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Assynchronous enemies added to WildX
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samples/wildX/engine/game.clv

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@@ -608,6 +608,7 @@ class Game {
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this.monsters[ii] = [px, py];
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this.mw.addStr(ii + 5, this.m + 5, px + ", " + px);
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this.mw.refresh();
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}
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var d, pi;

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