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raw-svo.setup.lua
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1428 lines (1205 loc) · 44.5 KB
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-- Svof (c) 2011-2015 by Vadim Peretokin
-- Svof is licensed under a
-- Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
-- You should have received a copy of the license along with this
-- work. If not, see <http://creativecommons.org/licenses/by-nc-sa/4.0/>.
version = "$(version)"
#if DEBUG_actions then
if Logger then Logger:LogSection("svof", {"timestamp", split = 5000, "keepOpen"}) end
#end
local luanotify = {}
luanotify.signal = require("notify.signal")
local lfs = require "lfs"
local debug = require "debug"
openURL = openURL or openUrl
-- !!
local pl = {}
pl.pretty = require "pl.pretty"
pl.config = require "pl.config"
pl.dir = require "pl.dir"
pl.string = require "pl.stringx"
pl.OrderedMap = require "pl.OrderedMap"
pl.tablex = require "pl.tablex"
local phpTable
phpTable = function (...) -- abuse to: http://richard.warburton.it
local newTable,keys,values={},{},{}
newTable.pairs=function(self) -- pairs iterator
local count=0
return function()
count=count+1
return keys[count],values[keys[count]]
end
end
setmetatable(newTable,{
__newindex=function(self,key,value)
if not self[key] then table.insert(keys,key)
elseif value==nil then -- Handle item delete
local count=1
while keys[count]~=key do count = count + 1 end
table.remove(keys,count)
end
values[key]=value -- replace/create
end,
__index=function(self,key) return values[key] end
})
local arg = {...}
for x=1,#arg do
for k,v in pairs(arg[x]) do newTable[k]=v end
end
return newTable
end
function ripairs(t)
local function ripairs_it(t,i)
i=i-1
local v=t[i]
if v==nil then return v end
return i,v
end
return ripairs_it, t, #t+1
end
local function deepcopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
local affs = {}
local balanceless = {}
local cp = {}
local lifevision = {}
local signals = {}
local sps = {}
local sys = {}
conf = {}
config = {}
defc = {} -- current defences
defs = {}
dragonheal = {} -- stores dragonheal curing strats
lifep = {}
lifevision.l = pl.OrderedMap()
paragraph_length = 0
restore = {}
shrugging = {} -- stores shrugging curing strats
sp = {} -- parry
sp_config = {}
stats = {}
tree = {}
rage = {}
fitness = {}
valid = {}
watch = {}
local actions, sk, vm, cn, cnrl = false, {}, {}, {}, {}
reset = {}
prio = {}
local affmt = {
__tostring = function (self)
local result = {}
for i,k in pairs(self) do
if k.p.count then
result[#result+1] = i .. ": " ..getStopWatchTime(k.sw).."s (" .. k.p.count .. ")"
else
result[#result+1] = i .. ": " ..getStopWatchTime(k.sw).."s"
end
end
return table.concat(result, ", ")
end
}
setmetatable(affs, affmt)
affl = affl or {}
serverignore = {}
ignore = {}
-- has to be here, before the first dict reference in code, so it counts it as a local and uses this one properly
local dict
local oldecho = conf.commandecho
signals.aeony = luanotify.signal.new()
signals.sync = luanotify.signal.new()
signals.dragonform = luanotify.signal.new()
local haddragonform = false
signals.dragonform:add_post_emit(function()
if defc.dragonform and not haddragonform then
raiseEvent"svo got dragonform"
haddragonform = true
elseif not defc.dragonform and haddragonform then
raiseEvent"svo lost dragonform"
haddragonform = false
end
end)
signals.canoutr = luanotify.signal.new()
signals.canoutr:connect(function()
