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2.6.1
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CHANGELOG.md

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- Create command that shows clang and clangd version in terminal
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## [2.6.1] 2024-11-30
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### Changed
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- Mac setting: "unreal-clangd.creation.MacFileLanguage" (idea from user szabot0412)
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- MacFileLanguage setting is now default set to Objective C++
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- Ending installation message
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## [2.6.0] 2024-11-18
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### Added
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- Unreal Source support

package.json

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"name": "unreal-clangd",
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"displayName": "Unreal Clangd",
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"description": "clangd helper for UE 5.2+",
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"version": "2.6.0",
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"version": "2.6.1",
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"engines": {
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"vscode": "^1.77.3"
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},
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},
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"unreal-clangd.creation.MacFileLanguage": {
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"type": "string",
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"default": "c++",
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"default": "objective-c++",
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"enum": [
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"c++",
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"objective-c++"

src/extension.ts

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await saveFile(docsStrigified, ueClangdCfgUri);
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await vscode.window.showInformationMessage("Finished creating Unreal Source project", tr.BTTN_OK);
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await vscode.window.showInformationMessage("Installation successful! Finished creating Unreal Source project", tr.BTTN_OK);
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}
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else {
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await vscode.window.showInformationMessage("Didn't overwrite Unreal Source .clangd file. Delete this file manually if you want to remake.", tr.BTTN_OK);
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await vscode.window.showInformationMessage("Installation successful! Didn't overwrite Unreal Source .clangd file. Delete this file manually if you want to remake. (not a bug)", tr.BTTN_OK);
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}
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}
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src/libs/consts.ts

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@@ -6,7 +6,7 @@ import { AllDefaultSettings, AllSettingNames, CCppDefaultSettings, CCppSettingNa
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import type { ClangdCfgFileSettings, CompileFlags, ClangArgWithValue, GlobPatterns, BackupGlobDirectories } from "./types";
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import type { Overwrite } from './indexTypes';
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export const EXTENSION_VERSION = "2.6.0";
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export const EXTENSION_VERSION = "2.6.1";
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export const VALIDATE_UNREAL_VERSIONS: { min: ueHelpers.UnrealVersion, max: ueHelpers.UnrealVersion } =
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{ min: { major: 5, minor: 2, patch: 0 }, max: { major: 6, minor: 0, patch: 0 } }; // The unreal versions this extension was created for
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