The blur shader (bottom right slider) is crashing on phones with Android SDK35, perhaps earlier.
It seems to be happening while waiting for a fence at vulkan-utils/VulkanImageRenderer.cpp:641. Doesn't seem to be happening with external cameras / on ChromeOS.
E Failure: -4: (vkWaitForFences(mInstance->device(), 1, &mSwapchains[surface_i].mSwapchainFences[mSwapchains[surface_i].mSwapchainFenceIndex], true . . .
The blur shader (bottom right slider) is crashing on phones with Android SDK35, perhaps earlier.
It seems to be happening while waiting for a fence at vulkan-utils/VulkanImageRenderer.cpp:641. Doesn't seem to be happening with external cameras / on ChromeOS.