if (affs.webbed or affs.bound or affs.transfixed or affs.roped or affs.impale or ((affs.crippledleftarm or affs.mangledleftarm or affs.mutilatedleftarm) and (affs.crippledrightarm or affs.mangledrightarm or affs.mutilatedrightarm))) then
sys.canoutr = false
me.canoutr = false
else
sys.canoutr = true
me.canoutr = true
end
end)
signals.removed_from_rift = luanotify.signal.new()
signals.moved = luanotify.signal.new()
signals.systemstart = luanotify.signal.new()
signals.systemstart:connect(function() signals.canoutr:emit() end) -- setup the variables
#if DEBUG then
signals.systemstart:connect(function ()
--~ profiler = newProfiler()
--~ profiler:start()
end)
#end
signals.quit = luanotify.signal.new()
signals.connected = luanotify.signal.new()
#if DEBUG then
signals.quit:connect(function ()
if Logger then Logger:CloseLog("svo") end
end)
#end
signals.quit:add_pre_emit(function () signals.saveconfig:emit() end)
signals.quit:add_pre_emit(function () raiseEvent "svo quit" end)
signals.systemend = luanotify.signal.new()
signals.donedefup = luanotify.signal.new()
-- gmcp ones
signals.gmcpcharname = luanotify.signal.new()
signals.gmcpcharname:connect(function ()
signals.enablegmcp:emit()
end)
signals.gmcproominfo = luanotify.signal.new()
signals.gmcpcharstatus = luanotify.signal.new()
signals.gmcpcharitemslist = luanotify.signal.new()
signals.gmcpcharitemslist:connect(function()
if not gmcp.Char.Items.List.location then debugf("(GMCP problem) location field is missing from Achaea's response.") return end
if gmcp.Char.Items.List.location ~= "inv" then return end
me.inventory = deepcopy(gmcp.Char.Items.List.items)
end)
signals.gmcpcharitemsadd = luanotify.signal.new()
signals.gmcpcharitemsadd:connect(function()
if not gmcp.Char.Items.Add.location then debugf("(GMCP problem) location field is missing from Achaea's response.") return end
if gmcp.Char.Items.Add.location ~= "inv" then return end
me.inventory[#me.inventory + 1] = deepcopy(gmcp.Char.Items.Add.item)
end)
signals.gmcpcharskillsinfo = luanotify.signal.new()
signals.gmcpcharskillslist = luanotify.signal.new()
signals.gmcpcharitemsupdate = luanotify.signal.new()
signals.gmcpcharitemsupdate:connect(function()
if not gmcp.Char.Items.Update.location then debugf("(GMCP problem) location field is missing from Achaea's response.") return end
if gmcp.Char.Items.Update.location ~= "inv" then return end
local update = gmcp.Char.Items.Update.item
for i, item in ipairs(me.inventory) do
if item.id == update.id then
me.inventory[i] = deepcopy(gmcp.Char.Items.Update.item)
break
end
end
end)
signals.gmcpcharitemsremove = luanotify.signal.new()
signals.gmcpcharitemsremove:connect(function()
if not gmcp.Char.Items.Remove.location then debugf("(GMCP problem) location field is missing from Achaea's response.") return end
if gmcp.Char.Items.Remove.location ~= "inv" then return end
local remove = gmcp.Char.Items.Remove.item
for i, item in ipairs(me.inventory) do
if item.id == remove.id then
table.remove(me.inventory, i)
break
end
end
end)
signals.gmcpcharvitals = luanotify.signal.new()
signals.gmcpiretimelist = luanotify.signal.new()
signals.gmcpiretimelist:connect(function()
me.gametime = deepcopy(gmcp.IRE.Time.List)
end)
signals.gmcpiretimeupdate = luanotify.signal.new()
signals.gmcpiretimeupdate:connect(function()
me.gametime = me.gametime or {}
for k, v in pairs(gmcp.IRE.Time.Update) do
me.gametime[k] = v
end
end)
-- make a 'signals bank' that remembers all gmcp events that happend before the prompt. reset on prompt. check it for stuff when necessary.
