'm just doing everything straight from the GitHub web interface. I'm not
keeping anything local anywhere. Other than the images that I'm editing of
course. But I don't keep a local repo. I'm on a laptop on the road so....
Cheers guys! Pumped on the whole project!
rhY
On Fri, Mar 15, 2024 at 8:27 AM axx ***@***.***> wrote:
> Don't PNGs themselves have options for compression? Anyway if you can't
> compress them I suggest you store them on your HD until we get to the point
> where can use them. Right now our hands are full with more basic game stuff.
>
> How do I remove stuff from GitHub? It's so annoying that I can't figure
> out
> how to do that on my own.
>
> When you do a commit, it reflects changes that you made on your local
> repository. So if you remove stuff from there and do a commit, it should be
> removed on your repository.
>
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I only use the web interface... 😭😭😭
…On Tue, Apr 9, 2024, 8:25 AM axx ***@***.***> wrote:
If you delete the files on your drive and do the commit the files should
be deleted on the repo also (I think).
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OK, I really don't know how to use github. At all. But I deleted the large assets and replaced them with much smaller ones. From 400mb down to 80mb roughly. I used jpg and gif instead of png. I left them the same resolution so we can stay future proof with higher resolution displays or VR or whatever. They look great, and are MUCH smaller now. Uploading files is a drag. A lot of times the processing of files fails and I have to start over. I've updated my branch: https://github.com/crhy/Civ2-clone I'm not sure how to make that into a pull request? I somehow was able to close the two previous pulls. Anyway, let me know if I need to do something else, or if there are some assets missing or anything! Cheers guys! <3 |
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I uploaded the better compressed files today. Over four times smaller than
the originals. Let me know if that works out!
…On Tue, May 21, 2024, 4:35 AM axx ***@***.***> wrote:
Raylib can read gifs and pngs, but I haven't tried using jpgs.
I've noticed some issues with pngs and transparency however (if you make a
new png it works ok, but if you convert a say bmp to png it won't show the
transparent parts as actually transparent).
I'm not sure what the best size is, but the smaller the better. Also keep
in mind github has limits to repository sizes.
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Keep the files on your repo, we'll merge them here eventually when we can actually use them. There's loads of other stuff to do before that can happen. |
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Ok, sounds good. Thanks! 😍😍😍
…On Sun, May 26, 2024, 9:48 AM axx ***@***.***> wrote:
Keep the files on your repo, we'll merge them here eventually when we can
actually use them. There's loads of other stuff to do before that can
happen.
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Just FYI I upgraded my fork with the FOSS art: https://github.com/crhy/Civ2-clone/blob/master/README.md Probably a lot to clean up still. Also I'm happy to retype our edit the text dialogs as well.... Though I haven't started that at all. |
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I can probably get started on that this week. Plenty of valid info on the
civopedia. Traveling in California right now. Messaged in the chat on
telegram too.
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…On Tue, Mar 4, 2025, 1:12 AM reubene ***@***.***> wrote:
Yeah, when we get to incorporating your work from this branch we're going
to need a full set of menus, dialogs and labels. They don't have to bee
100% the same as the default but they need to be in a consistent format.
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Hey guys! Got done with the LeperKhanz tour, and am ready to get back to "work". What's next that I can add? And my branch is ready to pull with the graphics we have done so far. I'll work on Leader Graphics right now. |
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Here's one of the leaders. LMK if I'm going in the right direction or if we even need these. Also, are we married to the leaders the original chose? IMHO there are better leaders for some of the nations. Definitely Germany, India, England, Ireland. For example. |
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Also, it would be cool if the diplomacy screen just blurred the map in the background, but otherwise functioned the same as before. |
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Also I'm playing around with the textures I made and seeing what they'll look like in a map. This is extremely rough draft. I hate the plains texture now, and the ocean needs to be a lot more blue. The salmon and whale are cool so far though! |
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OK, I finished editing and compressing the leaders. Here's the link in my fork: https://github.com/crhy/FOSS-Civ2-Clone/tree/master/RaylibUI/FOSS%20art/Leaders |
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Just FYI cleaned up and renamed my fork repo today. Found some duplicate files to delete, and synced with the main branch. |
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These guys have upgraded Terrain already for Civ 2: https://forums.civfanatics.com/threads/better-terrain-graphics-for-mge-from-eivinds-colonialism-scenario.667221/ Let's see if they'll let us include it in AxCiv |
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@crhy mentions the possibility of going from open-source to free open-source by making custom art and thus not being dependent on the original's assets to play the game.
The question is if we want to go in that direction (a lot of work would have to be put into replacing all the assets, including sound files, also there are lots of text files).
Or maybe give the player an option to use old or new art. If some of the new files are missing, the game automatically uses old files.
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