I would love a feature to be able to add a shader or multiple chained shaders the final output / display window. Essentially shaders that apply at the end of everything else on whatever is going out to the display.
For various live shows I want a consistent effect (video glitch, etc) that I always want to apply. For an upcoming show that is being projection mapped across 6 walls, they have funky way of sending a 1920x1080 output that has been "pre-squished" then unsquishes to (16*6):9 aspect. I have a shader that can squish, but then I need to clone and apply to every source, which is doable but a pain.
Preferably these shaders uniforms would be addressable over OSC.
Is there any other way to get this effect? I tired making a second display window and doing a display loopback but that doesn't seem to allow to select which window you are doing loopback on?
Thanks!
I would love a feature to be able to add a shader or multiple chained shaders the final output / display window. Essentially shaders that apply at the end of everything else on whatever is going out to the display.
For various live shows I want a consistent effect (video glitch, etc) that I always want to apply. For an upcoming show that is being projection mapped across 6 walls, they have funky way of sending a 1920x1080 output that has been "pre-squished" then unsquishes to (16*6):9 aspect. I have a shader that can squish, but then I need to clone and apply to every source, which is doable but a pain.
Preferably these shaders uniforms would be addressable over OSC.
Is there any other way to get this effect? I tired making a second display window and doing a display loopback but that doesn't seem to allow to select which window you are doing loopback on?
Thanks!