-- have the herb out signal be remembers on it's own & verified by the syste
do
local oldnum, oldarea
signals.gmcproominfo:connect(function (...)
if oldnum ~= gmcp.Room.Info.num then
signals.newroom:emit(_G.gmcp.Room.Info.name)
oldnum = gmcp.Room.Info.num
end
signals.anyroom:emit(_G.gmcp.Room.Info.name)
if oldarea ~= gmcp.Room.Info.area then
signals.newarea:emit(_G.gmcp.Room.Info.area)
oldarea = gmcp.Room.Info.area
end
end)
end
-- atcp ones
signals.charname = luanotify.signal.new()
signals.roombrief = luanotify.signal.new()
do
local oldnum
signals.roombrief:connect(function (...)
if oldnum ~= atcp.RoomNum then
signals.newroom:emit(({...})[1])
oldnum = atcp.RoomNum
end
signals.anyroom:emit(({...})[1])
end)
end
-- general ones
signals.relogin = luanotify.signal.new()
signals.enablegmcp = luanotify.signal.new()
signals.enablegmcp:add_post_emit(function ()
logging_in = false
if not sys.enabledgmcp then
sys.enabledgmcp = true
else
signals.relogin:emit()
echof("Welcome back!")
-- defs.quietswitch("basic")
end
-- app("off", true) -- this triggers a dict() run too early before login
if dont_unpause_login then dont_unpause_login = nil
else conf.paused = false end
innews = false
end)
tempBeginOfLineTrigger("Rapture Runtime Environment", [[svo.logging_in = true]])
signals.newroom = luanotify.signal.new()
signals.newarea = luanotify.signal.new()
signals.anyroom = luanotify.signal.new()
signals.changed_maxhealth = luanotify.signal.new()
signals.changed_maxhealth:connect(function (old, new) -- can't use add_post_emit, as that doesn't pass arguments down
if not string.find(debug.traceback(), "Alias", 1, true) then
if not (old and new) or (old and old == 1) then
echof("Your max health changed to %dh.", stats.maxhealth)
elseif old > new then
echof("Your max health decreased by %dh/%d%% to %d.", (old-new), 100-math.floor((100/old)*new), new)
else
echof("Your max health increased by %dh/%d%% to %d.", (new-old), (math.floor((100/old)*new)-100), new)
-- track stain
sk.gotmaxhealth = true
prompttrigger("check stain expiring", function()
if paragraph_length == 0 and sk.gotmaxhealth and sk.gotmaxmana and affs.stain then
removeaff("stain")
echof("I think stain faded.")
end
sk.gotmaxhealth, sk.gotmaxmana = nil, nil
end)
end
end
end)
signals.changed_maxmana = luanotify.signal.new()
signals.changed_maxmana:connect(function (old, new)
if not string.find(debug.traceback(), "Alias", 1, true) then
if not (old and new) or (old and old == 1) then
echof("Your max mana changed to %dm.", stats.maxmana)
elseif old > new then
echof("Your max mana decreased by %dm/%d%% to %d.", (old-new), 100-math.floor((100/old)*new), new)
else
echof("Your max mana increased by %dm/%d%% to %d.", (new-old), (math.floor((100/old)*new)-100), new)
sk.gotmaxmana = true
prompttrigger("check stain expiring", function()
if paragraph_length == 0 and sk.gotmaxhealth and sk.gotmaxmana and affs.stain then
removeaff("stain")
echof("I think stain faded.")
end
sk.gotmaxhealth, sk.gotmaxmana = nil, nil
end)
end
end
end)
signals.before_prompt_processing = luanotify.signal.new()
signals.after_prompt_processing = luanotify.signal.new()
signals.after_lifevision_processing = luanotify.signal.new()
signals.curedwith_focus = luanotify.signal.new()
signals.curemethodchanged = luanotify.signal.new()
signals.limbhit = luanotify.signal.new()
signals.loadconfig = luanotify.signal.new()
signals.orgchanged = luanotify.signal.new()
signals.saveconfig = luanotify.signal.new()
signals.sysdatasendrequest = luanotify.signal.new()
#if skills.healing then
signals.healingskillchanged = luanotify.signal.new()
#end
#if skills.metamorphosis then
signals.morphskillchanged = luanotify.signal.new()
#end
signals.saveconfig:add_post_emit(function ()
echo"\n"
echof("Saved system settings.")
