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phonon significantly restructured the way sources are processed during spatialization. Basically they all get processed in a batch now instead of individually.
Sources are created and can be added/removed from a "simulator".
Every audio frame, you set the inputs for each source (transform, effects, settings, etc.). Note that the inputs do not include audio buffers.
Then you call iplSimulatorRunDirect or iplSimulatorRunReflections which processes all sources attached to the simulator.
Then you retrieve outputs for each source, which has all the attenuation values, and reverb info.
These outputs get fed to "effects" which do the actual mixing.
It's a bit different than LÖVR's current spatializer structure, which processes sources one at a time (plus the "tail" for reverb). There may be an opportunity to change the API to process things in a batch, which would match phonon better and might allow for reduced overhead. Not sure what it would look like yet.
Happening on
phonon-v4
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