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FreenectDevice.h
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/*
* FreenectDevice.h
* NewCV
*
* Created by Roy Shilkrot on 3/3/11.
* Copyright 2011 MIT. All rights reserved.
*
*/
#include "libfreenect.hpp"
#include <pthread.h>
#include <cv.hpp>
#include <highgui.h>
#include <ml.h>
using namespace cv;
#include <iostream>
using namespace std;
class Mutex {
public:
Mutex() {
pthread_mutex_init( &m_mutex, NULL );
}
void lock() {
pthread_mutex_lock( &m_mutex );
}
void unlock() {
pthread_mutex_unlock( &m_mutex );
}
private:
pthread_mutex_t m_mutex;
};
class MyFreenectDevice : public Freenect::FreenectDevice {
public:
MyFreenectDevice(freenect_context *_ctx, int _index)
: Freenect::FreenectDevice(_ctx, _index), m_buffer_depth(FREENECT_DEPTH_11BIT_SIZE),m_buffer_rgb(FREENECT_VIDEO_RGB_SIZE), m_gamma(2048), m_new_rgb_frame(false), m_new_depth_frame(false),
depthMat(Size(640,480),CV_16UC1), rgbMat(Size(640,480),CV_8UC3,Scalar(0)), ownMat(Size(640,480),CV_8UC3,Scalar(0))
{
for( unsigned int i = 0 ; i < 2048 ; i++) {
float v = i/2048.0;
v = std::pow(v, 3)* 6;
m_gamma[i] = v*6*256;
}
}
// Do not call directly even in child
void VideoCallback(void* _rgb, uint32_t timestamp) {
// std::cout << "RGB callback" << std::endl;
m_rgb_mutex.lock();
uint8_t* rgb = static_cast<uint8_t*>(_rgb);
rgbMat.data = rgb;
m_new_rgb_frame = true;
m_rgb_mutex.unlock();
};
// Do not call directly even in child
void DepthCallback(void* _depth, uint32_t timestamp) {
// std::cout << "Depth callback" << std::endl;
m_depth_mutex.lock();
uint16_t* depth = static_cast<uint16_t*>(_depth);
depthMat.data = (uchar*) depth;
m_new_depth_frame = true;
m_depth_mutex.unlock();
}
bool getVideo(Mat& output) {
m_rgb_mutex.lock();
if(m_new_rgb_frame) {
cv::cvtColor(rgbMat, output, CV_RGB2BGR);
m_new_rgb_frame = false;
m_rgb_mutex.unlock();
return true;
} else {
m_rgb_mutex.unlock();
return false;
}
}
bool getDepth(Mat& output) {
m_depth_mutex.lock();
if(m_new_depth_frame) {
depthMat.copyTo(output);
m_new_depth_frame = false;
m_depth_mutex.unlock();
return true;
} else {
m_depth_mutex.unlock();
return false;
}
}
private:
std::vector<uint8_t> m_buffer_depth;
std::vector<uint8_t> m_buffer_rgb;
std::vector<uint16_t> m_gamma;
Mat depthMat;
Mat rgbMat;
Mat ownMat;
Mutex m_rgb_mutex;
Mutex m_depth_mutex;
bool m_new_rgb_frame;
bool m_new_depth_frame;
};