end)
signals.loadedconfig = luanotify.signal.new()
signals.svogotaff = luanotify.signal.new()
signals.svolostaff = luanotify.signal.new()
signals.sysexitevent = luanotify.signal.new()
signals["mmapper updated pdb"] = luanotify.signal.new()
signals["svo config changed"] = luanotify.signal.new()
signals["svo defup changed"] = luanotify.signal.new()
signals["svo got balance"] = luanotify.signal.new()
signals["svo ignore changed"] = luanotify.signal.new()
signals["svo keepup changed"] = luanotify.signal.new()
signals["svo lost balance"] = luanotify.signal.new()
signals["svo prio changed"] = luanotify.signal.new()
signals["svo serverignore changed"] = luanotify.signal.new()
signals["svo switched defence mode"] = luanotify.signal.new()
signals["svo system loaded"] = luanotify.signal.new()
signals["svo done defup"] = luanotify.signal.new()
conf.siphealth = 80
conf.sipmana = 70
conf.mosshealth = 60
conf.mossmana = 60
conf.assumestats = 15
conf.ai_resetfocusbal = 5
conf.ai_resetsipbal = 7 -- was 5 before, but started overrunning
conf.ai_resetherbbal = 2.5 -- normally at 1.6
conf.ai_resetsalvebal = 5
conf.ai_resetmossbal = 10 -- resets at 6
#if skills.healing then
conf.ai_resethealingbal = 7 -- resets at 2s for healing allies, near 4s for healing yourself, and offensive skills as inbetween
#end
conf.ai_resetpurgativebal = 10 -- it's 7s for voyria
conf.ai_resetdragonhealbal = 20 -- 20s for dragonheal
conf.ai_resetsmokebal = 2 -- ~1.5s for smoking bal
conf.ai_minherbbal = 1.0
conf.ai_restoreckless = 0.4
conf.ai_minrestorecure = 3.5
conf.tekura_delay = 0.050
conf.classattacksamount = 3
conf.classattackswithin = 15
conf.enableclassesfor = 2
conf.singlepromptsize = 11
conf.gagotherbreath = true
conf.gagbreath = true
conf.burrowpause = true
conf.changestype = "shortpercent"
conf.paused = false
conf.lag = 0
sys.wait = 0.7 -- for lag
conf.aillusion = true -- on by deafult, disable it if necessary
conf.keepup = true
conf.burstmode = "empty"
conf.slowcurecolour = "blue"
conf.hinderpausecolour = "orange"
conf.sacdelay = 0.5 -- delay after which the systems curing should resume in sync mode
conf.bleedamount = 60
conf.manableedamount = 60
conf.corruptedhealthmin = 70
conf.manause = 35
conf.fluiddelay = 0.3
conf.smallbleedremove = 8
conf.eventaffs = true
conf.autoarena = true
-- have skills?
