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What versions of Godot do you want to use this feature in?
Any
The Feature
Im doing compares that have big differences between them sometimes and i want to be able to check the console for failures but its getting truncated. I can obviously add print statement in my code as a workaround and use that but ideally i can use built in console output from gut.
Looking through code it looks like its roughly 100 characters max console output. Would you be open to me creating a pull request to add two configurations to .gutconfig. 1 being for max console length pass scenario and 1 being max console length for failed scenario, not sure if thats easy enough to seperate out or i might need to just do as 1 configurable option not sure.
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