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loopyArrow.js
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function loopyArrow() {
var steps = 30,
radius = 20,
interpolate = 'basis',
xValue = function(d) { return d[0]; },
yValue = function(d) { return d[1]; };
function render(data) {
if(data.length < 2) return;
data = data.map(function(d, i) {
return [xValue.call(data, d, i), yValue.call(data, d, i)];
});
var line = d3.svg.line().interpolate(interpolate);
var points = [];
points.push(data[0]);
data.slice(1).forEach(function(d1,i) {
var d0 = data[i];
d3.range(steps).slice(1).forEach(function(numerator) {
var cx = d0[0] + (numerator/steps) * (d1[0]-d0[0]);
var cy = d0[1] + (numerator/steps) * (d1[1]-d0[1]);
if(numerator < steps-1) {
cx += radius * Math.sin(numerator);
cy += radius * Math.cos(numerator);
}
points.push([cx, cy]);
});
});
points.push(data[data.length-1]);
return line(points);
}
render.steps = function(_) {
if (!arguments.length) return steps;
steps = _;
return render;
}
render.radius = function(_) {
if (!arguments.length) return radius;
radius = _;
return render;
}
render.interpolate = function(_) {
if (!arguments.length) return interpolate;
interpolate = _;
return render;
}
render.x = function(_) {
if (!arguments.length) return xValue;
xValue = _;
return render;
};
render.y = function(_) {
if (!arguments.length) return yValue;
yValue = _;
return render;
};
return render;
}