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Releases: boocs/unreal-clangd

For Unreal 5.2+: v3.1.0

18 Oct 19:06

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v3.1.0
Unreal source fix

v3.0.0
This release has breaking changes when used on extension v2 projects!

See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects

For Unreal 5.2+: v3.0.2

30 Aug 08:13

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v3.0.2
(Windows) Fixed polling cl version for set custom system includes for non-English languages

v3.0.0
This release has breaking changes when used on extension v2 projects!

See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects

For Unreal 5.2+: v3.0.1

29 Jul 18:36

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v3.0.1
(Windows) Fix professional Visual Studio not being able to set custom system includes

v3.0.0
This release has breaking changes!

See this section:
https://github.com/boocs/unreal-clangd?tab=readme-ov-file#upgrading-older-projects

For Unreal 5.2+: v3.0.0

19 Jul 17:34

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For Unreal 5.2+ : v2.6.1

30 Nov 19:12

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New: Mac fix default setting change

Also from older update:
Unreal Source file support
UE 5.5 support
see changelog for more info

For Unreal 5.2+ : v2.6.0

19 Nov 07:31

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Unreal Source file support
Potential Mac fix
UE 5.5 support
see changelog for more info

For Unreal 5.2+ : v2.5.1

23 Jul 11:12

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For Unreal 5.2+ (and latest version)

This uses Native project Intellisense files instead of using the UBT's mode GenerateClangDataBase.

GenerateClangDataBase was overwriting build files causing a rebuild.

For Unreal 5.2+ : v2.5.0

09 May 13:11

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For 5.2 and newer releases

This uses Native project Intellisense files instead of using the UBT's mode GenerateClangDataBase.

For users who've already created a project, you'll need to run the "Create Unreal Clangd Project" command again and choose Full so that it overwrites old project settings. You shouldn't have to uninstall anything.

For Unreal 5.2+ : v2.3.0

21 Jan 14:00

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For Unreal 5.2+ : v2.2.1

23 Oct 00:33

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Easy reinstall
Now bundled with esbuild