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premake5.lua
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workspace "L2DFileDialog"
architecture "x64"
startproject "L2DFileDialog"
configurations
{
"Debug",
"Release",
"Dist"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to root folder (solution directory)
IncludeDir = {}
IncludeDir["SDL2"] = "L2DFileDialog/lib/SDL2/include"
IncludeDir["imgui"] = "L2DFileDialog/lib/imgui"
IncludeDir["vendor"] = "Lime2D/lib"
libdirs
{
"L2DFileDialog/lib/SDL2/lib"
}
group "Dependencies"
group ""
project "L2DFileDialog"
location "L2DFileDialog"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.h",
"%{prj.name}/lib/imgui/*.cpp",
"%{prj.name}/lib/imgui/backends/imgui_impl_opengl3.cpp",
"%{prj.name}/lib/imgui/backends/imgui_impl_sdl.cpp"
}
includedirs
{
"%{prj.name}/include",
"%{IncludeDir.SDL2}",
"%{IncludeDir.imgui}",
"%{IncludeDir.imgui}/backends"
}
links {
"SDL2",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"L2D_PLATFORM_WINDOWS",
"L2D_BUILD_DLL"
}
filter "configurations:Debug"
defines "L2D_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "L2D_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "L2D_DIST"
runtime "Release"
optimize "on"