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game.go
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package nes
import (
"bytes"
"fmt"
"io"
)
const (
GameHeaderSize = 16
TrainerSize = 512
PRGBankSize = 16384
CHRBankSize = 8192
PlayChoiceSize = 8192
)
var NESMagicNumber = []uint8{0x4e, 0x45, 0x53, 0x1a}
type GameHeader []uint8
func (h GameHeader) MagicNumber() []uint8 {
return h[0:4]
}
// x 16 kiB
func (h GameHeader) PRGBankCount() uint8 {
return h[4]
}
// x 8 kiB
func (h GameHeader) CHRBankCount() uint8 {
return h[5]
}
func (h GameHeader) HasTrainer() bool {
return h[6]&0x04 != 0x00
}
func (h GameHeader) Flag6() uint8 {
return h[6]
}
func (h GameHeader) HasPlayChoice() bool {
return h[7]&0x02 != 0x00
}
func (h GameHeader) Flag7() uint8 {
return h[7]
}
// x 8 kiB
func (h GameHeader) PRGRAMSize() uint8 {
return h[8]
}
func (h GameHeader) TVSystem() uint8 {
return h[9]
}
func (h GameHeader) TVSystem2() uint8 {
return h[10]
}
func (h GameHeader) UnusedPadding() []uint8 {
return h[11:16]
}
type Game struct {
Header GameHeader
Trainer []uint8
PRG []uint8
CHR []uint8
PlayChoiceINSTROM []uint8
PlayChoicePROM []uint8
}
func LoadGame(data io.Reader) (*Game, error) {
var headerBuf bytes.Buffer
if _, err := io.CopyN(&headerBuf, data, GameHeaderSize); err != nil {
return nil, err
}
gameHeader := GameHeader(headerBuf.Bytes())
if mn := gameHeader.MagicNumber(); !bytes.Equal(mn, NESMagicNumber) {
return nil, fmt.Errorf("invalid magic number: %v", mn)
}
var trainerBuf bytes.Buffer
if gameHeader.HasTrainer() {
if _, err := io.CopyN(&trainerBuf, data, TrainerSize); err != nil {
return nil, err
}
}
var prgBuf bytes.Buffer
if _, err := io.CopyN(&prgBuf, data, int64(gameHeader.PRGBankCount())*PRGBankSize); err != nil {
return nil, err
}
var chrBuf bytes.Buffer
if _, err := io.CopyN(&chrBuf, data, int64(gameHeader.CHRBankCount())*CHRBankSize); err != nil {
return nil, err
}
var playChoiceBuf bytes.Buffer
if gameHeader.HasPlayChoice() {
if _, err := io.CopyN(&playChoiceBuf, data, PlayChoiceSize); err != nil {
return nil, err
}
}
return &Game{
Header: gameHeader,
Trainer: trainerBuf.Bytes(),
PRG: prgBuf.Bytes(),
CHR: chrBuf.Bytes(),
PlayChoiceINSTROM: playChoiceBuf.Bytes(),
}, nil
}