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Prepare for v0.9.8
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CHANGELOG.md

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## [Unreleased]
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## [0.9.8]
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- Show only ui state and time in screen debug text
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- Add 'id' attribute to SoundFX.
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- FIX: Pausing sounds when show menu.
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- Support new properties in 'if' actions: in_inventory, interactive, current scene, previous scene and target actor in 'use' verbs
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- FIX: It was cleaning sound list when disposing sounds.
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- FIX: bug when disposing Spine and sound assets.
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- SoundAction: Delete stop parameter. Now the current sound stops if the play parameter is empty.
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- EDITOR: Disable Spine event handling in editor.
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- FIX: Flickering due to swapBuffer.
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- More fault tolerant when loading actions: Action field not found.
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- Change stopSound from actor for stopCurrentSound
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- Doesn't play spine events in reverse mode. Spine doesn't works well in that case, maybe a spine bug?
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- EDITOR: New View and Tools menu. 'Run on Android device' button.
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- FIX: Inventory capacity error. Inventory now change its item size dynamically to increase his capacity.
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- FIX: Bug obtaining the window title from properties in desktop launcher.
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- FIX: bug saving interpolation
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- Automatic generation of versions.properties
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- Better version handling when packaging for android.
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- Show game version in menu screen.
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- Update UI ATLAS
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- FIX: EDITOR bug in zindex not setting for interactive actor when editing.
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- FIX: EDITOR bug setting interaction property in editor. Better interaction property handling.
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- Prevent event trigger when retrieving assets
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- FIX: added hotspot image
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- 'Remove Savegame' button size depends on dpi
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## [0.9.7]
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- Better Load/Save game screen.
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- ENGINE: fix sceneextendviewport world size calc.
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- ENGINE: NEW ScreenPositionAction
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- EDITOR: fixed bug when editing assets
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- EDITOR: Fixed bug in TextInputPanel when text=null
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- EDITOR: Fixed bug in TextInputPanel when text=null
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- EDITOR: Fixed Issue #25. Error deleting elements from lists.
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- EDITOR: fix: change world.json SayAction changed for LookatAction
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- EDITOR: fix bug when paste IfAttr actions.
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## [0.9.4]
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- Compile custom classes when not found in loading project.
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- Fix issue #23: Edit an existing actor
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- Fix issue #23: Edit an existing actor
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- Sets editor window size to 0.9 * screen size
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- Better version control:
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- Better version control:
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- Extract version strings from build.gradle to gradle.properties in games.
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- Put versions in BladeEngine.properties when compiling games.
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- Show versions in DebugScreen
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- Show versions in DebugScreen
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- Added version to game model and saved games for further checks.
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- Put version variables in game gradle.properties
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- Bug fix adding assets because of bad filter strings.
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- Action refactor. VerbRunner parameter instead of ActionCallback.
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## [0.9.0]
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- Game model and saved games are now in JSON format.
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- Game model and saved games are now in JSON format.
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* XML is deprecated. Backward compatibility broken.
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* Saved games are patch friendly.
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- EDITOR: Big refactor. Editor uses engine model objects now.
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#Autogenerated by build.gradle
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#Wed Mar 16 19:30:01 CET 2016
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#Wed Mar 30 11:52:03 CEST 2016
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roboVMVersion=1.12.0
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gwtVersion=2.6.0
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libgdxVersion=1.9.1
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androidAPILevel=20
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buildToolsVersion=23.0.1
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roboVMGradlePluginVersion=1.12.0
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version=0.9.8-SNAPSHOT
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version=0.9.8
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gwtGradlePluginVersion=0.6
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androidGradlePluginVersion=1.5.0

gradle.properties

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version=0.9.8-SNAPSHOT
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version=0.9.8
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libgdxVersion=1.9.1
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roboVMVersion=1.12.0
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roboVMGradlePluginVersion=1.12.0

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