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prepare for v0.9.4
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CHANGELOG.md

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@@ -4,6 +4,27 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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## [Unreleased]
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## [0.9.4]
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- Compile custom classes when not found in loading project.
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- Fix issue #23: Edit an existing actor
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- Sets editor window size to 0.9 * screen size
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- Better version control:
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- Extract version strings from build.gradle to gradle.properties in games.
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- Put versions in BladeEngine.properties when compiling games.
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- Show versions in DebugScreen
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- Added version to game model and saved games for further checks.
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- Put version variables in game gradle.properties
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- Bug fix adding assets because of bad filter strings.
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- Get appName from gradle.properties
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- fix little bug when loading project and the custom actions are not compiled
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- Editor: Better msg handling: Message Dialog
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- Change RECTANGLE to SUBTITLE type of Text
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- Editor: adjust colors in skin for a more pleasant feel.
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- update pathfinder classes for no warnings.
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- Use Gdx library instead JavaFX to set the window size.
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- Use enum toString() as key to retrieve custom screens implementation.
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## [0.9.3]
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- Fix error when interpolation=null

adventure-editor/src/main/resources/versions.properties

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version=0.9.3
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version=0.9.4
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libgdxVersion=1.6.5
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roboVMVersion=1.6.0
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roboVMGradlePluginVersion=1.6.0

build.gradle

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apply plugin: "eclipse"
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apply plugin: "idea"
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version = '0.9.3'
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version = '0.9.4'
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ext {
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gdxVersion = '1.6.5'

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