forked from RanvierMUD/ranviermud
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathranvier
More file actions
executable file
·195 lines (164 loc) · 6.24 KB
/
Copy pathranvier
File metadata and controls
executable file
·195 lines (164 loc) · 6.24 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
#!/usr/bin/env node
'use strict';
/**
* Main file, use this to run the server:
* node ranvier [options]
*
* Options:
* -v Verbose loggin
* --port Port to listen on
* --locale Locale to act as the default
* --save Minutes between autosave
* --respawn Minutes between respawn
*/
//TODO: Refactor
/* NPM Modules */
const net = require('net');
const commander = require('commander');
const wrap = require('wrap-ansi');
const argv = require('optimist').argv;
// Package.json for versioning
const pkg = require('./package.json');
// State managers and factories
const AccountManager = require('./src/AccountManager');
const AreaManager = require('./src/AreaManager');
const BehaviorManager = require('./src/BehaviorManager');
const ChannelManager = require('./src/ChannelManager');
const ClassManager = require('./src/ClassManager');
const CommandManager = require('./src/CommandManager');
const EffectFactory = require('./src/EffectFactory');
const EventManager = require('./src/EventManager');
const HelpManager = require('./src/HelpManager');
const ItemFactory = require('./src/ItemFactory');
const ItemManager = require('./src/ItemManager');
const MobFactory = require('./src/MobFactory');
const PartyManager = require('./src/PartyManager');
const PlayerManager = require('./src/PlayerManager');
const QuestFactory = require('./src/QuestFactory');
const RoomManager = require('./src/RoomManager');
const SkillManager = require('./src/SkillManager');
const Telnet = require('./src/Telnet');
const Data = require('./src/Data');
// Wrapper for ranvier.json
const Config = require('./src/Config');
// cmdline options
commander
.version(pkg.version)
.option('-s, --save [time]', 'Number of seconds between auto-save ticks [10]', 10)
.option('-r, --respawn [time]', 'Number of minutes between respawn ticks [120]', 120)
.option('-p, --port [portNumber]', 'Port to host telnet server [23]', Config.get('port', 23))
.option('-v, --verbose', 'Verbose console logging.', true)
.option('-e, --prettyErrors', 'Pretty-print formatting for error stack traces.', false)
.parse(process.argv);
// Set debug variable and encoding.
// 'net' by default to help find possible server errors.
process.env.NODE_DEBUG = 'net';
process.stdin.setEncoding('utf8');
const Logger = require('./src/Logger');
const logfile = Config.get('logfile');
if (logfile) {
Logger.setFileLogging(logfile);
}
if (commander.prettyErrors) {
Logger.enablePrettyErrors();
}
// Set logging level based on CLI option or environment variable.
const logLevel = commander.verbose ?
'verbose' :
process.env.LOG_LEVEL || Config.get('logLevel') || 'debug';
Logger.setLevel(logLevel);
// Global state object, server instance and configurable intervals.
let GameState = {};
let saveInterval, tickInterval;
let server;
/**
* Do the dirty work
*/
function init(restartServer) {
Logger.log("START - Loading entities");
restartServer = typeof restartServer === 'undefined' ? true : restartServer;
GameState = {
AccountManager: new AccountManager(),
AreaManager: new AreaManager(),
ChannelManager: new ChannelManager(),
ClassManager: new ClassManager(), // player class manager
CommandManager: new CommandManager(),
Config, // All global server settings like default respawn time, save interval, port, what bundles to load, etc.
EffectFactory: new EffectFactory(),
HelpManager: new HelpManager(),
InputEventManager: new EventManager(),
ItemBehaviorManager: new BehaviorManager(),
ItemFactory: new ItemFactory(),
ItemManager: new ItemManager(),
MobBehaviorManager: new BehaviorManager(),
MobFactory: new MobFactory(),
PartyManager: new PartyManager(),
PlayerManager: new PlayerManager(),
QuestFactory: new QuestFactory(),
RoomBehaviorManager: new BehaviorManager(),
RoomManager: new RoomManager(),
SkillManager: new SkillManager(),
SpellManager: new SkillManager()
};
// Setup bundlemanager
const BundleManager = new (require('./src/BundleManager'))(GameState);
BundleManager.loadBundles();
// Set up web API
const WebInterface = new (require('./src/Api/WebInterface'))(GameState);
WebInterface.init();
if (restartServer) {
Logger.log("START - Starting server");
/**
* Effectively the 'main' game loop but not really because it's a REPL
*/
server = new Telnet.TelnetServer({}, socket => {
const banned = Data.parseFile(__dirname + '/data/banned.json');
if (banned.includes(socket.address().address)) {
return socket.destroy();
}
socket.on('interrupt', () => {
socket.write("\n*interrupt*\n");
});
socket.on('error', Logger.error);
// Register all of the input events (login, etc.)
GameState.InputEventManager.attach(socket);
socket.write("Connecting...\n");
Logger.log("User connected...");
// @see: bundles/ranvier-events/events/login.js
socket.emit('intro', socket);
}).netServer;
// Start the server and setup error handlers.
server.listen(commander.port).on('error', err => {
if (err.code === 'EADDRINUSE') {
Logger.error(`Cannot start server on port ${commander.port}, address is already in use.`);
Logger.error("Do you have a MUD server already running?");
} else if (err.code === 'EACCES') {
Logger.error(`Cannot start server on port ${commander.port}: permission denied.`);
Logger.error("Are you trying to start it on a priviledged port without being root?");
} else {
Logger.error("Failed to start MUD server:");
Logger.error(err);
}
process.exit(1);
});
// Save every 10 minutes by default.
Logger.log(`Setting autosave to ${commander.save} seconds.`);
clearInterval(saveInterval);
saveInterval = setInterval(() => {
GameState.PlayerManager.saveAll();
}, commander.save * 1000);
// Ticks for effect processing and combat happen every half second
clearInterval(tickInterval);
tickInterval = setInterval(() => {
GameState.PlayerManager.emit('updateTick');
GameState.AreaManager.tickAll(GameState);
GameState.ItemManager.tickAll();
}, 100);
// TODO: RESPAWN
}
Logger.log(`Server started on port: ${commander.port}...`);
server.emit('startup');
};
// START IT UP!
init();
// vim: set syn=javascript :