Skip to content

Latest commit

 

History

History
27 lines (22 loc) · 2.55 KB

File metadata and controls

27 lines (22 loc) · 2.55 KB

Assignment Prompt: Tabletop Group Project

Objective:

Design and create a tabletop game that can be played within the classroom environment. The game should be engaging, clear in its objectives and rules, and designed to be completed within a 15-minute timeframe.

Constraints:

  • Classroom Play: The game must be suitable for playing inside the classroom. Consider the physical space and resources available.
  • Duration: The game should not exceed 15 minutes in total playtime.
  • Clear Objective: Your game must have a well-defined objective that players strive to achieve.
  • Rule-set: Develop a clear and concise set of rules that govern gameplay. The rules should be easy to understand and follow.

Submission Requirements:

  • Game Prototype: Bring in a physical prototype of your game. This can be a simple, hand-made version using everyday materials. Conduct a playtest in class on the day of the deadline.
  • Ruleset: Submit a written set of rules for your game. The ruleset should explain the objective, gameplay, and any other necessary information for players. Plaintext or Markdown files are preferred.

Grading Criteria: (Total 16 Points)

  • Clarity and Completeness of Rules (0-4 points): Evaluated based on how clear, understandable, and easily accessible the rules are for new players. Are the rules sufficient enough to create a complete game-play experience?
  • Meeting Design Goals (0-4 points): Assessed on how well your game meets the your own stated design goals. Do the mechanics create the aesthetic experience you were going for?
  • Working within Constraints (0-4 points): Points awarded for effectively working within the given constraints (classroom suitability, duration, and rule clarity).
  • Polish and Theme(0-4 points ): Awarded for making your prototype look pretty and giving it an interesting narrative theme.

Tips for Success:

  • Test Your Game: Ensure that your game can be played to completion within the 15-minute limit. Internal playtesting is crucial.
  • Focus on Clarity: Make your rules as clear as possible. A well-designed game is easy to pick up and play.
  • Be Creative: Use your creativity within the constraints to make the game engaging and fun.
  • Reflect on Design Principles: Consider the game design principles discussed in class and how they apply to your project. Think about your desired aesthetic outcome, then work backwards to imagine mechanics that support it.