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While moving your mouse, plax can generate a high cpu-load. Having 3 or more moving elements at the same time can consume up to 40% CPU-load on my Q6600 using Chrome.
Maybe a maximum of rendered fps would limit the CPU-usage instead of reacting to every mousemove event.
The text was updated successfully, but these errors were encountered:
While moving your mouse, plax can generate a high cpu-load. Having 3 or more moving elements at the same time can consume up to 40% CPU-load on my Q6600 using Chrome.
Maybe a maximum of rendered fps would limit the CPU-usage instead of reacting to every mousemove event.
The text was updated successfully, but these errors were encountered: