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Game Design Card Combo Exercise (30 minutes)

Materials Needed

  • Index cards in three different colors (or regular cards + colored markers)
  • Timer
  • Whiteboard

Phase 1: Card Creation (8 minutes)

Each student creates three cards, one for each category:

BLUE CARDS: Core Mechanics

  • Write one interesting game mechanic you'd like to explore
  • Examples: "Wall jumping", "Shrinking/growing", "Time rewinding", "Building bridges", "Swinging physics"

RED CARDS: Themes/Feelings

  • Write one theme or emotion you want your game to convey
  • Examples: "Loneliness", "Wonder", "Nostalgia", "Growing up", "Environmental care"

YELLOW CARDS: Worlds/Settings

  • Write one specific place, time, or situation where your game takes place
  • Examples: "Abandoned space station", "Inside a storm cloud", "Microscopic world", "Ancient library", "Child's bedroom"

Phase 2: The Draft (12 minutes)

  1. Collect and shuffle each category of cards separately
  2. Each student draws one card from each pile
  3. For the next 8 minutes:
    • Students can trade any card one-for-one with other students
    • Students can return any card and draw a new one (once per category)
    • Everyone must end with exactly three cards (one of each color)

Phase 3: Concept Generation (10 minutes)

  1. Students write down a game concept using at least two of their final cards
  2. On their concept, they note:
    • Whether it's 2D or 3D
    • Solo project or looking for collaborators
    • Approximate scope (small/medium/large)
  3. Students post concepts on the board and briefly share them
  4. Students place a star next to concepts they'd be interested in joining

Example Combinations

  • Mechanic: "Gravity switching" + Setting: "Ancient library" + Theme: "Wonder" → A game where you solve physics puzzles in a magical library where each book contains its own gravitational field
  • Mechanic: "Swinging physics" + Setting: "Inside a storm cloud" + Theme: "Environmental care" → A game where you're a rain drop using lightning bolts as swing points to help form beneficial rain patterns
  • Mechanic: "Building bridges" + Setting: "Child's bedroom" + Theme: "Growing up" → A game where you help toys connect different parts of a room while dealing with changes as the child grows older

Tips

  • The cards are prompts, not restrictions - they're starting points for ideas
  • It's okay to modify or combine elements from different cards
  • Think about how your current skills could apply to new concepts
  • Consider how the setting could enhance both the mechanics and the theme