We'll continue the process of improving our samples and consolidating them under the BeamBall and BeamFarm samples (while making their code easier to incorporate into your own project).
This ticket is about doing that for our LiveOps Sample into BeamFarm.
We'll achieve this by implementing some simple "base building gameplay" that makes use of Microservice (Jobs), Stats and Inventory for implementing a basic base-building gameplay.
Unlike our Platform Integration samples, this does not require full isolation from the project --- meaning these are harder for customers to incorporate into their projects; that is OK since this is more of a "capabilities demo". However, we should still make this organized and commented such that it is not impossible for people to do so if they wish it.
We'll continue the process of improving our samples and consolidating them under the BeamBall and BeamFarm samples (while making their code easier to incorporate into your own project).
This ticket is about doing that for our LiveOps Sample into BeamFarm.
We'll achieve this by implementing some simple "base building gameplay" that makes use of Microservice (Jobs), Stats and Inventory for implementing a basic base-building gameplay.
Unlike our Platform Integration samples, this does not require full isolation from the project --- meaning these are harder for customers to incorporate into their projects; that is OK since this is more of a "capabilities demo". However, we should still make this organized and commented such that it is not impossible for people to do so if they wish it.