conf.commandecho = true
conf.blockcommands = true
conf.commandechotype = "fancy"
conf.warningtype = "right"
conf.autoreject = "white"
conf.doubledo = false
conf.ridingskill = "mount"
conf.ridingsteed = "pony"
conf.screenwidth = 100
conf.refillat = 1
conf.waitherbai = true
conf.noeqtimeout = 5
conf.autoslick = true
conf.showbaltimes = true
conf.showafftimes = true
conf.steedfollow = true
conf.autoclasses = true
conf.ccto = "pt"
conf.repeatcmd = 0
#if skills.healing then
conf.usehealing = "partial"
#end
#if skills.kaido then
conf.transmute = "supplement"
conf.transmuteamount = 70
#end
#if skills.devotion then
conf.bloodswornoff = 30
#end
conf.gagclot = true
conf.gagrelight = false
conf.relight = true
conf.passive_eqloss = 10
conf.highlightparryfg = "white"
conf.highlightparrybg = "blue"
conf.autotsc = true
conf.ignoresinglebites = false
conf.medprone = false
conf.unmed = false
conf.pagelength = 20
conf.treebalance = 0
conf.healthaffsabove = 70
conf.batch = true
conf.curemethod = "conconly"
signals.systemstart:add_post_emit(function()
if not conf.curemethod or conf.curemethod == "auto" then
conf.curemethod = "conconly"
end
end)
conf.ninkharsag = true
sys.sync = false
sys.deffing = false
sys.balanceid = 0
sys.balancetick = 1
sys.lagcount, sys.lagcountmax = 0, 3
sys.actiontimeout = 3
sys.actiontimeoutid = false
sys.manause = 0
sys.sipmana, sys.siphealth, sys.mosshealth, sys.mossmana = 0, 0, 0, 0
sys.transmuteamount = 0
sys.sp_satisfied, sys.blockparry = false, false
sys.canoutr = true
-- the in-game custom prompt needs to show the game target and game target hp, since that isn't available in GMCP at the moment, as well as any class-specific balances and values
#if not skills.weaponmastery then
sys.ingamecustomprompt ="CONFIG PROMPT CUSTOM *hh, *mm, *ee, *ww *t*T *b*d*c-*r-s*s-"
#else
-- account for ferocity
sys.ingamecustomprompt ="CONFIG PROMPT CUSTOM *hh, *mm, *ee, *ww *t*T *b*d*c-*r-k*k-s*s-"
#end
-- used in lyre actions to prevent doubledo from activating - since that'd destroy the lyre right away
sys.sendonceonly = false
-- a map that has possible commands linked to dict.action.balance entries
sys.input_to_actions = {}
-- a map that stores dict.action.balance.name
sys.last_used = {}
$(
local paths = {}; paths.oldpath = package.path; package.path = package.path..";./?.lua;./bin/?.lua;"; local pretty = require "pl.pretty"; package.path = paths.oldpath
_put("sys.downloadurl = ".. pretty.write(url))
)
---
danaeusaffs = {"agoraphobia", "claustrophobia", "dizziness", "epilepsy", "hypersomnia", "vertigo"}
nemesisaffs = {"agoraphobia", "recklessness", "confusion", "masochism", "loneliness"}
scragaffs = {"clumsiness", "healthleech", "lethargy", "sensitivity", "haemophilia", "darkshade"}
---
stats.nextlevel,
stats.currenthealth, stats.maxhealth,
stats.currentmana, stats.maxmana,
stats.currentendurance, stats.maxendurance,
stats.currentwillpower, stats.maxwillpower = 1,1,1,1,1,1,1,1,1
#if skills.kaido then
stats.kai = 0
#end
---
me = {}
me.skills = {}
me.wielded = {}
me.oldhealth = 0
$(
local paths = {}; paths.oldpath = package.path; package.path = package.path..";./?.lua;./bin/?.lua;"; local pretty = require "pl.pretty"; local stringx = require "pl.stringx"; local tablex = require "pl.tablex"; package.path = paths.oldpath
_put(string.format("me.class = \"%s\"\n", type(class) == "string" and stringx.title(class) or table.concat(tablex.imap(stringx.title, class), ", ")))
_put("me.skills = ".. pretty.write(skills))
)
me.doqueue = {repeating = false}
me.dofreequeue = {}
me.dopaused = false
me.lustlist = {} -- list if names not to add lovers aff for
me.lasthitlimb = "head" -- last hit limb
me.disableddragonhealfunc = {}
me.disabledrestorefunc = {}
#if skills.venom then
