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main.js
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//Behaviour for different creep types
let roles = {
// CONTROL
claimer: require('role.claimer'),
//ECONOMY INCOME
harvester: require('role.harvester'), //blue
remoteHarvester: require('role.remoteHarvester'),
miner: require('role.miner'),
//LOGISTICS
hauler: require('role.hauler'), //red
//UPKEEP
upgrader: require('role.upgrader'), //orange
builder: require('role.builder'), //yellow
repairer: require('role.repairer'), //white
waller: require('role.waller'), //black
//DEFENCE
roleTower: require('role.tower'),
//protector: require('role.protector')
};
//LOAD IN PROTOTYPES
require('prototype.creep');
require('prototype.spawn');
require('prototype.tower');
//CUSTOM FUNCTIONS
require('functions.game');
//UTILITIES
let logger = require('logger');
let cache = require('cache');
//Game.spawns['Spawn1'].containerLR();
//PROFILER
const profiler = require('screeps-profiler');
profiler.enable();
//Game.spawns['Spawn1'].containerLR();
module.exports.loop = function () {
profiler.wrap(function() {
//UTILITIES
//Game.spawns['Spawn1'].containerLR();
logger.run();
cache.run();
//TOWERS
let towers = _.filter(Game.structures, s => s.structureType === STRUCTURE_TOWER);
for (let tower of towers) {
tower.defend();
}
//SPAWNING
for (let spawnName in Game.spawns) {
Game.spawns[spawnName].spawnLogic();
}
//CREEPS
for (let name in Game.creeps) {
let creep = Game.creeps[name];
roles[creep.memory.role].run(creep);
}
});
};