Releases: boocs/unreal-clangd
For Unreal 5.2+: v3.1.0
v3.1.0
Unreal source fix
v3.0.0
This release has breaking changes when used on extension v2 projects!
See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects
For Unreal 5.2+: v3.0.2
v3.0.2
(Windows) Fixed polling cl version for set custom system includes for non-English languages
v3.0.0
This release has breaking changes when used on extension v2 projects!
See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects
For Unreal 5.2+: v3.0.1
v3.0.1
(Windows) Fix professional Visual Studio not being able to set custom system includes
v3.0.0
This release has breaking changes!
See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects
For Unreal 5.2+: v3.0.0
This release has breaking changes!
See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects
For Unreal 5.2+ : v2.6.1
New: Mac fix default setting change
Also from older update:
Unreal Source file support
UE 5.5 support
see changelog for more info
For Unreal 5.2+ : v2.6.0
Unreal Source file support
Potential Mac fix
UE 5.5 support
see changelog for more info
For Unreal 5.2+ : v2.5.1
For Unreal 5.2+ (and latest version)
This uses Native project Intellisense files instead of using the UBT's mode GenerateClangDataBase.
GenerateClangDataBase was overwriting build files causing a rebuild.
For Unreal 5.2+ : v2.5.0
For 5.2 and newer releases
This uses Native project Intellisense files instead of using the UBT's mode GenerateClangDataBase.
For users who've already created a project, you'll need to run the "Create Unreal Clangd Project" command again and choose Full so that it overwrites old project settings. You shouldn't have to uninstall anything.
For Unreal 5.2+ : v2.3.0
Have fun!
For Unreal 5.2+ : v2.2.1
Easy reinstall
Now bundled with esbuild