me.disabledshruggingfunc = {}
#end
me.disabledtreefunc = {}
me.disabledragefunc = {}
me.disabledfitnessfunc = {}
me.unparryables = {}
me.focusedknights = {}
me.locks = {}
me.curelist = {
ash = "ash",
bayberry = "bayberry",
bellwort = "bellwort",
bloodroot = "bloodroot",
caloric = "caloric",
cohosh = "cohosh",
echinacea = "echinacea",
elm = "elm",
epidermal = "epidermal",
frost = "frost",
ginger = "ginger",
ginseng = "ginseng",
goldenseal = "goldenseal",
hawthorn = "hawthorn",
health = "health",
immunity = "immunity",
irid = "irid",
kelp = "kelp",
kola = "kola",
levitation = "levitation",
lobelia = "lobelia",
mana = "mana",
mass = "mass",
mending = "mending",
myrrh = "myrrh",
pear = "pear",
restoration = "restoration",
sileris = "sileris",
skullcap = "skullcap",
speed = "speed",
valerian = "valerian",
venom = "venom",
}
me.cadmusaffs = me.cadmusaffs or {
["agoraphobia"] = false,
["anorexia"] = true,
["claustrophobia"] = false,
["confusion"] = false,
["dizziness"] = false,
["epilepsy"] = false,
["fear"] = false,
["generosity"] = false,
["loneliness"] = false,
["masochism"] = false,
["pacifism"] = false,
["recklessness"] = true,
["shyness"] = false,
["stupidity"] = true,
["unknownmental"] = false,
["vertigo"] = false,
["weakness"] = false,
}
me.inventory = {}
---
#if not skills.shindo then
disableTrigger("Shindo defences")
#else
enableTrigger("Shindo defences")
#end
#if not skills.kaido then
disableTrigger("Kaido defences")
#else
enableTrigger("Kaido defences")
#end
#if not skills.tekura then
disableTrigger("Tekura balances")
#else
enableTrigger("Tekura balances")
#end
#if class == "druid" then
enableTrigger("Hydra balance")
#else
disableTrigger("Hydra balance")
#end
#if skills.voicecraft then
enableTrigger("Voice balance")
#else
disableTrigger("Voice balance")
#end
#if skills.chivalry or skills.shindo or skills.kaido or skills.metamorphosis then
enableTrigger("Fitness balance")
#else
disableTrigger("Fitness balance")
#end
#if skills.chivalry then
enableTrigger("Rage balance")
#else
disableTrigger("Rage balance")
#end
#if skills.weaponmastery then
enableTrigger("Two-hander recover footing")
#else
disableTrigger("Two-hander recover footing")
#end
#if skills.domination then
enableTrigger("Domination entities balance")
#else
disableTrigger("Domination entities balance")
#end
#if skills.venom then
enableTrigger("Shrugging balance")
#else
disableTrigger("Shrugging balance")
#end
#if skills.healing or skills.elementalism then
enableTrigger("Healing + Elementalism channels")
#else
disableTrigger("Healing + Elementalism channels")
#end
#if skills.elementalism then
enableAlias("Elementalism aliases")
#else
disableAlias("Elementalism aliases")
#end
#if skills.spirituality then
enableTrigger("Spirituality defences")
enableAlias("Spirituality aliases")
#else
disableTrigger("Spirituality defences")
disableAlias("Spirituality aliases")
#end
#if skills.propagation then
enableTrigger("Propagation defences")
#else
disableTrigger("Propagation defences")
#end
#if skills.necromancy then
enableTrigger("Necromancy defences")
#else
disableTrigger("Necromancy defences")
#end
#if not skills.occultism then
disableTrigger("Occultism defences")
#else
enableTrigger("Occultism defences")
#end
#if not skills.alchemy then
disableTrigger("Alchemy defences")
#else
enableTrigger("Alchemy defences")
#end
#if not skills.groves then
disableTrigger("Groves defences")
#else
enableTrigger("Groves defences")
#end
#if not skills.harmonics then
disableTrigger("Harmonics defences")
#else
enableTrigger("Harmonics defences")
#end
#if not skills.healing then
disableTrigger("Healing balance")
#else
enableTrigger("Healing balance")
#end
#if not skills.physiology then
disableTrigger("Humour balance")
