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{
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com.badlogic.gdx.graphics.g2d.BitmapFont: {
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- default: {file: Roboto-Regular.ttf, size: 20 },
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- debug: {file: Roboto-Regular.ttf, size: 15},
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- big-font: {file: Roboto-Black.ttf, size: 35},
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- title-font: {file: Roboto-Black.ttf, size: 60},
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- dialog-font: {file: ArchitectsDaughter_fix.ttf, size: 20},
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- text-manager-font: {file: ArchitectsDaughter_fix.ttf, size: 18},
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- desc: {file: Ubuntu-M.ttf, size: 16},
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- credits-title: {file: Ubuntu-M.ttf, size: 20},
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- credits: {file: Ubuntu-M.ttf, size: 30}
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+ default: {file: fonts/Roboto-Regular.ttf, size: 20 },
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+ debug: {file: fonts/Roboto-Regular.ttf, size: 15},
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+ big-font: {file: fonts/PaytoneOne.ttf, size: 35},
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+ dialog-font: {file: fonts/ArchitectsDaughter_fix.ttf, size: 20},
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+ text-manager-font: {file: fonts/ArchitectsDaughter_fix.ttf, size: 18},
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+ desc: {file: fonts/Ubuntu-M.ttf, size: 16},
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+ credits-title: {file: fonts/Ubuntu-M.ttf, size: 20},
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+ credits: {file: fonts/Ubuntu-M.ttf, size: 30}
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},
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com.badlogic.gdx.graphics.Color: {
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green: { a: 1, b: 0, g: 1, r: 0 },
@@ -23,7 +22,9 @@ com.badlogic.gdx.graphics.Color: {
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indigo-light: { r: 0.50, g: 0.55, b: 0.82, a: 1 },
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red500: { r: 0.90, g: 0.11, b: 0.13, a: 1 },
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red-dark: { r: 0.71, g: 0.04, b: 0.06, a: 1 },
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- red-light: { r: 0.99, g: 0.45, b: 0.47, a: 1 }
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+ red-light: { r: 0.99, g: 0.45, b: 0.47, a: 1 },
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+ black-trans: { r: 0.1, g: 0.1, b: 0.1, a: 0.7 },
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+ yellow: { r: 1, g: 1, b: 0.13, a: 1 }
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},
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com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
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black08: { name: white_pixel, color: { r: 0, g: 0, b: 0, a: 0.8 } },
@@ -33,37 +34,45 @@ com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
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red: { name: white_pixel, color: { r: 0.5, g: 0, b: 0, a: 1 }},
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circle: { name: circle_button, color: red-dark},
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circle-light: { name: circle_button, color: red500},
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- circle-border: { name: circle_border, color: red-dark },
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- circle-border-light: { name: circle_border, color: red500 },
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+ circle-border: { name: circle_border, color: black-trans },
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+ circle-border-light: { name: circle_border, color: light-grey },
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border-rect-grey: { name: border_rect4, color: light-grey},
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- border-rect-dark-grey: { name: border_rect2, color: grey},
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+ border-rect-dark-grey: { name: border_rect2, color: { a: 1, b: 0.6, g: 0.6, r: 0.6 }},
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+ border-rect-trans: { name: border_rect4, color: { a: 0.2, b: 0.6, g: 0.6, r: 0.6 }},
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+ border-rect-trans-down: { name: border_rect4, color: { a: 0.5, b: 0.6, g: 0.6, r: 0.6 }},
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},
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com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
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pie_lookat: {up:circle-border, down: circle-border-light, imageUp: lookat},
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pie_pickup: {up:circle-border, down: circle-border-light, imageUp: pickup},
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pie_talkto: {up:circle-border, down: circle-border-light, imageUp: talkto},
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inventory: {up:inventory},
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- menu: {up:circle, down: circle-light, imageUp: menu}
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- },
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- com.bladecoder.engine.ui.InventoryUI$InventoryUIStyle: {
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- default: {background: border-rect-grey, itemBackground: border-rect-dark-grey, menuButtonStyle: menu}
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+ showMenu: {up:circle, down: circle-light, imageUp: menu}
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},
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+
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: { font: default, up: grey, fontColor: white , downFontColor: grey, overFontColor: light-grey, disabledFontColor: dark-grey},
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- menu: { font: big-font, fontColor: white , downFontColor: grey, overFontColor: light-grey , disabledFontColor: dark-grey}
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+ menu: { up: border-rect-trans, down: border-rect-trans-down, font: big-font, fontColor: white , downFontColor: grey, overFontColor: yellow , disabledFontColor: dark-grey}
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},
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com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
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default: { font: default, fontColor: white},
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- title: { font: title -font, fontColor: white},
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+ title: { font: big -font, fontColor: white},
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},
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+ com.bladecoder.engine.ui.MenuScreen$MenuScreenStyle: {
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+ default: {textButtonStyle: menu, showTitle: true, titleStyle: title}
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+ },
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+ com.bladecoder.engine.ui.InventoryUI$InventoryUIStyle: {
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+ default: {background: border-rect-grey, itemBackground: border-rect-dark-grey, menuButtonStyle: showMenu}
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+ },
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com.bladecoder.engine.ui.DialogUI$DialogUIStyle: {
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default: {background: black08, font: dialog-font, fontColor: white, overFontColor: light-grey}
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},
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com.bladecoder.engine.ui.TextManagerUI$TextManagerUIStyle: {
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default: {rectBackground: border_black_rect4, talkBackground: white, font: text-manager-font, talkBubble: bubblepointer}
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},
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+
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+
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com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
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default: { selection: grey, background: dark-grey, focusedBackground: dark-grey, disabledBackground: grey, font: default, fontColor: white, focusedFontColor: text-dark, disabledFontColor: text-dark, cursor: white, messageFont: default, messageFontColor: text-dark }
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},
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