@@ -4,6 +4,35 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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## [ Unreleased]
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+ ## [ 0.9.8]
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+
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+ - Show only ui state and time in screen debug text
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+ - Add 'id' attribute to SoundFX.
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+ - FIX: Pausing sounds when show menu.
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+ - Support new properties in 'if' actions: in_inventory, interactive, current scene, previous scene and target actor in 'use' verbs
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+ - FIX: It was cleaning sound list when disposing sounds.
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+ - FIX: bug when disposing Spine and sound assets.
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+ - SoundAction: Delete stop parameter. Now the current sound stops if the play parameter is empty.
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+ - EDITOR: Disable Spine event handling in editor.
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+ - FIX: Flickering due to swapBuffer.
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+ - More fault tolerant when loading actions: Action field not found.
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+ - Change stopSound from actor for stopCurrentSound
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+ - Doesn't play spine events in reverse mode. Spine doesn't works well in that case, maybe a spine bug?
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+ - EDITOR: New View and Tools menu. 'Run on Android device' button.
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+ - FIX: Inventory capacity error. Inventory now change its item size dynamically to increase his capacity.
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+ - FIX: Bug obtaining the window title from properties in desktop launcher.
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+ - FIX: bug saving interpolation
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+ - Automatic generation of versions.properties
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+ - Better version handling when packaging for android.
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+ - Show game version in menu screen.
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+ - Update UI ATLAS
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+ - FIX: EDITOR bug in zindex not setting for interactive actor when editing.
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+ - FIX: EDITOR bug setting interaction property in editor. Better interaction property handling.
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+ - Prevent event trigger when retrieving assets
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+ - FIX: added hotspot image
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+ - 'Remove Savegame' button size depends on dpi
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## [ 0.9.7]
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- Better Load/Save game screen.
@@ -44,7 +73,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- ENGINE: fix sceneextendviewport world size calc.
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- ENGINE: NEW ScreenPositionAction
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- EDITOR: fixed bug when editing assets
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- - EDITOR: Fixed bug in TextInputPanel when text=null
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+ - EDITOR: Fixed bug in TextInputPanel when text=null
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- EDITOR: Fixed Issue #25 . Error deleting elements from lists.
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- EDITOR: fix: change world.json SayAction changed for LookatAction
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- EDITOR: fix bug when paste IfAttr actions.
@@ -54,12 +83,12 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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## [ 0.9.4]
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- Compile custom classes when not found in loading project.
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- - Fix issue #23 : Edit an existing actor
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+ - Fix issue #23 : Edit an existing actor
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- Sets editor window size to 0.9 * screen size
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- - Better version control:
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+ - Better version control:
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- Extract version strings from build.gradle to gradle.properties in games.
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- Put versions in BladeEngine.properties when compiling games.
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- - Show versions in DebugScreen
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+ - Show versions in DebugScreen
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- Added version to game model and saved games for further checks.
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- Put version variables in game gradle.properties
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- Bug fix adding assets because of bad filter strings.
@@ -93,7 +122,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Action refactor. VerbRunner parameter instead of ActionCallback.
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## [ 0.9.0]
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- - Game model and saved games are now in JSON format.
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+ - Game model and saved games are now in JSON format.
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* XML is deprecated. Backward compatibility broken.
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* Saved games are patch friendly.
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- EDITOR: Big refactor. Editor uses engine model objects now.
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