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Blur shader doesn't work on Android SDK 35 phones #10

@emilieroberts

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@emilieroberts

The blur shader (bottom right slider) is crashing on phones with Android SDK35, perhaps earlier.

It seems to be happening while waiting for a fence at vulkan-utils/VulkanImageRenderer.cpp:641. Doesn't seem to be happening with external cameras / on ChromeOS.

E  Failure: -4: (vkWaitForFences(mInstance->device(), 1, &mSwapchains[surface_i].mSwapchainFences[mSwapchains[surface_i].mSwapchainFenceIndex], true . . . 

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