#else
enableTrigger("Humour balance")
#end
local prompt_stats
local defences = {}
local defs_data
local oldsend
local defupfinish, process_defs
local doingaction, checkaction, checkany, killaction, actions_performed, bals_in_use, usingbal, doaction, actionfinished
local wait_tbl
local index_map = pl.tablex.index_map
local addaff, removeaff, checkanyaffs, updateaffcount
local lostbal_focus, lostbal_herb, lostbal_salve, lostbal_purgative, lostbal_sip
sk.salvetick, sk.herbtick, sk.focustick, sk.teatick, sk.purgativetick, sk.siptick, sk.mosstick, sk.dragonhealtick, sk.smoketick, sk.voicetick = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#if skills.healing then
sk.healingtick = 0
#end
#if skills.venom then
sk.shruggingtick = 0
#end
#if skills.chivalry or skills.shindo or skills.kaido or skills.metamorphosis then
sk.fitnesstick = 0
#end
#if skills.chivalry then
sk.ragetick = 0
#end
#if skills.weaponmastery then
sk.didfootingattack = false
#end
sk.diag_list = {}
sk.priosbeforechange = {}
-- caches prio changes, so none need to happen on holes in svo's prios
sk.priochangecache = { special = {} }
-- queue of commands to batch into a serverside alias for curing
sk.sendqueue = {}
-- keep track of the length of the command - max command length in Achaea is 2048
sk.sendqueuel = 18 -- 'setalias multicmd ' is 24 characters
sk.achaea_command_max_length = 2048
-- a buffer to keep track of the commands the system has sent
sk.systemscommands = {}
local clear_balance_prios, clear_sync_prios
local herb_cure, smoke_cure, focus_cure, sip_cure
local promptcount, lastpromptnumber = 0, 0
local config_dict, vecho
local make_prio_table, make_sync_prio_table
local findbybal, findbybals, will_take_balance
local make_gnomes_work, send_in_the_gnomes, make_gnomes_work_async, make_gnomes_work_sync
local apply_cure, sacid, eat, sip, apply
local send = _G.send
local update
-- possible afflictions that need to go through a check first
local affsp = {}
local rift, pipes = {}, {}
local check_focus, check_salve, check_sip, check_purgative, check_herb, check_moss, check_misc, check_balanceless_acts, check_balanceful_acts, check_smoke
local generics_enabled, generics_enabled_for_blackout, generics_enabled_for_passive, enable_generic_trigs, disable_generic_trigs, check_generics
local passive_cure_paragraph
local sp_checksp, sp_limbs
local install = {}
local life = {}
echos, echosd = {}, {}
sk.ignored_defences, sk.ignored_defences_map = {}, {}
sk.zeromana = false
pflags = {}
local function assert(condition, msg, extra)
if not condition then
if extra then
extra(msg)
else
error(msg)
end
end
end
sk.checkaeony = function()
if (affs.aeon or affs.retardation) and not sys.sync then
oldecho = conf.commandecho
conf.commandecho = true
sys.sync = true
signals.sync:emit()
signals.sysdatasendrequest:unblock(cnrl.processcommand)
-- kill actions prior to this, so we can do aeon
local to_kill = {}
for k,v in actions:iter() do
if v.p.balance ~= "waitingfor" and v.p.balance ~= "aff" and v.p.balance ~= "gone" and v.p.name ~= "aeon_smoke" and v.p.name ~= "checkslows_misc" and v.p.name ~= "touchtree_misc" then -- don't kill aeon_smoke: if we do, we double-smoke. instead, since smoke is started before sync is set: add a customwait delay. Don't kill tree touching either, could help for asthma
to_kill[#to_kill+1] = dict[v.p.action_name][v.p.balance]
end
end
for _, action in ipairs(to_kill) do
killaction(action)
end
echo("\n")
echof("%s mode enabled.", (math.random(1, 20) == 20 and "Matrix" or "Slow curing"))
if conf.autotsc then
if affs.retardation then
conf.blockcommands = false -- bypass config.set, because that calls gnomes for us
echo"\n" echof(" (autotsc) - command overrides enabled.")
