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Arachnid bugs do not feel distinctively useful. #40

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@quantumpotato

Trapdoor Spider, Orbweaver and Scorpion are designed to be Guardians against different threats.
The result is they are all good at early attacking and all have equal movement making their mid-game positioning undifferentiated. Having a Scorpion vs a Trapdoor spider rarely makes a difference. Even when it can, it's a defense against a very specific threat.

Current Arachnid Weaknesses:
Trapdoor Spider: Limited range, extremely specific targeting (only 2 Attacking bugs)
Scorpion: Limited range, very specific targeting (difficult to have positions where anti-land-on is useful)
Orbweaver: Friendly fire

Proposal:
Trapdoor Spider: Remove hop from other Arachnids. This gives Trapdoor Spider a unique movement. It maintains utility when there are no bugs it can specially target.
Scorpion: Extend it's anti-crawl-on range from 0 -> 1. This makes Scorpion able to defend an area. Currently it is the only Guardian Arachnid that defends only 1 tile at a time - itself.
Orbweaver: Reduce movement from 3->1. This limits its early game aggression. This limits its mid-game repositioning against flying enemies. Its utility feels incredibly high right now. This combined with removing its Hop makes this powerful piece less of an all-star.

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