elseif affs.aeon then
conf.blockcommands = true
echo"\n" echof(" (autotsc) - command denies enabled.")
end
end
elseif sys.sync and not (affs.aeon or affs.retardation) then
conf.commandecho = oldecho
sys.sync = false
signals.sync:emit()
signals.sysdatasendrequest:block(cnrl.processcommand)
echo("\n")
echof("Slow curing mode disabled.")
end
end
signals.systemstart:connect(function ()
(tempExactMatchTrigger or tempTrigger)("You open your mouth but say nothing.",
[[svo.valid.saidnothing()]]);
(tempExactMatchTrigger or tempTrigger)("You are not fallen or kneeling.",
[[svo.valid.nothingtowield()]]);
(tempExactMatchTrigger or tempTrigger)("You stand up and stretch your arms out wide.",
[[svo.valid.nothingtowield()]]);
(tempExactMatchTrigger or tempTrigger)("What do you want to eat?",
[[svo.valid.nothingtoeat()]]);
(tempExactMatchTrigger or tempTrigger)("You inhale deeply and begin holding your breath.",
[[svo.valid.lungsokay()]]);
(tempExactMatchTrigger or tempTrigger)("Sticky strands of webbing cling to you, making that impossible.",
[[svo.valid.symp_webbed()]]);
(tempExactMatchTrigger or tempTrigger)("You are too tangled up to do that.",
[[svo.valid.symp_roped()]]);
(tempExactMatchTrigger or tempTrigger)("Your legs are tangled in a mass of rope and you cannot move.",
[[svo.valid.symp_roped()]]);
(tempExactMatchTrigger or tempTrigger)("Your lungs are too weak to hold your breath.",
[[svo.valid.weakbreath()]]);
(tempExactMatchTrigger or tempTrigger)("You are impaled and must writhe off before you may do that.",
[[svo.valid.symp_impaled()]]);
(tempExactMatchTrigger or tempTrigger)("The weapon that transfixes your gut makes leaving impossible.",
[[svo.valid.symp_impaled()]]);
(tempExactMatchTrigger or tempTrigger)("You move sluggishly into action.",
[[svo.valid.webeslow()]]);
(tempExactMatchTrigger or tempTrigger)("You are transfixed and cannot do that. You must writhe to escape.",
[[svo.valid.symp_transfixed()]]);
end);
#if skills.metamorphosis then
(tempExactMatchTrigger or tempTrigger)("You take a deep breath and realise your error - you sputter and engulf yourself in fire!",
[[svo.valid.simpleablaze()]]);
tempRegexTrigger([[^Your soul quakes and shifts as the spirits depart, leaving you .+ once more\.$]],
[[
for _, morph in ipairs{"squirrel", "wildcat", "wolf", "turtle", "jackdaw", "cheetah", "owl", "hyena", "condor", "gopher", "sloth", "basilisk", "bear", "nightingale", "elephant", "wolverine", "jaguar", "eagle", "gorilla", "icewyrm", "wyvern", "hydra"} do
if svo.defc[morph] then svo.defs["lost_"..morph]() end
end
]]);
tempRegexTrigger([[^You remain in .+ form, dolt\.$]],
[[
for _, morph in ipairs{"squirrel", "wildcat", "wolf", "turtle", "jackdaw", "cheetah", "owl", "hyena", "condor", "gopher", "sloth", "basilisk", "bear", "nightingale", "elephant", "wolverine", "jaguar", "eagle", "gorilla", "icewyrm", "wyvern", "hydra"} do
if svo.defc[morph] then svo.defs["lost_"..morph]() end
end
]]);
tempRegexTrigger([[^You are already in .+ form\.$]],